
Welcome to SCUM, a ruthless open-world survival game where deep character customization defines the prisoner you become. Loot, craft, hunt, build, and fight to outlast a hostile island where every choice can change your fate. Stay alive. Stay dangerous. Become harder to kill.
Modeled estimate, not a reported figure. How we estimate →
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About

Welcome to SCUM, a ruthless open-world survival game where prisoners are dropped onto a vast, hostile island and forced to survive by any means necessary.
Every decision shapes who you become and how long you last. Scavenge, loot, craft, hunt, build and fight for every advantage as you adapt to a world that wants you dead.
Stay alive. Stay dangerous. Become something harder to kill.
SCUM is built on deep, interconnected survival systems that give every choice weight.
Your health, survival skills, metabolism, and fatigue are all shaped by an intricate progression system that defines how long you last.
But you’re not alone out here. Former contestants re-animated as Puppets shamble across the land, mutated experiments twisted into monsters lurk in the dark, and every other player has the same goal as you: Survive long enough to leave a mark.
Risk-taking, high-stakes and tragedy all make for a great show. In SCUM your actions directly shape how you are perceived through the world’s reputation system.
Team-up or go it alone. SCUM gives you the systems, what you do with them is up to you.
You're trapped on a vast and dangerous island built for opportunity and discovery, so scavenge what you need and craft what you don’t have.
SCUM’s 225㎢ map is inspired by all aspects of Croatian territory. Sprawling across beautiful Adriatic coastline, lush forests and harsh freezing mountain sides. Explore high-security military zones and hidden corners of the island, all offering something worth claiming or something worth fearing.
The prisoners who look beyond the next meal may begin to understand what’s really going on here, if they live long enough.
If you can survive here, you can survive anywhere.
Do you have what it takes?
Massive open world with diverse and dangerous environments
Deep character customization, metabolism and survival simulation systems
Complex crafting, looting and base building
PvP and PvE with no fixed progression path
Persistent character development and skill growth
A live-broadcast survival premise with real attitude
Ongoing development with expanding systems and world depth
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Thai, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 743 reviews with recorded playtime.
Reviews
Themes across 740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
sz,18吗服务器
npc's killed the vibe of the game for me.
+_+
牛逼
心中最好玩的游戏,希望越来越好
Un juego dificil pero muy bien pensado y satisfactorio
Good game. Pros: Beautiful large map Very in-depth survival system Base building is good but slow Bunkers are exciting with good loot Cons Early game can be a running simulator Only 3 traders and too far on the edges of the map Exhaustion system is annoying Sleeping doesn't skip time.
000000000000000000000000000000000000000000000000000000000000000
初中的时候看各个UP主玩我当时特别想玩现在终于晚上了
辣鸡游戏!越做越恶心!特别是NPC刷新机制,总是莫名其妙刷新在你想不到的地方,还直接锁定玩家位置,还有丧尸也是直接刷新在草丛里面,制作组可谓是用心良苦啊!一天到晚就想着怎么阴玩家,别问我怎么知道的,刷代码显示NPC和丧尸坐标,看它们的动向就知道了,可见制作组内心极其险恶!还有每次存放物资都要一个一个的往箱子里面拖,你们怎么这么懒?都2026年了,快速堆叠做不出来吗?老板给你们发工资的时候你们也是一美元一美元的放进口袋吗?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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