
An atmospheric platformer where players fight weird monsters that keep on claiming they're part of an operating system.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Just going by the screenshots, SWR JST DX Selective Memory Erase Effect may seem like a fairly unimpressive and milquetoast retro throwback, but in all actuality it's a solid little platformer with a cyberspace-tinged storyline that really goes places and enough variety and charm to make it well worth recommending. Firstly, this game looks wonderful in action. Screenshots really don't do the lush backgrounds and fantastic digitized-looking sprite work justice. The interstitial animations also look great, and there's a fairly memorable soundtrack backing everything. This is a game that does not drop the ball at all with its presentation. Gameplay-wise, it's about as arcadey an experience as you can get. As a cute little robot ninja cat, you'll run, jump, slash, and throw daggers to overcome most of your obstacles, but the game's strength is the staggering amount of variety it manages to pack into all of its stages. Nearly every world has a unique set of gimmicks and challenges to overcome and it's always shuffling you in and out of new situations so you never end up doing too much of the same thing for long. Each level is a fairly bite-sized affair, lasting roughly 30 seconds, and nearly all of them are fairly challenging (except the bosses. They're all chumps), but there's nothing that can't be overcome with a little persistence. There are however a couple gimmicks that feel like they needed a bit more work. The stages that drop your character into a boat with only a sword and some daggers to defend yourself don't feel properly balanced at all, and this is only emphasized later in the same world when you're able to equip your boat with a proper projectile weapon. The mine cart stage a bit later in the game, though fairly short, is a nightmare of randomly generated nonsense that can create many impossible situations and was really a low point for me. Other than those niggling flaws, I had a blast with the game. It'll take you just over a couple hours to see it to completion, and even though the overly easy boss encounters kind of make for an anti-climax, the storyline and stages leading up to them are definitely solid enough to stand on their own.
It's an 80s-esque arcade platformer, just shy of being a MAME title or something. It even has the menu set up as an operator menu. It's pretty solid, my only gripe is that some of the platforms can be a little deceptive about where they end (turning your double jump into a single jump to your death...), otherwise though, it's a game you can play through in an afternoon. And you have to, as it has no save feature, only the ability to infinitely credit-feed. That said, it's forgiving enough. Any levels longer than a few screens seem to silently checkpoint themselves, there's no timer, and powerups are relatively frequent. The game changes tactics from world to world as well, so it doesn't run the risk of repetition. I dig it. Well worth a pickup.
On my system this game is subject to a very strange bug: SWR runs at half speed unless I have a dinput device plugged in like my PS360+ based stick or 3D Extreme Pro flight stick. SWR doesn't recognize the directional input on the former and the latter is wildly unsuited to platformers. So I have to plug in a controller and then use my keyboard. Weird, lazy stuff Nekomura Games. Having said that it's a perfectly serviceable indie platformer, well worth the five bucks even with the gamble that you'll run into the same bug that I did.
[h1] Overview [/h1] Adopting a retro arcade 8-bit art style, the SWR JST DX Selective Memory Erase Effect, or Sword Justice Deluxe Selective Memory Erase Effect plays as a 2D platformer where you move your character, a mechanical android cat through different layers of fear clusters in order to reach an end terminal to log out and return to the real world where his link partner, M1Mi resides in. Along the way, the cat meets many parts of the operating system that take a physical form as enemies. In order to progress through the game, players must complete each level by moving their character from the left to the right; killing enemies along the way which will increase your score. The developer has taken an extra step, whether intentional or not to bring the complete experience of a CRT arcade cabinet by featuring in-game screen brightness control for CRTs’, three button layouts found on cabinets and of course, infinite continues. [h1] The Good [/h1] SWR JST DX Selective Memory Erase Effect follows true to the standard cabinet platformer. To give an idea of how the game is like, think of the original metal slug, except your default weapon is a blade instead of a pistol. Jumping, ducking, dodging, button mashing all the good mechanical components of cabinet games are retained in SWR JST DX SMEE and mesh really well to play a fun to play game. SWR JST DX Selective Memory Erase Effect’s visuals are extremely well done. For a game with only 256 different shades of colours to work with, this game manages to bring colourful visuals with unique background design for every chapter. Although enemy mechanics and attack patterns were used in more than one type of enemy, each chapter of the game introduced new and special looking sprites for all the enemies. The difficulty of the game increases at a reasonable rate. The first few chapters introduce players to the mechanics, and slowly become more demanding, such as throwing daggers while dodging and immediately air strafing in the opposite direction to slash an incoming enemy. The plot is based off of a good concept which actually revolves around an inner conflict that appears within the player. Taking a step back, you can see there are two sides of the story. One of which is really evident to the player, the cat’s drive to log out of this nightmare and return to M1Mi. But in order to reach the terminal, all the operating system enemies’ have everything that they longed for destroyed. Looking back into the dialogue between the main characters, reveals that the main antagonist isn’t even truly evil, but just someone whose ideals sided with the OS components. [h1] The Bad [/h1] Let’s start with the game itself. Mentioned earlier, I’m not sure whether or not the developer decided to bring about the whole experience of old arcade games including the problems, or was just simply limited by the game engine they are working with. Please note, at the time of writing this review, the game cannot save, meaning each time you start the game up, you have to start from the very beginning. The argument may be that the game is short and can be completed in one sitting, but it is just a poor excuse that a save function not be implemented, if high scores can be recorded. SWR JST DX SMEE also has problems shutting down properly. The window may close, but it hangs on steam locking you in-game. In order to play your other games again you have to shut down steam and restart the client. Level design is not the best, and is very evident in the ice chapter where you utilize the same run and gun strategy. Progression between levels can be spontaneous and abrupt with no warning narrative as seen by the mine cart stage. The result is a lot of gimmicky level designs that force you to lose a life no matter what, unless you’ve played through a second time. The game itself is contradictory as to the scoring style. 2D side-scrolling platformer games like these usually are fast paced because they provide you with a ranged default weapon and unlimited ammunition. Since SWR JST DX Selective Memory Erase Effect gives you a sword as a default weapon, you will often find yourself kiting backwards and staying just outside of the enemy hit range. Anyone who has played a 2D side-scroller knows that going back the way you came from breaks the tempo of the game and since scoring is widely based off of number of enemies killed, you are forced to kill your enemies, making pacifist and speed runs totally redundant, not to mention impossible on some of the later levels. The plot itself is pretty shallow and leaves a lot to be desired. Yes, the writer may have been going for a hero vs villain scenario, but nine lines of text between levels is not enough for the player to connect with the characters, leaving an empty and hollow characters. It really is not enough for the player to judge the scenario correctly, and is hard to sympathize for the other cast of characters that are being antagonized. [h1] Overall Score [/h1] As a complete package I rate Sword Justice Deluxe Selective Memory Erase Effect at 4/10. This game is just too large of a hassle to get up and running and an even bigger annoyance when it comes to shutting down. If you look at just the game, I would personally score this game at 6/10 just for the amazing visuals and good controls. The reason it isn’t higher is because the game really falls short in terms of level design. But if the game’s art piques your interest and your computer successfully passes the [url=https://nekomuragames.itch.io/swr-jst-dx-selective-memory-erase-effect] tech demo [/url], give this game a try.
This game doesn't close properly - Steam continues to think it's running even when there's no trace of the exe. If this bothers you, avoid.
I don't remember buying this. Apparently it was entirely rewritten recently and renamed and I also don't remember buying under the old name. 10/10 would buy and utterly confound my future self again.
There's right ways and wrong ways to release a 2D platformer on Steam. The right way is to combine great gameplay with real artwork and a contemporary instead of pitching a low effort deal and not reverting to the old and dead "retro" look to avoid having to hire an artist. The developers of SWR JST DX Selective Memory Erase Effect decided on the latter. Gameplay - Terrible platformer with a clunky engine Artwork - None - they opted for a slightly japanese looking 8 bit motif - it's old, tired, done, and dead but here they are rehashing it again as if it's somehow still cool and hipster to be retro. It's not. Engine - Some special comments on the game engine. They decided to use an arcade emu for the game without permitting widescreen or even 4:3 graphics - so if you own a PC, this game will look terrible on it, and not just because of the terrible 8bit style. You cannot change the engine and the controls aren't by default mapped to a keyboard or joystick, it expects a gamepad, which would be great if this was a console game but it's not. A whole series of things are wrong with this entry into the overcrowded cesspit of "me too" retro platformers. I'd have a hard time recommending a good entry, and this most certainly isn't one. Avoid.
縦長の画面、画面を横切る走査線、色数の少ないドット絵、狭いマップと多いステージ... レトロアーケードの風情を大いに再現したプラットフォーム・アクションゲーム。 その完成度とコダワリはあえてゲームセンターを模してセーブ・コンティニューなしというマイナスをも肯定する凝りように表れている。 はじめて遊ぶのに80's-90'sにあったような気がするそんな不思議と懐かしいゲーム。 レトロチックなスタイルを今風に取り入れているワケではなく 当時のゲームを忠実に再現しているため、斬新さや便利さなどは備わっておらず、好事家以外には価値を見出せないかもしれない。 難易度は大袈裟に高くはない。リトライでクリアできないほど難しいゲームはインカムを稼げないので、初見殺しくさい仕掛けがあっても二回目には対応できる程度のハードルである。連コインも可能なので頑張れば誰でもクリアできるだろう。 アプローチは違うけど、これも雰囲気ゲーのいちジャンルになるのかな? テーブル筐体の時代にタイムスリップしたい方におすすめ。 ※一部の環境ではエラーが出てうまくスタートできないがアプリケーションを管理者として実行すれば動くのでお試しあれ
I have to start saying that this game concept is really good. Simple platformer with stunning graphics. Controls are not too hard, and the levels tend to be short giving a great feeling of accomplishment. But there is unfortunately a downside, and its a big downside. This game would receive a big thumbs up if it weren't for this flaw. The game does not save any progress, so if you quit the game, you have to start over. Its not a hard game, but it does mean you need to have time. This is not a "I'll play a world and continue tomorrow" kind of game. You will effectively need to keep the game running in the background and put your computer to sleep if you want to finish the game. The developers mentioned this was intentional and that it takes about 4 to 5 hours to play the entire game if you know it inside out. Well, I am not that good and reaching world 3 took me a bit more than 3 hours. Until the developers add a "world selection screen" or a "password" mode I will not recommend this game to anyone. Too bad really, because this is a game with lots of potential.
♥♥♥♥♥♥♥♥♥ was this a cool title to go through! It has no saving but can be pretty short to play through. I'm not all that great at platformers but this retro one with a twist was ok enough for me to get through and beat. If you happen to have a game over, you start on the level you died on which I think is pretty neat. Another pretty neat thing is the story. The way it was presented especially in the levels that you play and how that correlates with the protagonist was phenomenal. The writing was lackluster and I think more time could have gone into better dialogue but the overall concept made up for that for me. But yeah! A solid game! It gets a rec!
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