
Hello! Captain! “Sea Of Craft” is a sandbox ocean-building game with realistic physics simulation. In “Sea of Craft”, you can build your exclusive ship with hundreds of materials, and explore intriguing stages on planet Beella as well as adventures of wonders in the great ocean!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Portugal
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't waste your money Game is full of bugs Tutorial cannot be completed due to bugs when assembling items Game requires online when it starts It is not fun to do the campaign as it is confusing and the tutorial is useless. Abandon ware and no comments from the devs.
So far, I am enjoying the game. It is pretty and the controls are easy enough. I think there absolutely needs to be intro tutorials that actually walk you through creating successful boats and submarines. Right now it is very hard to guess how various items apply their forces to the boat. I am rather new to this type of game and it is difficult to get into because of this. I cannot figure out how to make a proper submarine in this game, buoyancy, weights and propeller forces seem very dramatic. For now, if you're new to this type of game, I would look into a similar game that has better tutorials. Also, why must you pain me and start me off with an uneven, unmodifiable, 5x5 platform? :'( I just cannot figure out how to make a working, maneuverable diving vessel. More in depth tutorials on the mechanics of the game are absolutely needed.
游戏性给予肯定,最初确实我也觉得就是海战版围攻,不过我很好奇,既然是沙盒游戏,为什么多人创造也要如此限制呢,不开多人,尽情发挥想象创造(但给自己看有什么用?就算发到工坊,有了收藏,到半天还是如同自己一个人用,看不到成果有了收藏没有用处),开了后,我最小最小的船都会超出范围(超出了范围,那我和朋友想开大船征战四方怎么办?大家想用自己独有特点风趣的主力战舰大展身手怎么办?有了范围限制,和别人一起玩时用不了工坊船,只能用自己那不堪入目的破船怎么办?)(护卫舰级别,不能再小了,再小就成游艇了),咱这范围是图个啥啊,创造模式限制模块限制范围,那多人创造乐趣不就没了吗?以及血条问题(合着铁甲和护盾是装饰啊),如果是PVP把双方血条和武器限制在一个点上没问题,但,我还是一样的批评,PVE和创造没有这个必要,本身不必讲究公平的一说(连潜艇都有了,限制血量护甲没有意义),那些威力强大的战舰打海盗一波死一片,限制了后,小船扛大炮还是一样打死一片,没区别,要是怕PVE或者创造有友伤,那单独做成一个设定不就行了吗,或者把友伤取消,限制模块限制血量,在PVE和创造一样降低体验感和乐趣。——创造的乐趣,在于创想构思和建造;成就感,PVE在于合作通关;收获乐趣和友谊,PVP在于切磋实力;满足快感和激情并提升自己。[我的评价,不准确,但足够]——长话短说,游戏性,肯定,但过于专注PVP,缺少了PVE和创造的乐趣,这不好,对游戏性有较大打击,PVP不是沙盒的核心,也不一定能为沙盒游戏提供快乐,不能只专注于PVP,但也不能不专注PVP,但相比,PVE和创造的优先度应高于PVP,因为其二能提供的乐趣和体验感远胜PVP,我的评价结束。
创造模式里能用的部件太少了(特别是大型部件和曲线部件包括折角部件都太少,基本没法给船修形),弄进去一堆没用的小摆件,想造大船却只能一点一点无意义地搭积木,本来想给差评的,但是本身是个好游戏,也想支持下国产,希望以后更新多点内容吧
По времени игры, думаю, ясно что полностью объективного комментария ожидать не стоит, оттолкнула игра сразу же после запуска. Идея игры понравилась, но вот реализация... Сырая и с плохой оптимизацией, на момент покупки не было нормального обучения, очень плохой перевод на русский, странно работающая физика, неудобное строительство, скучный режим песочницы. Хотя игра уже вышла из раннего доступа очевидно она недоработаная. В данном виде не рекомендую к приобретению, чисто моё мнение игра не стоит даже тех денег что просит за неё разработчик.
Игра даже не зашла на сервер, никто из ответственных людей мне помогать с этим не стал. Не о чем и говорить - рефанд и зеленый флаг. А жаль, идея классная.
Fascinating game. The gameplay itself is very similar to a minecraft but with transportation. Very appealing. But English translations are quite rough and, as a result, confusing. A little more attention to translation would help a bunch. Also, the tutorial/campaign level is confusing. Lots of potential here and it's not far off.
Arnaque
Два раза пытался запустить и два раза намертво висло. Так что возврат денег
游戏挺有意思的,就是问题太多了,除开这些还是有很大的可玩性吧,有没有想一起玩的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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