
Welcome to SCUM, a ruthless open-world survival game where deep character customization defines the prisoner you become. Loot, craft, hunt, build, and fight to outlast a hostile island where every choice can change your fate. Stay alive. Stay dangerous. Become harder to kill.
Modeled estimate, not a reported figure. How we estimate →
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About

Welcome to SCUM, a ruthless open-world survival game where prisoners are dropped onto a vast, hostile island and forced to survive by any means necessary.
Every decision shapes who you become and how long you last. Scavenge, loot, craft, hunt, build and fight for every advantage as you adapt to a world that wants you dead.
Stay alive. Stay dangerous. Become something harder to kill.
SCUM is built on deep, interconnected survival systems that give every choice weight.
Your health, survival skills, metabolism, and fatigue are all shaped by an intricate progression system that defines how long you last.
But you’re not alone out here. Former contestants re-animated as Puppets shamble across the land, mutated experiments twisted into monsters lurk in the dark, and every other player has the same goal as you: Survive long enough to leave a mark.
Risk-taking, high-stakes and tragedy all make for a great show. In SCUM your actions directly shape how you are perceived through the world’s reputation system.
Team-up or go it alone. SCUM gives you the systems, what you do with them is up to you.
You're trapped on a vast and dangerous island built for opportunity and discovery, so scavenge what you need and craft what you don’t have.
SCUM’s 225㎢ map is inspired by all aspects of Croatian territory. Sprawling across beautiful Adriatic coastline, lush forests and harsh freezing mountain sides. Explore high-security military zones and hidden corners of the island, all offering something worth claiming or something worth fearing.
The prisoners who look beyond the next meal may begin to understand what’s really going on here, if they live long enough.
If you can survive here, you can survive anywhere.
Do you have what it takes?
Massive open world with diverse and dangerous environments
Deep character customization, metabolism and survival simulation systems
Complex crafting, looting and base building
PvP and PvE with no fixed progression path
Persistent character development and skill growth
A live-broadcast survival premise with real attitude
Ongoing development with expanding systems and world depth
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Thai, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 743 reviews with recorded playtime.
Reviews
Themes across 740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能不能新增设置开锁难度的功能,单人模式开锁简直是折磨,开锁居然有时间限制而且每次重新开锁锁孔都是随机的,这非常不合理。如果能设置成像消逝的光芒那样开锁没有时间限制和不会移动的锁孔位置会有更好的游戏体验
Jogo
In all honesty it is a good game but from the very beginning it sucks but fighting mechanics you have to learn it's very skill based surprisingly even though I played games like this it's still really skill based but once you find a good spot to set up you're good all game
Хороша игра
YES
好吃😋
2 Kilometrede bir donunuzu yıkamak istiyorsanız oynayın. Mekanikler çöp.Karekterin ve kullandığınız araçların 1 ağırlığı yok.
很好玩
harr
Despite having more and more DLCs that I consider too expensive for what they deliver, it's still a good game that's worth buying
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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