
"My mother, my daughter, and me—three sixteen-year-olds on an extraordinary adventure."After traveling through time to meet their sixteen-year-old counterparts, three generations of women set off on an adventure through the Land of the Gods. What could await them at the end of their journey?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game made me shed tears on 24 separate occasions and no this is not a haha funny exaggeration number I could literally list every single time if asked... Have fun!
有一点剧透。 叙事不够成熟,因此即使情感有余,也不一定能触动所有人。夏之国可以说经过夸张处理,虽然本人看得很不爽,但也许可以说达到了作者的目的。但冬之国爬山的情节就可以说是很难评了,感情上是敬佩的,但是从文本的描写与爬雪山的难度,肉体与精神上的痛苦让人缺乏现实感,理性上没有感觉。有些地方过于拘泥于家人的概念,泡女主包括蛭子,其实也是还未成熟的一群人,特别是蛭子,发了一个脾气,突然就和好了,我还以为还在做梦呢,结果就要结局了。多愁善感,所以动人;多愁善感,所以烦人。
真是个好故事啊……期待番剧上线…… 外婆唱给妈妈的歌,妈妈唱给我的歌,我唱给女儿的歌 都是播种之谣啊
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
亲情的力量绝对不是虚假的
[h3]7.5/10[/h3] 比较新颖地用了常见的动画风格去画人物立绘,使用了远超一般gal量的CG和高水平音乐去演出,对于危机描写和抒情部分完全没有局限于文字,使得情绪带动非常非常足;[hr][/hr]本作在春夏秋三国篇章中以类公路片的描写比较完满地塑造了几个主要角色,并在剧本中以致死量的文字从非常奇特的视点探讨了“亲情”:蛭子以未体验过亲情的身份将孩子称作会将人变为父母的、拥有如此力量的“怪物”,借由本作时间穿越的设定,美鈴见到因紬改变了的自己和紬对自己将成为母亲的期待,将自我的改变反过来投射到自己的父母身上,在秋之国的雾中与阳子相拥补完了自己缺失的母爱,至此美鈴才终于可以在冒险的结束接受母亲离去的困境,达成与自我的和解、和这份困境相伴终生去迎接自己的孩子紬;[hr][/hr]本作世界观只是作为舞台也不算严谨,至于剧终前的反转那一段我的评价是直接删了会好得多,行动的理由到最后也没说只对主角打了个谜语,那一段的人物弧光完全可以换个方式展现,虽然瑕不掩瑜但就主线的公路部分来说有些虎头蛇尾。
qaq
このゲームをプレイできたことに感謝 まさかこのプレイ時間で6回も泣くことになるとは思わなかったしラストで1時間泣くことになるとも思っていなかったので自分の中に深く刻み込まれた作品になりました AIRやCLANNAD等で形成しきれなかった自分の中での家族という概念に対する考え方・価値観に1つ大きな解を得る手助けをしてもらえたように思います 中々に尖った設定・展開なので人を選ぶ作品なのは確かだとは思いますがクオリティに対して知名度が低すぎると思うのでとにかく色んな人にプレイしてみて欲しいです。
不錯
前面飞得有多高,后面摔得就有多惨——指我的心理状态。 遗憾!太遗憾了!在前十章,我收获了今年玩游戏最好的体验之一:极其吸引我的设定和选题、对东亚家庭大胆的解构、细腻又立体的人物刻画、关于时代与身份的探讨、关于死亡与存在的思考,许多内容其实根本就没有花多少笔墨,但可能那毫无保留的文字成功打动了我,我的泪腺早在序章就已经松动。 其实我在中途没奢望本作能给这多而杂的问题都一一给出解答,能够将“亲情”这个主要命题给顺利落地我就相当满足了,鉴于前面近乎完美的表现,我暗自想:“嗯,这会是我的神作。” 可从11章起,我崩溃了,不仅是情感的根基崩塌了,笔力也在急转直下,节奏变得仓促、煽情变得强行、塑造变得令人疑惑。本作给了我一些十分独特的情感体验,我没法恨它。 它虽然还是没能成为神作,但愿能回归大地,成为土壤。 美术:人物如此单薄的上色和精致的背景反差极大,我不懂制作方是想表达出什么效果,但我个人认为并不算好看。 音乐:神了啊!各国音乐风格很具辨识度,旋律一响,就知道自己身在何处。其中,弦乐真是让我十分着迷,厚重得起来,爆发得出去。
补票。 全年龄佳作,音乐美术都很好,剧情也算可圈可点。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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