
Hello! Captain! “Sea Of Craft” is a sandbox ocean-building game with realistic physics simulation. In “Sea of Craft”, you can build your exclusive ship with hundreds of materials, and explore intriguing stages on planet Beella as well as adventures of wonders in the great ocean!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Portugal
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game concept with enormous potential and incredibly addictive gameplay I came across the game Sea of Craft relatively randomly by chance. I found the idea of building your own physics-based ship and setting sail on a more or less randomly generated high sea exciting. Admittedly, the game development is still in a rather early phase. In the early stages of development, I also initially encountered some bugs that put me off a bit. At first, I thought the game might not even be playable in a meaningful way yet. At this point, I'm exclusively playing the "Open Sea" mode. I haven't tried the multiplayer mode yet. The "Open Sea" mode already works amazingly well and is also the mode I would recommend anyone curious to try. You start in the shipyard, equipped only with a raft. Then you add more parts to the ship, which may also have physics or control influences. You can add a ship's propeller and then assign a button to it individually. That's pretty cool, because that way you can give each control element an individual control option. This also allows you to create sandbox-like ships that can, for example, submerge on a self-defined button like a submarine. Unfortunately, only one weapon can be selected at a time for weapon control. I would have liked to be able to assign an individual button to each weapon as well. But now to the most important thing: The game concept is great and feels incredibly great even at this early stage. The controls and physics are absolutely unique, you can feel the waves and you become one with the sea. The gameplay is everything I hoped it would be. The content is currently still a bit meager, but I think the depth of the game will be added during this Early Access. It is already a lot of fun to go into battle with the existing gameplay, the individual ship and a freely adapted control. The sandbox player is certainly the main focus. What I noticed negatively is that during a battle, the battlefield is artificially fixed relatively hard to a square area that you can't leave. I assume that this is a temporary solution to allow for meaningful multiplayer battles, for example. I would like to see a more pleasant solution here at a later date. From my side, I can say that I have great confidence in this game concept, that I hope that the developers continue to so diligently release daily updates and stick to this idea, which also proves in the early stages what incredible potential this game concept offers with the prototype already implemented, even if it still seems a bit unpolished here and there.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far, I am enjoying the game. It is pretty and the controls are easy enough. I think there absolutely needs to be intro tutorials that actually walk you through creating successful boats and submarines. Right now it is very hard to guess how various items apply their forces to the boat. I am rather new to this type of game and it is difficult to get into because of this. I cannot figure out how to make a proper submarine in this game, buoyancy, weights and propeller forces seem very dramatic. For now, if you're new to this type of game, I would look into a similar game that has better tutorials. Also, why must you pain me and start me off with an uneven, unmodifiable, 5x5 platform? :'( I just cannot figure out how to make a working, maneuverable diving vessel. More in depth tutorials on the mechanics of the game are absolutely needed.
游戏性给予肯定,最初确实我也觉得就是海战版围攻,不过我很好奇,既然是沙盒游戏,为什么多人创造也要如此限制呢,不开多人,尽情发挥想象创造(但给自己看有什么用?就算发到工坊,有了收藏,到半天还是如同自己一个人用,看不到成果有了收藏没有用处),开了后,我最小最小的船都会超出范围(超出了范围,那我和朋友想开大船征战四方怎么办?大家想用自己独有特点风趣的主力战舰大展身手怎么办?有了范围限制,和别人一起玩时用不了工坊船,只能用自己那不堪入目的破船怎么办?)(护卫舰级别,不能再小了,再小就成游艇了),咱这范围是图个啥啊,创造模式限制模块限制范围,那多人创造乐趣不就没了吗?以及血条问题(合着铁甲和护盾是装饰啊),如果是PVP把双方血条和武器限制在一个点上没问题,但,我还是一样的批评,PVE和创造没有这个必要,本身不必讲究公平的一说(连潜艇都有了,限制血量护甲没有意义),那些威力强大的战舰打海盗一波死一片,限制了后,小船扛大炮还是一样打死一片,没区别,要是怕PVE或者创造有友伤,那单独做成一个设定不就行了吗,或者把友伤取消,限制模块限制血量,在PVE和创造一样降低体验感和乐趣。——创造的乐趣,在于创想构思和建造;成就感,PVE在于合作通关;收获乐趣和友谊,PVP在于切磋实力;满足快感和激情并提升自己。[我的评价,不准确,但足够]——长话短说,游戏性,肯定,但过于专注PVP,缺少了PVE和创造的乐趣,这不好,对游戏性有较大打击,PVP不是沙盒的核心,也不一定能为沙盒游戏提供快乐,不能只专注于PVP,但也不能不专注PVP,但相比,PVE和创造的优先度应高于PVP,因为其二能提供的乐趣和体验感远胜PVP,我的评价结束。
По времени игры, думаю, ясно что полностью объективного комментария ожидать не стоит, оттолкнула игра сразу же после запуска. Идея игры понравилась, но вот реализация... Сырая и с плохой оптимизацией, на момент покупки не было нормального обучения, очень плохой перевод на русский, странно работающая физика, неудобное строительство, скучный режим песочницы. Хотя игра уже вышла из раннего доступа очевидно она недоработаная. В данном виде не рекомендую к приобретению, чисто моё мнение игра не стоит даже тех денег что просит за неё разработчик.
创造模式里能用的部件太少了(特别是大型部件和曲线部件包括折角部件都太少,基本没法给船修形),弄进去一堆没用的小摆件,想造大船却只能一点一点无意义地搭积木,本来想给差评的,但是本身是个好游戏,也想支持下国产,希望以后更新多点内容吧
Fascinating game. The gameplay itself is very similar to a minecraft but with transportation. Very appealing. But English translations are quite rough and, as a result, confusing. A little more attention to translation would help a bunch. Also, the tutorial/campaign level is confusing. Lots of potential here and it's not far off.
Игра даже не зашла на сервер, никто из ответственных людей мне помогать с этим не стал. Не о чем и говорить - рефанд и зеленый флаг. А жаль, идея классная.
It still feels like a beta and a bit unfinished, but I've really enjoyed the various modes. Building ships is fun and the destruction physics can be pretty hilarious if something isn't attached quite as well as you thought. All of the modes are fun, though the PvP arena can be a bit too quick paced and get away from you if you can't keep up. I think Multiplayer could use the most work though. I never could get the online co-op mode to work.
游戏挺有意思的,就是问题太多了,除开这些还是有很大的可玩性吧,有没有想一起玩的
Ich hab mich wirklich sehr auf den Multiplayer gefreut, nur leider fehlt immer noch die Spielerschaft...
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