
A turn-based roguelike combining city-building and deckbuilding. Build thriving towns as you forge a path towards the eclipse. Strategically produce resources to appease the gods and unleash their divine wrath upon your enemies.
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About
At each enemy fortification you will build your town from cards that you have gathered, where every turn is a day lost. Each town will start from a humble beginning, but in a short time you will build an industrial city which produces all sorts of unique resources.
Once you have produced enough resources, you will offer them to the gods for them to destroy enemies in your path towards the eclipse.
When travelling you will have to pick which path to take. You will balance between what you want to visit and how many days you are willing to waste. Here you will improve your town deck by adding, removing and upgrading cards. In addition you will look for ancient relics which will help you in different ways.
Choose a leader to gather up your people and set off on a journey to get back to the Lands of Eternal Sunshine. Your only way to do that is to make in time for the Eclipse and get everyone back.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]灾难将临,基建也不能落下[/b][/h1] 《日蚀行者》是一款特别的Rogue卡牌游戏,本作中玩家要面对的不再是穷凶极恶的敌人了,而是一座座高筑的城墙和堡垒,游戏融合了建造玩法,仅需获取资源便可赢得对战。 本作的设定是在日蚀灾难之前,玩家可从三位领袖中选择一个,带领人民一路建设城镇,赶在灾难前将所有人带回城中。 就游戏中表现出来的内容来看,玩家建造的更像是小村庄,挡在前面路上的反而是各类大型城池,游戏的目标是获取足够资源转换为祭品,然后换取天威直接摧毁这些城池。希望后续更加入前置剧情,讲明白为何要一边建造一边摧毁。 游戏的整体系统类似于《杀戮尖塔》,前行路线有多个分支,可自由选择,上面有获取卡牌、移除卡牌、商店、休息点等各种事件,玩家可自由规划路线。 战斗事件非常特殊,双方在一张较大的场景中展开对峙,玩家方可以使用卡牌建造各类建筑物,敌方也会在自己的城池前建立起防御塔、弩炮等设施。 需要注意的是我方建筑物只能在已有建筑的附近建造,加上场景中有树木、石头等地形,因此需要一定的规划才能获取最大收益,比如将木材采集站放置到树木附近、将煤矿放到石头附近等。 部分卡牌还会占据多个格子,有的是横向,有的是竖向,还有一些特殊的更是造型奇特,因此需要提前为其留下位置。 随着建筑物的落下,岂会源源不断的生成资源,资源则会转化为紫色的祭品,敌方城池的各设施上有对应的祭品数量符号,点击后便可消耗祭品将其直接摧毁。 当然了,敌方也不会坐以待毙,其布置下的防御设施会一定程度上阻碍玩家方的建设,是先摧毁一部分防御设施,还是一鼓作气拿下总部,则需要玩家自行抉择了。 整体来说还不错的一款作品,将打牌和建设模拟玩法结合了起来,加上地形规划和构筑系统,玩起来挺有新鲜感。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Not an avid card game player here, but I liked this one :) That process of building your settlement is very captivating. There are few bugs here and there but nothing that would break your game. All in all, very possitive experience!
先说结论,不好玩,谨慎购买 这个建筑加肉鸽的形式还是蛮新颖的,然后就没有然后了,游戏核心就一个,里面的所有资源都是不同换算的公式的魔力,积攒这个魔力够了小手一点把boss的最终建筑杀了就完了。boss的唯一交互是定期刷防御塔,不花魔力把塔点了就会a了你的建筑。然后除了这个每关的boss,道中也是没有一点互动的,没有小怪没有事件,金矿甚至连个动画都没有。 以及,截止到我玩的这个时间,通关成就的是33%,打通第一关的是51%,这几个好评,啊,值得质疑。
Interesting concept combining card play with city building. Really enjoyed my first play through, already seeing all the unique combos you could make if you get right relics and cards
Art’s fine, but the gameplay’s the star city-building, deck tweaks, and roguelike chaos keep the “one more turn” loop rolling. Every run forces a fresh deity-driven strategy, so no two eclipses look alike. It’s 3 a.m. and I’m still planning the next town… send help.
It's really fun. The cards, relics and levels give unlimited replayability. Unlocks adds to variety, there is no same tactics completing levels (destroying final tower)
It's a fun mix between roguelike deckbuilding and city-building concepts. Once I got hang of the games mechanics, I was hooked to try and beat the game. Each run is diffferent and it can get quite tense at times. I recommend giving it a try
Fun city builder.
It's fun. The start is almost too easy, but later on you catch on that you have a time management aspect, which comes into play later on and provides extra layer of nerve. Minor polishes that could be implemented: playing a card when you have cost for it but don't have resources could be a bit more clear; on map better indication which tile is what type: is it stone/forest are tricky to tell with some art work (those become more clear while playing); grabbing a gem restores your card-playing costs (you discover it in one way or another); what does star on the map and in the shop do? All in all, you are never "stuck", you learn and want to try new strats, which I do like.
I would recommend this game for anyone who likes RTS and Roguelike games. I think I would give it in its current state around an 7 or 8/10 as there are still some improvements that can be made but has strong fundamentals. Music is greater! Class options of Food/Lumber/Stone is a bit limiting and would like to see a couple of other blends and/or focuses on different materials, like for instance Grapes, I think I've only used/seen 1 building using that material but having a drunken or a wine maker class/role would be cool and unique. I think the levels of difficulties are relatively good... I was able to get through challenge level 6 or 7, but the payoff of harder game play didn't feel that rewarding so I went back to 0,1,2 challenge difficulty to do a couple more runs to get the last of the stars I needed to finish unlocking everything. It took me about 30+ hours to unlock everything and I enjoyed the game thus far. Some improvements I could see that would move it towards a 9 or 10/10. Additional classes/roles More unlocks or a "META" progression system (outside of the STAR system) More detail onto how some of the functions work, i.e it is sometimes hard to tell if the tile is forest or rock and spend a couple of mins trying to figure it out by dragging a building that has some interaction with the respective terrain. More randomize maps, as it gets a bit old after the 10+ map of the different towers and their strategies. Overall, enjoyable game but would not be in my running for a game of the year at its current stage. Has very good strategy elements in a unique deck building/RTS manner. I think definitely pick this up if it ever goes on sale but even not on sale, I paid full price for it and don't regret the 30 or so hours of game play it provided. I wish the developers the best and to keep at the game as it would be unfortunate if the game stop getting support as I think it is a bit of a GEM with its unique style and charm that many roguelikes/roguelites don't simply have.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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