
When a pretty plant in Alma's garden begins to speak to her, she knows that a dark mystery is afoot! But in Victorian England, women are often dismissed as nothing more than hysterical fantasists. Can you help Alma find her power, and solve this dangerous situation before it's too late?
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About
When Mother Nature speaks to you... will you listen?

Set in early 1900s England, Secrets In Green is a historical slice of life/horror visual novel with an intriguing mystery.
CONTENT WARNING: THIS GAME EXPLORES THEMES OF MENTAL ILLNESS, AND DEPICTS MOMENTS OF MILD THREAT AND VIOLENCE THAT SOME MAY FIND DISTURBING.
Our protagonist, Alma, is sent to a cottage in the countryside to recover from an unfortunate episode of mental illness. As a lover of plants, she finds peace tending to the overgrown garden on the property. However, while admiring the large ivy growing across its fence, she discovers a leaf bearing a single written word - hello. Naturally, her father and carer brush it off as nothing but a hallucination - a symptom of her hysteria. Little do they know that this message is very, very real.
Alma must now fight a battle that has been fought again and again throughout history - the struggle of making yourself heard and respected as a female in a very male dominated world, in a period of history where women were downtrodden and dismissed. Can she solve the mystery before it's too late?

This curious visual novel features:
Fully illustrated backgrounds and character graphics
A 14,000 word story
Partial voice acting
Impactful player choices, and three possible endings to achieve
An evocative, original soundtrack
A strong message of female empowerment!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Very inspiring, or very realistic, depending on the ending you get. Recommended to visual novel fans, just keep in mind that the game is very, very short and can be completed in an hour or so.
В свої двадцять років Альма відчуває себе тягарем для власної родини й оточуючих, її "епізоди", "примхи" та "істерія", попри всі спроби її обмежити та лікувати, не допомагають й зрештою її батько відправляє дівчину подалі в маленьке селище, як альтернативу божевільні. Звісно ж, за нею наглядатимуть. Й Альма з усіх сил намагається бути "нормальною", та все намарно. Принаймні тут є сад, хоч і занедбаний, тож вона може нарешті присвятити себе турботі про рослини, які так любить, та... якось Альма знаходить на одному з листочків в'юнкої рослини біля паркану дивний напис [i]"привіт"[/i] й все починається з початку: ліки, паніка, зневіра, підозри та контроль. А що як це все насправді? Проте їй все одно ніхто не повірить... [quote]Never mind me, I'm a waste of your time Never gonna fit in the box that you need And I can read between the lines, yeah Evanescence – Use My Voice (й наступна)[/quote] Це коротенька візуальна новела, від якої я майже одразу зловив вайби Dear Devere, але попри досить простий сюжет ця історія глибше, ніж здається. Також окремо хочеться подякувати розробникам за те, що витримали стиль, це ніц не "ах-ох, гарні сукні й такі чудові часи!" ванільна псевдоісторичка, ця гра навпаки привертає увагу до проблем, велика частина яких досі актуальна, хоч і меншою (хах) мірою. Навіть суто технічно звуки та музика добре підкреслюють атмосферу, текст приємно написаний й, хоч і трішки поспіхом, але оповідає все, що та як треба. Дуже приємні враження загалом, наче (ймовірно так і є), автор чудово розуміє, чому та що робить й при цьому це не виглядає штучним конструктом. Це абсолютно органічна історія про виживання в патріархальному суспільстві, якщо ти дівчина й відрізняєшся від решти хоч трішечки. Болюча й несправедлива, отаке життя, але звісно ж це не моє перше (й навіть не соте) родео, тож в Альми буде шанс прийняти саму себе й вирішувати власну долю. В тому й суть, бо інак ну зовсім безвихідь би вийшла. [quote]Cover my ears and close my eyes Just long enough to stop the noise Go on, take everything and throw it away But I will use my voice[/quote] Коротше: чудова візуальна новела, аж освіжає таке читати, попри тему... й завдяки їй теж, бо мені отаких історій треба більше, а не чергові нісенітниці ні про що, де не знаєш, за що оком зачепитися. А тут досить свіжа ідея, чудовий головний месседж та цілком пристойне виконання, якщо не зважати на дуже любительські фони - дуже пристойне, моя повага.
[i]Secrets In Green[/i] is a very short but equally engaging visual novel about a Victorian-era young lady, Alma, with a perceived history of mental problems, as seen from the highly patriarchal society of the time. Whether she [i]actually[/i] has a mental imbalance, or is merely a misunderstood, independent woman who does not willingly meekly submit to the whims of those who expect nothing more than a passive, subservient girl to be ordered around is one for your own conscience to conclude. Despite the brevity of the story (I finished in 80 minutes, with a little of that time idling), or perhaps due to it, the writing is sharp and succinct, ensuring that the reader is fully immersed from the opening caption right through to the end. Alma is sent to her uncle's cottage in the countryside to convalesce in a peaceful environment as a last-ditch attempt by her father to “cure” her of her “wild episodes.” With a love of nature and the cottage having a large garden, she slips easily into tending that and appears to be making progress, until she finds an attractively leaved plant at the rear border fence. Upon inspecting this, she finds a word written upon one of the leaves – a word clearly not written by any pen. Alma believes that the plant is trying to communicate with her, a theory compounded when she writes on a leaf and subsequently finds a response on her next visit. Alma mentions this to a “companion” despatched by her father. A companion who, in reality, is more of a custodian. This, of course, leads to a belief that her mental instability is becoming worse. But we, as the player, know that she hasn't imagined this. In which case, what is the true source of the mysterious wording upon the plant's leaves? There are just a couple of choices in the game, but they are very important ones, and will ultimately lead to either of two bad endings, or one good one. With plenty of save slots available, it's easy to save at an options point, and find all endings in one comfortably-sized playing session. The game does well in bringing to life the era which it portrays, with echoes of fake mental illness being attributed to someone – notably a woman, and therefore, in this time, a second class citizen – who does not fit the accepted, and expected, norms of the time. The bad endings in the game are appropriate to the nature of the story, though one may be apportioned a trigger warning for those of a particularly sensitive nature. The good end, on the other hand, delivers on the store page promise of female empowerment with its emotionally satisfying conclusion – so much so that I was brought right to the edge of a happy tear or two upon reaching it. I do love it when a story can do that to me. [h1]Positives & negatives[/h1] + Well written and entertaining narrative. + Good graphics and respectable score. + Impactful choices, no superfluous ones there solely to give the impression of player agency. + Very satisfying good ending, especially for its primary target audience (I mean us, ladies!) + All of the essential basic VN functions are available, including skip, back-up and escape to menu. +/- Some limited voice acting, mostly exclamations. - The in-game menu is the standard tiny text word list along the bottom. - The more advanced VN features like assisted voicing and a CG gallery are not included. - There is window or full screen option, but not a windowed-full-screen, you have to manipulate that manually. - A personal negative here: the “companion” character sprite dips on screen each time she speaks in a new scene. I found this distracting and unnecessary. - Although the game is very much in the budget price range, it still felt a little “Wow, have I really done already?”. It's difficult to suggest what more content could have been added, but do be prepared for your entertainment to be concluded within one hour-long playing session, or thereabouts. [h1]Verdict[/h1] The negative points above are solely for awareness purposes, they do not notably impair player experience. I found the story captivating and Alma an easily supportable lead. Despite the short reading time, I have no difficulty in giving this game a fully committed thumbs up. I wish to thank my wonderful friend for gifting me [i]Secrets In Green[/i], I thoroughly enjoyed seeing it through. [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
Disclaimer: This review contains heavy spoilers for the game. Do not read if you want to keep the plot a surprise. Intro: I first played this short, yet spellbinding visual novel in its first Game Jam version back in October. This version is mostly the same, aside from occasional cosmetic changes. I wanted to wait until I finished this recent version to review it, so here I am! I think this gripping feminist thriller needs more love, and I’m going to write about why I loved it so much! So, now let’s get into my overall thoughts and conclude after that. Overall Thoughts: The setting of 1900s England is very convincing, with great attention given to the look, feel, and manner of speaking the characters express themselves in. And sadly, the way Alma is treated by everyone feels very realistic and shows how much misogyny existed in that time period, and still does now… The setup with her being sent to a cottage for “hysteria” feels historically accurate and exactly how others would use that against her. And her futile attempts to get others to believe the strange messages she sees on the leaves is sad and shows just how hard it is for women to be believed by men. The eventual reveal of the Neighbour and the Boy is utterly brilliant and I didn’t see it coming at all. Once again, Borealis chose to keep this in reality, and not diving into delusions or fantasy like I half-expected. And Alma’s resolve is well-earned and easy to root for as the player. While there aren’t many characters, they are all interesting and serve to effectively enhance Alma’s journey and motivations. Alma herself is likeable and sympathetic, with her unfairly being treated when she’s just trying to live her life the way she wants. Her development into rebellion and solving the conflict herself is rewarding and a good example of empowerment. I also like how you might doubt her senses at first, but come to quickly believe in and cheer for her. Mrs. Miller is cold, but wants to please Alma’s father deep down. She is a good obstacle and foil to Alma, and shows how other women can also contribute to the patriarchy and be someone’s obstacle and caretaker at the same time. The Neighbour is the perfect villain for this story, and the most frightening of any of Borealis’s games so far. His cruelty towards his own son and evil actions towards women make him terrifying and a good symbol of the privilege men get in that time period. His predator-like mannerisms are scary as well. And I love the fact that the villain of the story is a realistic person like him, I think he’s far more scary than any monster could possibly be… And the Boy is a sad and tragic figure that is the perfect motivation for Alma and the player to reach the end. He could also act as a symbol of the pure people facing the violence of the patriarchy. Him being the secret messenger retroactively makes the previous leaves so sad and scarily real. There aren’t many choices in the game, only a few. But they all affect the ending you get, so they matter a lot. Bad Ending 1, where Alma tells Mrs. Miller everything, is the most sad yet possibly most realistic outcome for Alma, and really shows the stigma against mental health as well. Bad Ending 2, where Alma sneaks into the Neighbour’s house during the day is a good and tense path that shows more of the Neighbour and the Boy, and what their interactions are like. The brutality of it is also shocking, which makes Alma’s fate sad, since she tried to resist and died for it… However, the Good Ending is satisfying and really showcases Alma’s bravery and agency. The tense rescue at night is unnerving, and I actually got scared when the Neighbour started chasing them. Using the plants as a cover was smart and thematically clever, along with the happy and well-earned epilogue. The art is on par with True Colours. The character sprites look gorgeous and are fitting of the era. The backgrounds are beautiful and memorable. Sadly, there’s only one CG (the image at the Good Ending that’s the same on the game’s banner), and it’s my sole criticism of this game. I wish there were at least 2 or 3 more, since I wanted to see more of this world, but I understand that this made for a Game Jam, and I still enjoy everything. And it might be because of the shorter length, but the partial voice acting, especially on Alma and the Neighbour, really enhance the experience greatly and make the tense moments all the more anxiety-inducing. It’s so well done. And the music and sound effects are top notch. I love the small, yet very effective amount of music. It’s all old-fashioned and really captures the feeling of being alone in the country, with the more creepy music really grabbing my attention. I wish I could listen to it separately from the game… And the sound effects are used masterfully, with certain moments, like the Neighbour’s cottage door throwing open or the garden shears hitting the ground really putting me on edge and presenting itself so amazingly! It’s one of the highlights of the game. There are other things I like. Such as the tension leading up to the Boy reveal that is so uneasy and mysterious, and makes you really want to see what happens next. This would make a good thriller movie. I also like how no one came to save Alma at the last second, her resolving the conflict on her own makes the message have more integrity. And the pacing is so good! I was gripped from beginning to end the whole time and never lost interest. There was never a dull moment and everything felt natural, with suspense being there the entire time. This is so good, especially for a game made in such a short time frame. Conclusion: All that being said, this game is very well made and its story and characters are so fresh and interesting. It truly is a feminist tale wrapped in a Victorian thriller that truly sells you on its terror. And like the last two, Borealis positively portrays mental health and has an uplifting ending message, something that is very nice to still see. The music and art are nice with its overall tone. You could argue that the price is too high for its 1-2 hour length, but it’s important to remember that this was only made in a few weeks for a contest. It’s well polished for that, and it’s not expensive. At least you can keep it forever, and replay it anytime you want. So, if you like strong women and mysterious thrillers, definitely check this out! Personally, I love this a lot and it shows why Borealis is one of my favorite game developers. It made me terrified and happy for its main character to succeed, and really shows how important it is for women to be represented as capable. It’s a shame once again that few people have played it, since women empowerment stories are quite rare and this is an unusual setting for a visual novel… Still, I loved it and I’m glad I could share my thoughts. To end this, I’ll just say: never give up and fight back against oppression, and do what’s right, no matter the cost!
the voice acting was incredible it added a lot of life into the characters which i think added to the suspense. I really enjoyed the aspect of me (the player) being able to make decisions that would determine how the game played out, it gave you the sense of you are in control of Alma and what you did had consequences. as i was playing i noticed the tension was built really well with the use of different sounds and the music fitting with what was happening. the game built suspense very well and made you really consider what choices you decide to make as you knew what was at stake. i really enjoyed playing this game and was hooked from beginning to end as i was invested into seeing how Alma's story played out, would highly recommend!
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