
Unravel one of the greatest mysteries of our time! On the 30th June 1908 an explosion with the combined energy of 2000 Hiroshima bombs rocked the region of Tunguska in Central Siberia and felled over 6,000 square km of trees. The explosion could be heard from as far as 1,000km away.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
製作團隊也太用心 遊戲結尾還把每個腳色後續發展寫出來 還特別製作NG鏡頭像拍電影一樣
Secret Files: Tunguska, developed by Animation Arts and published by Ravenscourt, is a modern revival of classic point-and-click adventure design that blends real-world mystery with fictional conspiracy in a way that feels both grounded and engaging. Built around the historical enigma of the Tunguska explosion, it crafts a globe-spanning narrative that mixes science fiction, political intrigue, and personal stakes into a cohesive, story-driven experience that remains accessible without sacrificing depth. The narrative begins with Nina Kalenkov, whose search for her missing father quickly escalates into a far-reaching investigation involving secret organizations and hidden technologies. What initially feels like a localized mystery gradually unfolds into something much larger, taking players across multiple countries and diverse environments. This sense of constant movement is one of the game’s strengths, as each new location introduces fresh challenges and narrative developments. The story maintains a steady sense of intrigue, driven by a combination of suspense and curiosity, even if it occasionally leans on familiar genre tropes. The use of a real historical event as a foundation adds a layer of authenticity, making the unfolding conspiracy feel more believable and compelling. Gameplay follows the traditional point-and-click structure, emphasizing exploration, interaction, and puzzle-solving. Players navigate detailed environments, collect items, and combine them in logical ways to progress through the story. The interface is intuitive, with features that highlight interactive elements and reduce the frustration often associated with older adventure games. This makes the experience approachable for newcomers while still offering enough substance to engage experienced players. The game avoids punishing mechanics, allowing players to experiment freely without the risk of failure states, which reinforces a more relaxed and exploratory pace. Puzzle design is varied and often creative, incorporating a mix of inventory-based challenges, environmental interactions, and logic-based tasks. Many puzzles are well-integrated into the narrative, requiring players to think contextually rather than simply apply abstract solutions. However, there are moments where the logic behind certain puzzles can feel obscure, leading to occasional reliance on trial-and-error. While these instances can disrupt the flow, they are relatively infrequent and do not overshadow the overall quality of the gameplay. The inclusion of a secondary playable character, Max Gruber, adds occasional variety to both the narrative and gameplay. Switching perspectives provides a different angle on events and helps maintain engagement, even if this mechanic is not used extensively. It reinforces the collaborative nature of the investigation and adds a slight layer of diversity to the otherwise consistent gameplay loop. Visually, the game stands out for its detailed and atmospheric environments. Each location is carefully crafted, contributing to the sense of a global journey and enhancing immersion. From urban settings to more remote and mysterious areas, the environments are rich in detail and effectively convey mood. Character models, while functional, can appear somewhat rigid in comparison to the backgrounds, but this does little to detract from the overall presentation. The art direction succeeds in creating a cohesive visual identity that supports the game’s tone. The pacing of the game is generally well-balanced, allowing the story and gameplay to unfold at a comfortable rate. The progression from one location to the next keeps the experience dynamic, while the variety of puzzles ensures that the gameplay remains engaging. Toward the later stages, the difficulty can increase slightly, with more complex puzzles that may slow the pace, but this shift is not drastic enough to become frustrating for most players. Audio design complements the experience effectively, with a soundtrack that enhances the sense of mystery and adventure. Voice acting is generally solid, helping to bring the characters to life and support the narrative. While not exceptional, it is consistent enough to maintain immersion and reinforce the game’s tone. Ultimately, Secret Files: Tunguska succeeds as a well-crafted and accessible adventure that captures the essence of classic point-and-click gameplay while incorporating modern conveniences. It offers a compelling story, diverse environments, and a satisfying range of puzzles, making it a strong entry in the genre. While it does not push boundaries in terms of innovation, it delivers a polished and enjoyable experience that remains engaging from beginning to end. In the end, it stands as a reliable and memorable adventure for players who enjoy narrative-driven games built around exploration and problem-solving. Its strengths lie in its consistency and clarity of design, resulting in an experience that is both approachable and rewarding. Rating: 8/10
[h1]Geheimakte Tunguska[/h1] Obwohl ich bisweilen nur gutes über dieses Spiel gehört habe, kann ich mich den positiven Rezensionen leider nicht anschließen. Wir übernehmen die Rolle der jungen Russin Nina Kalenkow, die ihren Vater in dessen Forschungsbüro in Berlin besuchen möchte. Allerdings ist dieser nirgends aufzufinden und sein Büro durchwühlt worden. Also machen wir uns, gemeinsam mit dem Assistenten unseres Vaters, Max Gruber, auf die Suche, denn von den Behörden brauchen wir keinerlei Hilfe erwarten. Schließlich stoßen wir auf einen wichtigen Hinweis: unser Vater besitzt scheinbar Informationen zum Tunguska-Ereignis, die das Geschehnis von vor 100 Jahren potentiell erklären könnten. Denn die Explosion, welche ganze Landstriche verwüstet hatte, gilt nach wie vor als großes Mysterium und dem russische Geheimdienst FSB liegt viel daran eine Veröffentlichung jener Informationen zu verhindern. Es beginnt also eine Suchaktion, die uns von einem Ort zum nächsten führt, wie man es nun aus Point & Click-Adventures bereits kennt. Das anfängliche Interesse an der Geschichte verblasst jedoch recht schnell, denn obwohl Ninas Vater spurlos verschwunden ist und wir Schreckliches vermuten könnten, scheint es den Hauptcharakteren nicht allzu ernst zu sein. Darüber könnte man noch hinwegschauen, wenn da nicht diese teilweise arg unlogischen und deplatzierten Rätsel wären, die unbedingt gelöst werden müssen, damit man weiter von A nach B geschickt werden kann, um vielleicht am nächsten Ort unseren Vater wiedersehen zu können. Hin und wieder war ich mir auch nicht ganz so sicher, was das Spiel eigentlich von mir will, oder was es sein soll, denn einen einheitlichen Stil scheint es nicht zu geben. Mal wird ein ernster Ton angeschlagen, welcher mit einem kurz darauffolgenden dummen Spruch, oder Scherz seine Wirkung verliert und mal wird uns ein Lösungsweg gezeigt, der eher albern und unrealistisch erscheint. Außerdem habe ich mir oft genug die Frage gestellt, wieso wir uns nun an diesem oder jenen Ort befinden und vor allem, wie wir auf die Idee gekommen sind…hier nach Hinweisen zu suchen.
beste wo gibt
"Daddy!" Gameplay is fun, and the puzzles are mostly good. Be prepared for pixel hunting. (Good luck finding the match on the ground!) Value: The game is really long, so you are definitely getting your money's worth. CONS: The writing and voice acting are atrocious. They really hold this game back. Game would have been much better without any voice acting. Because of those cons, there's no way I'll play this game again. The writing is so painful.
Średniak, bardzo słabiutki i mało wciągający średniak. Poddałem się tym razem po niecałej godzinie. Może kiedyś wrócę z innym nastawieniem.
immer wieder gut - Bitte den Abspann nicht versäumen! ... und wo bleiben die Fortsetzungen?
66 from Metacritic is about right. Would only recommend to someone who is an adventure game fiend and has played all the other, better adv games out there. One of the very few times where I just uninstalled an adv game after 6h in. PROS: - while old. the graphics aren't so bad as to be unplayable...it's unplayable for other reasons :D - very fast movement from room to room. Double-clicking gets you to one place quickly, and you can exit and enter rooms quickly if you want. Most adv games do this now, but an immediate game killer if they don't. -moderately interesting storyline from what I saw at 6h in. CONS: - vibe and game killing voice overs, translation, writing...just...all of it...bad. Very, very bad. Maybe top 10 worst I've seen in 40 years of gaming. It has it all: cringe-worthy writing, absurd stereotypes, a seemingly child's view of the world...this game definitely wins the award for worst writing, screenplay AND acting. Triple threat! - Nasty graphics and animation (due to age) could turn some off, but I don't mind this IF the other parts of the game are strong. Plenty of great pixel adv games out there after all. - Puzzles are infuriating and illogical. Maybe one of the worst sins of this stinker. If even several of the puzzles make absolutely no sense, it's hard for me to get past that. One or two ok, but stuff you absolutely have to look up because of the illogic? Pass. There are plenty of other great adventure games out there, no need to waste time on this one.
Das entspannteste Spiel jemals. Sehr gute Story und sehr gute Rätsel
Llega a un punto en que no se puede continuar. No es intuitivo.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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