
SeaQuest Dungeon is a fast-paced, twin-stick shooter roguelite. With limited resources, choose different props to create powerful combinations to challenge higher difficulties and unlock new skills and weapons.
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SeaQuest Dungeon is a fast-paced, twin-stick shooter roguelite. With limited resources, choose different props to create powerful combinations to challenge higher difficulties and unlock new skills and weapons.

Quick reaction combat in a small space. The balance between recoil and range, the choice between risk and reward. Movement offsets recoil, higher operating space between sprint moves. The variety of monster attack forms and room traps creates a unique combat experience..

Each level has limited resources provided, and you need to make the optimal choice based on the existing weapons, skills, and props. The difficulty will continue to increase until the boss room is reached. Every choice of room will have various consequences later on.


Weapons, skills, and props can all be used to obtain greater benefits through limited upgrades.
Weapons, skills, and props can all be upgraded for a limited number of times to gain greater benefits.Different skills, paired with different weapons, require different strengthening directions, but the limited equipment slots make the selection of props more important.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 手柄的适配格外优秀,初玩下来体验很好。 如果是追求爽快感、又喜欢研究Build的肉鸽爱好者,那么《深渊地牢》这款小品游戏可能会带来惊喜。作为一款快节奏的双摇杆射击游戏,它成功地将“射爆”的爽感和需要动脑的构筑结合在了一起。 游戏的核心循环非常直接:在有限资源下,选择不同房间,搭配武器、技能和道具,挑战一层比一层凶险的关卡。它的战斗手感相当不错,特别是“移动抵消后坐力”的设定,让走位和射击有了更深的操作空间。在怪物和弹幕的包围下冲刺穿梭,体验非常流畅。 不过,这款游戏真正的精髓在于构筑。前期拿到击退或穿透属性就能让体验质变,而后期能否成型则看核心“橙牌”的向心力。我个人最偏爱“散弹枪+水晶+子弹翻倍”的天女散花套路,清屏效果和打击感都极为解压。当然,如果你偏爱稳健,走“轻机枪+减伤+吸血”的站撸路线也同样可行。 需要一提的是,游戏看似简单,实则埋藏着一段线性剧情,通过不与章鱼互动、击打特定闪烁墙壁等隐藏条件逐步解锁新技能和关卡,为反复挑战增添了些许探索的乐趣。 《深渊地牢》可能不是一款内容庞杂的宏大作,但它确实精准地抓住了双摇杆射击肉鸽的核心乐趣——爽快的操作感加上丰富的BD可能性,作为一款小品游戏,它已经圆满完成了任务。
Good foundation. Can't wait to see where this game goes. Good job dev, keep up the great work.
This game is awesome! It plays great and is addictive. Well worth the price.
还不错的小品级肉鸽 通关很容易,拿够回血技能霸哥都能通关。通关思路就是多拿回血(命中回血、暴击回血、毒回血)+减伤技能,只要秒不掉我,一秒就能回满,最后可以跟最终BOSS站撸。其他有用的就是闪避后秒换弹,快没子弹了就空格+R不间断输出+回血,至于其它的都是添头,右键的技能也没啥用,就狂加子弹伤害就完了。 希望修改的地方 血量、能量等数字的字体纤细窄长,字间距也小,后面还有小数,导致什么也看不清。血量、能量值这种基础UI,应该是在战斗的时候扫一眼就能看清的,建议改成粗一点,圆一点的字体,而且那个小数除了扰乱视觉以外一点用都没有,删了吧。
非常简陋无聊的游戏,根本就随便换皮了个海洋和鱼的要素,技能各种+xx%一点都不用心,敌人行为模式单调无聊,甚至打完boss掉下的宝箱还能把你卡住直接硬卡死,服了
小部屋を巡りながら戦う全方位型のローグライトシューティングで、若干の弾幕要素を含む。カジュアルな見た目に反して、ゲームバランスはシビアであり、単純なシューティングの腕だけでクリアするのは少し難があり、ビルドをしっかり組まないと生き残れない。 このゲームにはシューティングゲームにありがちな爽快感は控えめなので、それらを求める方にはお勧めしない。かなりしっかりした造りのゲームという印象があり、価格も妥当だと思う。
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