
A third-person psychological exploration game where you relive fragmented memories in three distorted variations: idyllic, mundane, or horrific -- before escaping the loop to make a choice that affects more than just the past.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
In this short surreal third-person exploration game, you relive the same set of memories through three emotional lenses: idyllic, mundane, and horrific. Which lens do you wish to remember through?
As you loop through each distorted variation, a clearer picture begins to emerge -- but clarity comes at a cost. Eventually, you’ll face a final, irreversible choice. What do you wish to remember? And what are you willing to forget?
Key Features:
– Explore fragmented memories across three psychological versions of the same environment
– Uncover hidden details and narrative threads by comparing variations
– Atmospheric third-person gameplay with discovery mechanics
– A haunting, minimalist score and reactive soundscape
– A branching finale based on your choice and emotional alignment
Genres
Stats
Languages: English**languages with full audio support
Reviews
game was interesting the visual and symbolism was cool really liked the ambient music. my only complain is you can not change the mouse sensitivity. I don't know it might be me but i did not get any achievement maybe it's broken i do not know.
Üçüncü şahıs bakış açısıyla oynanan psikolojik bir keşif oyunu olan bu yapımda, parçalanmış anılarınızı üç farklı çarpıtılmış biçimde yeniden yaşıyorsunuz: pastoral, sıradan veya korkunç. Ardından bu döngüden kurtulup, sadece geçmişi değil, daha fazlasını etkileyen bir seçim yapıyorsunuz.
Interesting game, it has a lot of potential in my opinion. I'm not going to lie, I felt lost and wasn't sure what I was looking for. Maybe I rushed the game, maybe I didn't look into things deeply... I wish I could adjust the sensitivity, it felt VERYY slow while turning my camera on mouse + keyboard I really like the visuals though :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Ein kostenfreier Titel, der keine Malware ist, verdient ja generell keine Abwertung. Insofern bekommt das Spiel natürlich einen Daumen hoch. Hätte ich mich auch so entschieden, wenn es etwas gekostet hätte? Ich bin nicht sicher. Technisch ist es sehr schwach aufgestellt. Immerhin funktioniert aber alles, und die Sprecher fallen positiv auf. Inhaltlich ist es tatsächlich recht ambitioniert. Es ist ein Walking-Simulator, der eine Geschichte erzählen will, dabei aber etwas zu verkopft präsentiert wird, denke ich. Ich fand es dennoch okay. Es wäre schön, wenn der Entwickler seine Vision etwas stärker hätte vermitteln können. Aber vielleicht kommt er ja in Zukunft mit etwas mehr Know-How wieder, und ich werde es mir dann gerne wieder anschauen.
this was a very decent game, im very interested in the story and i love the different changes that happen when you loop, the only problem with it is that the mouse sensitivity is so slow. once the sensitivity is fixed id totally recommend this to my friends
It seems like it's trying to be an interactive story, but the very slow turning with the mouse (and invisible walls) really breaks any immersion into it. When it takes a good 3 seconds to turn 90 degrees, it stops being interesting and just becomes frustrating.
Психологическая инди-игра, исследующая тему воспоминаний и реальности. Плюсы: Глубокая сюжетная линия — интригующие повороты и философские размышления; Уникальная механика — взаимодействие с воспоминаниями и их реконструкция; Атмосферное оформление — мрачная и загадочная обстановка. Минусы: Сложность восприятия — некоторые игроки могут не сразу понять механику; Ограниченное количество концовок — может не хватать вариативности; Медленный темп — не всем может понравиться неспешное повествование. Итог: понравится любителям психологических игр и глубоких сюжетов. Уникальная механика и атмосфера делают игру увлекательной, несмотря на возможные сложности восприятия и однотипные концовки.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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