
Seed 2313 is a roguelike with extraction gameplay. Explore an endless procedurally generated future world. Build structures to reshape the environment, collect gear to create powerful builds and enjoy fast-paced combat. Trade with NPCs or give them items.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In the year 2313, nearly 300 years have passed since the planet was struck by the “Seed.” The Seed is a colonization weapon created by an advanced civilization. It alters the natural environment of a planet, making it hostile to humans while spawning predators designed to eradicate all life.
Humanity discovered the existence of the Seed a century later—but by then it was already too late. Earth had become a shattered world. Refusing to accept extinction, humanity began a plan that would span centuries. And one day, you will awaken to carry it out…
The game combines Roguelike mechanics with extraction gameplay. Players can scavenge valuable resources and obtain items that enhance character abilities. Every run offers new challenges and exciting combat. In this world, surviving and extracting may be more important than fighting to the end.

The game features a wide selection of characters and weapons. Equipment can be found while exploring the map, or obtained through trading and crafting.
Buff items are no longer completely random. Players can equip multiple enhancement items before entering a run, making it easier to create powerful builds. These items can also be found, purchased, or crafted during gameplay.
The game features an infinite map generation system. Battles are no longer confined by boundaries, and each map may contain its own gameplay mode, creating endless and unpredictable combat experiences.
Various structures can be built across different maps. Some fight alongside you, some restore your health, and others recharge your energy. Building them in the field may completely change how each run unfolds.
Certain items can be given to NPCs to increase affinity. Higher affinity grants discounts on their goods and better rewards when selling items to them.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Reviews
传送塔不能传送太恶心了
You play as someone who has just woken up and discovered that you slept for much longer than intended. Luckily, there’s someone nearby who brings you to a base from which you head out into the wild to complete missions. After fumbling through the settings in the dark to find the English language, you can enable both auto aim and auto fire to relieve pressure on your fingers. Although this feature comes from the survivor genre, the rest of the game is more action focused, where you move through individual screens and fire using only the selected weapon. You can equip three different weapons, all with unlimited ammo, but they must go through a short reload period. Additional moves include a dodge that drops a bomb behind you and a rocket attack. Both need to recharge before they can be used again. The roguelite element comes from random items that offer various perks. You often receive one each time you clear a screen of enemies, and they stack so their effects increase. There are all kinds of perks, such as ricochet bullets, increased critical and base damage, health boosts for each kill, and many others. However, when you return to the base, all of them are removed. As mentioned, you head into the wild from the base. There are several directions to choose from, and you can pick any you want. Rooms are random when you enter a new one, and they are all small with just a few enemies. Exits are marked with sticks, but when you return to the base, everything resets and rooms are randomized again, so you will not be in the same room even if you start your run from the same exit. Missions are triggered by talking to various NPCs in the base, and each rewards you with money and experience. You can see the objective marker, so you know which direction to go, but you might not always make it because you die very quickly. On the other hand, enemies die just as quickly, and you can clear a room within seconds. However, with each new room you enter, the overall danger increases, meaning enemies hit harder. Missions are divided into story and fetch quests, but they do not have fixed locations on the map, so you have to go on runs and look for useful loot. Such items are marked with a yellow exclamation point, so you can immediately recognize that they are worth keeping. Other loot comes from enemies or crates found in some rooms. These contain junk you can sell, crafting materials, and chip fragments. Once you have enough of a certain type, you can create a chip at the base and then equip it. Chips offer the same perks as items, but they remain with you if equipped in one of the six chip slots. Compared to items, loot takes up space in your limited inventory, so you need to return to the base and store it in a warehouse, which is also limited. Storage space can be increased, but it requires a lot of money, which you can earn by selling things you do not need, such as old weapons and junk. New options in the base open up as you rescue other people, each bringing something new. For example, the first opens a shop, while the second sells weapons. There is not much variety beyond pushing further and unlocking new base features, but it has a satisfying loop that encourages you to progress and unlock teleportation and extraction points.
[b]Seed 2313[/b] to bardzo przyjemny jak i pod pewnymi względami wymagający w zręczność tytuł z gatunku gier akcji (dynamiczna strzelanka) z pazurem rozgrywki roguelike w którym to gracz zostaje przeniesiony do post-apokaliptycznego zrujnowanego świata nad którą to pieczę przejęła obca rasa stworzeń agresywnych do ludzi. Waszym zadaniem będzie walka z tymi istotami, jak również realizacja poszczególnych misji otrzymywanych od pobliskich/tutejszych ocalonych. Tytuł być może nie jest dla wszystkich biorąc pod uwagę jego specyficzny schemat rozgrywki który w główniej mierze polega odległej eksploracji losowo generowanych terenów, walka z obecnymi tam wrogo nastawionymi do was postaciami, ratowanie ludzi z opresji, zbieranie surowców w tym ekwipunku który może przydać się wam w przyszłości – tworząc nowe przedmioty/wyposażenie, stacjonarne uzbrojenie, wczepy zmiękczające wasze zdolności (nadające swoiste bonusy do statystyk) aby postać była bardziej efektywna w walce ze znacznie potężniejszym i liczniejszym przeciwnikiem. To roguelike dlatego też weźcie pod uwagę to że poziom trudności poszczególnych etapów będzie szybko się podnosił, a zatem pojawiać się będą mocniejsi przeciwnicy w tym Bossy które potrafią dokopać – a kiedy podwinie was się noga, wracacie do bazy i zaczynacie wyprawę w nieznana od nowa, tracąc to co zdobyliście poprzednio w jej trakcie. Co do kwestii technicznych, oprawa audiowizualna jest dobra, sterowanie banalnie proste, interfejs prosty i przejrzysty, aczkolwiek na obecną chwilę brak w nim polskiej lokalizacji (napisów). [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
当肉鸽的随机性撞上撤离射击的紧张感,再叠加上难重复的无限世界,《种子2313》像是给玩家端上了一盘充满未知的“游戏大乱炖”,让玩家在未来废土的随机地图里,一次次上演着搜刮、战斗、撤离的循环,痛并快乐着;这种流程,既有肉鸽的重复可玩性,又有撤离射击的即时紧张感,每次都能带来满足的体验。 战斗体验也足够爽快。作为一款俯视角射击游戏,《种子2313》的枪械手感符合小厂的水平,不同武器有着明显的后坐力和弹道差异,搭配上构建系统,能玩出不少花样。面对潮水般的敌人时,提前想好对策,和玩家的输出形成配合,那种一夫当关的爽快感拉满。NPC交互系统也为游戏增添了不少烟火气,这些细节让冰冷的废土世界多了几分温度。 总体来说,《种子2313》是一款玩法新颖、潜力十足的作品。它把多种热门元素有机结合,打造出了独树一帜的游戏体验。如果你是肉鸽和射击游戏的双重爱好者,能接受小厂的小瑕疵,那么这款充满随机性的废土突围游戏,相信值得你花上几十个小时反复探索。ps:废土风表现不足鸭,更像是田园风。
玩起来不是很爽快,搜打撤玩法,有肉鸽元素,搜刮物资的敌方太少了,还是卡关卡模式,强制刷完当前区域小怪才能去摸,物资给的东西太少, 进去几把基本就出1个,前期任务就开始需要大量材料提交,还有建造塔防,武器攻击倒是 自动锁敌,但是都锁敌还要按左键扣动扳机有点麻烦。
建议右键加快捷装备 建议机器人和主角头像做区分 建议进城后禁用武器和滚雷 并开启加速移动buff 建议小地图明示哪些方向可以通行 建议封面换成更贴合游戏风格的样式 并且最好封面能体现玩法 有中文 有成就
可以看出开发者是一个比较有想象力的制作人,游戏可以一直玩,很上头,推荐玩
Goodness this game is good. Like, it's really, really good. So much nuance and replayabilty. Despite the fact I don't really know what I'm doing and cannot complete the 2nd mission, despite hours of play, I love it. If anyone know, however, any advice regarding using the 'evacuation device' would be much appreciated!
나름 잘만들었냐면 나름 시간은 때운거 같은데 뒤로 갈수록 길도 고정되어있어 빨리 질림
支持一下,游戏还行
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Robo Do It | $1.4K | 60 | 70% | $0.79 |
| Psycho | $1.4K | 99 | 58% | $1.99 |
| Just skill shooter 2 | $1.4K | 55 | 38% | $0.79 |
| Comit the Astrodian | $1.4K | 60 | 82% | $0.99 |
| Sweet Candy | $1.4K | 54 | 56% | $0.99 |
| 单身狗的最后机会 | $1.4K | 54 | 85% | $0.99 |