
Turn-Based Strategy Board Game for up to 4 Players! Search, Rescue, Survive!
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Search, Rescue, Survive! Turn-based Strategy Board Game for up to 4 Players! Local or Remote, Co-Op or Lone Wolf!
Search for Tourists lost during Extreme Wind and bring everyone to safety!
Hurry up, it`s getting colder with every minute!

❆ Hex Board Game Turn-Based Strategy
❆ Magnificent Tatra National Park Main Board
❆ Yosemite National Park and more as DLCs
❆ Procedural Boards
❆ 1-4 Players - Single Player or Co-Operation
❆ Scenarios and Missions
❆ Local or Remote Multiplayer
❆ Survive Mode - Rescue Tourists or Survive
❆ Character Leveling
❆ Equipment and Upgrades
❆ Variety of Items, Cards and Fields
❆ Learn about Dangers of Mountain Environment and about Survival!

Did You know that "Halny" foehn wind can blow even 300km/h? It can lift You off the ground and throw down the slope!
Visibility is low, perceived temperature is low, snow, gravel or tree shards are flying around.
Check the weather and always be prepared for a hike in the mountains.
Search & Rescue is a game dedicated to all Good People, Search and Rescue Teams around the World and those who volounteer to help others, with special cheers for TOPR and GOPR! :)
IMPORTANT: Please keep in mind that "Search and Rescue" is only a game and should be treated only as such. It`s not a guide.
It`s created to build awareness but for specific and professional information and guidance about the safety reach to Your local Experts and SAR Teams.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
I have only played a little bit but so far I enjoy it. My first play I rescued several people that were grouped together and when I went back, I had to hunt down some stragglers who wandered off. It took a little bit and nightfall hit. I almost didn't find them in time but luck was on my side and I was able to get them into a shelter. I look forward to playing more in the future!
[i] My Experience [/i] I always try and pay attention to smaller indie co-op experiences that pop up on Steam, so I was excited to see a digital board game pop up among the new releases. Although the graphics are somewhat simplistic, when they were coupled with the snowy footstep sound effect I actually found the game to be pretty immersive. I liked the game's theme, and the way that tourist locations are only approximated initially. I felt a sense of exploration on the board, and I wanted to find the most efficient routes to rescue tourists and get them to safety. Lastly, I thought the card-drawing system was a compelling addition. When you move your rescuer around the board, you can choose to do all of your movement at once (multiple hexes) or choose to move one hex at a time. However, you pick a face-down card to draw from a set of three after each "move action" (I suppose we can call them move actions). Some cards are advantageous, while others are detrimental. For me this created a pressue to commit to a certain direction and use all my movement at once, even if I was unsure. I wanted to minimize the chances that I would draw a card that would cause me to slip or fall and hinder my movement. My co-op partner and I played two rounds of the board game on different maps using the standard settings. We found this to be pretty easy, but there were no standard difficulties in the game, like easy, normal, or hard - there are only variables, such as starting money, number of tourists to save, the time of day you begin, whether the game gives you more or less information about tourist locations, and whether or not tourists "panic." Although some players may like the option to adjust things in such a granular way, we found it kind of overwhelming. We tried to do a "scenario" next, thinking that it might be more intentionally geared to create a challenge, only to learn that scenarios are single-player only. Although I doubt we'll play more, we enjoyed the time that we put into [b]Search and Rescue[/b]. I would encourage developer NowakGames to create preset difficulty levels, and also to do away with the "daily missions" feature - not everything needs to be a "game as service."
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English, Polish, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Norwegian, Portuguese - Brazil +26 more
Search and Rescue is a delightful indie title that offers a refreshing break from the graphical extravagance of modern gaming. It's a game that proves that simplicity can be just as captivating as complexity.
A great casual game with friends, this game reminds me of playing Monopoly with friends 20 years ago. 一个适合和朋友一起休闲的游戏,这个游戏让我想起了20年前和朋友一起玩大富翁。
Przyjemność dla oka, piękny klimat. Menu główne to prawdziwa sztuka Pixel Art. Dla fanów gry turowej i planszówek pozycja obowiązkowa.
Ein gutes Spiel mit neuer Tradition. Die Stimme ist wunderschön und es gibt eine Geschichte! Okay! Verständlich! (Google Übersetzer lässt nette Grüße da.)
Very slow gameplay, even with the skip function. Also not very easy to get into. It just sort of drops you in a very easy first round but with no instuctions which resulted in me wandering back and forth for too long. The difficulty increased very quickly at level 3 where the lessons youve sort of taught yourself in level one and two went pretty much out the window. Too bad.
Spełnia wiele istotnych zasad i możliwości. Rozpoznanie szlaków w Polskich górach . Bardzo przyjemnie się gra. Duży wybór poziomu zaawansowania wędrówek po górach co znacznie ułatwia ratowanie turystów.
An und für sich ganz nett sowie preislich verschmerzbar.... ...allerdings kommt das Spiel mit ein paar unlogischen Schmerzen daher. Lust auf ein Beispiel? Man zieht sich mit dem letzten Fortbewegungspunkt auf das nächste Feld mit einem "sicheren Pfad" zurück. Dann aber kommen die zufälligen Ereigniskarten am Ende jeder Runde. Man wählt quasi eine Karte blind aus. Die können positiv, neutral oder negativ ausfallen. Meine Wahl fiel leider auf "Oh! Du bist in eine Grube" gefallen. Würfel jetzt, ob Du Dich aus der Grube befreien kannst. Wenn die gewürfelte Zahl weniger als X ist, dann scheiterst Du. Oh, Du bist gescheitert und bist weiter in der Grube. Würfel jetzt, um zu erfahren ob Du durch den Sturz eine Verletzung erlitten hast. Oh, Du hast die falsche Zahl gewürfelt: Du bist verletzt und bekommst Abzüge in der Bewegung. Und das alles - auf einem Hexfeld welches als "sicherer Pfad" gepriesen wird. Es gibt Dinge, die sollte man als Entwickler konsequent-logisch angehen. Solche (seltenen) Fehler killen aber das Spielgefühl, besonders wenn es mehr um zufälliges Würfeln als um Survival geht. Hartes aber ehrliches Urteil: Refund. because: Its tough out there! =) PS: die deutsche Übersetzung macht auch keinen Spaß. Als Beispiel: "Hauptmenü" wird als "Speisekarte" übersetzt. Eiskalte Übersetzung ganz besonders eiskalt serviert. xD
Great game. Awesome idea. Engaging adventure!
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