
Welcome to Humanity School. Excellence is just the start. In this horror visual novel, dominate Class 02. Observe and adapt. In a place with no teachers, only judges, will you control the board or be a pawn for "Them"?
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About
"Excellence has a price... and your mind is the currency." On the surface, Second Humanity seems like the ultimate school drama in a prestigious Colombian academy. As the new student in Class 02, you are surrounded by prodigies: the conciliatory Eva, the provocative Caelum, and the spectral Isoria. But beneath the marble walls of Humanity School lies a dystopia where survival depends on your ability to exploit the weaknesses of others—or perhaps, finally understand who 'They' truly are.
Key Features:
Narrative Duality: A story that oscillates between school normalcy and a high-stakes Alternate Reality Game (ARG).
The Mind's Chessboard: Every dialogue is a strategic move. Your words can build Affiliation, prove Superation, or condemn you to Submission.
Three Routes, Three Mental Fates: From becoming the "Mastermind" who controls logic and networks, to falling into a psychological horror ending as a functional "weak-minded" pawn.
No Lessons, Only Trials: Face the student leaders. Observe their cracks, tear away the knowledge, and prove your mind is the strongest in the institution.
"Will you trust those competing against you since day one? The experiment has begun."
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Reviews
The game is a strange blend of Classroom of the Elite and LOCAL58. The game takes around 2 hours to finish, depending on the effort you want to put in on the minigames. The translation of the dialogue options feels off. For example, the Eva character walked up to my character and said she wants to know about how I handled a situation earlier. The first time around, I went with the "indifference" option, because I thought my character was going to blow her off and get to learning some information on his own. Nope! Apparently, my character went apologetic and Eva thought he wants her protection. What? Speaking of which, the game doesn't really give any rules or stakes. The game says that the rules and information are not given for free, and must be found or taken. This applies to the whole situation in the school, too, since no one even mentions what the win condition could be. A loss condition is briefly mentioned at one point (I guess losers are erased from history?), but no one is giving this the attention it deserves. The school doesn't seem to take place in reality. So, if my character went full school shooter and went full Solid Snake on the students, would he be arrested? Is there even a police force in the school? What about a fire department? If I light a room in the school on fire, will firefighters come? What if I raid the chemistry lab and fill the school with toxic fumes? And what about the boundaries of the school? Can I walk outside and back again? Can I call up some friends and invite them into the school? Can I toss objects outside of the school grounds? And the game seems dead set on having me duel Eva in a battle of wits as a chapter final boss. This happens no matter the route you take. Considering the above, why has my character not considered walking into the kitchen, grabbing a knife, and then jumping Eva the moment she walks through the classroom door? A student bleeding out on the floor would change the class dynamics for sure. Oh, and there's an old adage about smart characters: Characters can never be shown to be smarter than the author who writes them. There's one scenario where a character asks for your opinion on: You and your classmates are freezing to death, and you alone possess something flammable to get a fire started. You can keep it for yourself, give it to someone of your choosing, or distribute it so everyone takes part in keeping the fire alive. I kept the fire for myself, but my character thinks I did it because I wanted to compel obedience from the others. I actually did it because I wanted to freeze those snakes to death and come out as the sole survivor. This game would work a lot better if we players were told or discovered what the characters are playing for. How do you know if you've won the game in the school? Do you really get erased from history if you lose? If my character kills everyone, and then camps the school entrance for newcomers, does he win by default? Even Classroom of the Elite says what the win conditions are for free. All that said, the game is an enjoyable 2 hours. The translation is okay, but it should be better for an intrigue game like this.
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