
Dig your own path in this quirky strategy platformer. Use traps to defeat monsters, blow apart your environment, and collect treasure!
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Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot like Spleunky, except with preset levels (not that you can really tell - most of them look about as chaotic and nondescript as the average Spleunky level), more focused on "winning" than merely "surviving", and with a lot more digging. The platforming isn't so great - the jumping is very laggy, and you dig (well, "drill", to be precise) by holding a movement key when you're against a block. Problem being that if you're digging left or right, your character will start moving in that direction the INSTANT the block is dug out, which can result in some really cheesy bullshit deaths. Either having a "hold position" toggle, allowing one to dig but not move, or simply freezing the character in place when digging until the movement key is pressed a second time would help a lot. It's not beyond all redemption and if you can get past the poor play control, there's a fair smidgen of fun to be had. If I could vote "neutral" this would be a neutral, but all in all this is more frustrating than fun, especially at $7.99. The in-game text and store description are very personable and it gives me the impression that the dev is out there and cares, so who knows, it may well get patched into a more playable, fluid state!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
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If you have not played Steamworld Dig before this, buy Steamworld Dig instead. That said! This is a decent game plagued by a lot of lazy technical issues. It's basically a procession of the puzzle-rooms from SWD as individual stages, with the option to replay stages for more materials for upgrades. This is a little repetitive, but okay! The issue is that the game basically saves no options and randomly just undoes all your picks. And there are only 3 options (language/music on-off/sound on-off), one of which is chosen EVERY TIME YOU BOOT THE GAME, but can't be changed without closing it. Meaning if it registers a bad click (which happened repeatedly, this game has issues with targeting) you're stuck in French and need to reboot the whole game. Even despite that I still wonder if there's some way it bugs between languages while playing, because multiple times the game would turn music back on on loading a stage. It's only got three items and it can't keep them consistent for ten minutes! It's too irritating to want to keep playing for such a shallow title.
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Во время первого рабочего дня, юный шахтёр Дигсби - проваливается в древнюю шахту! Теперь ему предстоит помочь Загадочной Голове, что обещала показать ему выход! Копайте, собираете минералы и сокровища, улучшайте свое оборудование и постарайтесь выжить, не попав в лапы подземных чудовищ! [list][b]Понравилось:[/b] [*]+ Доступность: Игра бесплатна [*]+ Наличие достижений [*]+ Локализация на несколько языков, в том числе и на русский [*]+ Поддержка геймпада [*]+ Улучшения оборудования [b]Не понравилось:[/b] [*]- Баг при котором на экране остается клавиша "A" геймпада при просмотре вступительного ролика [*]- Неудобная механика копания, что заставляет персонажа двигаться в сторону бурения [*]- Ужасная реализация функции прыжка [*]- Неудобная система боя с подземными монстрами [*]- Отсутствие возможности создания лестниц для подъемов в недоступные для игрока места [*]- Отсутствует возможность использовать ловушки/динамит во время сражения с монстрами [*]- Баг с постоянными диалогами Головы в убежище https://steamcommunity.com/sharedfiles/filedetails/?id=3018931781 [*]- Противники могут находится на одной клетке с героем и наносить урон. В то время как герой - не может атаковать [*]- Наличие ошибок перевода в локализации [*]- Отсутствие системных требований к игре на страницы проекта в Steam [*]- Одна мелодия на всю игру [*]- Баг при котором музыка включается после перезапуска игры, при этом она считается отключенной в настройках [*]- Баг при котором персонаж будет атаковать деревянный знак, если тот окажется перед спуском [*]- Баг при котором противники могут находится внутри блоков https://steamcommunity.com/sharedfiles/filedetails/?id=3020560003 [*]- Если Вы установили одну ловушку - то Вы не можете заменить ее или убрать, чтобы установить новую [*]- Баг при котором игра не засчитывает найденный амулет/минерал, если игрок зайдет в портал раньше окончания анимации его подсчета [*]- Энергия для бурения используется как "жизнь" при сражениях с монстрами[/list] [b]Вывод:[/b] "[b]Secrets of Deep Earth Shrine[/b]" - это игра, которую я не могу порекомендовать. У нее есть несколько серьезных проблем, которые существенно влияют на игровой процесс и удовольствие от игры. [list][*]Во-первых, графика игры оставляет желать лучшего. Она выглядит устаревшей и недоработанной. Модели персонажей и окружающего мира выглядят неестественно и малодетализированно. Это сильно снижает атмосферу и не позволяет окунуться в игровой мир. [*]Во-вторых, управление игрой вызывает много проблем.. Действия персонажа часто не соответствуют вводу пользователя, что приводит к необходимости повторной попытки выполнить действие. Это раздражает и мешает точным действиям во время прохождения. [*]Третья проблема заключается в отсутствии интересного и увлекательного сюжета. Игра не предлагает достаточно проработанных персонажей или захватывающих событий, чтобы заинтересовать игрока и заставить его желать продолжить играть. Это делает игру скучной и предсказуемой.[/list] Итак, "[b]Secrets of Deep Earth Shrine[/b]" - это игра, которую я бы рекомендовал пропустить. Она имеет множество проблем, включая плохую графику, неудобное управление, отсутствие интересного сюжета и частые ошибки. Игровой процесс не доставляет удовольствия, и время, потраченное на игру, можно потратить на другие более увлекательные проекты.
Прокладіть свій власний шлях у цьому дивовижному стратегічному платформері. Використовуйте пастки, щоб перемогти монстрів, розірвати навколишнє середовище та збирати скарби! Прокладіть свій власний шлях у цьому дивовижному стратегічному платформері. Ви граєте за Дігсбі, шахтаря, якого не пощастило кинути в глибини землі в перший день на роботі. За завданням ширяючої голови з колекцією стародавніх артефактів Діґсбі має розгорнути низку хитрих пасток, щоб перемагати монстрів і прориватися крізь блоки. Чи виживете ви на глибині? Під землею темно, і кожен блок ставить перед вибором: копати чи не копати? У вас є свобода вибирати шлях і терпіти наслідки!
"Secrets of Deep Earth Shrine" is a drilling game and basic ripoff of games like Spelunky and SteamWorld Dig where you drill through a grid of squares in some kind of subterranean mine, collecting upgrades to keep on drilling. This one has some platformer elements, but it's pretty obvious what it's ripping off. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. "Secrets of Deep Earth Shrine" has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, but less than 2 percent of players bothered to even try to play this. That's a tiny, tiny proportion of gamers who even bothered. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 2 percent of players actually launched the game. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. The game is currently free, but the developers were charging money for it. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration, but this is also in some ways an acknowledgement that the game failed to achieve any commercial success (unsurprising due to the quality issues). It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. The quality here is simply too low for me to recommend, even for free. Just play Spelunky or Steamworld Dig.
JUEGAZO 😎👍💛🌟
This game has a good concept (not new) that could turn out into something great. However this game still looks very raw and a bit buggy tbh. It has a feel of an early access game but unfortunately it isn't. I don't know if the devs are still updating this game but they should do it. For the lack of content and polishing and the price asked for it I can't recommend this game. Final score: 4/10
Игра кривая и мёртвая. Поддержки уже нет.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.