
Crazy physics and high-speed races! Craft vehicles cleverly by combining building blocks and mechanical parts to create powerful drivetrains. Unlock new parts, race for the gold, and challenge your friends in multiplayer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is good
Colles Game. Macht spaß
I tryed this game for the past HOUR. Its SO ♥♥♥♥♥♥♥ confusing for a normal player that doesnt study car manufacturing. Its banging with your head against TITANIUM. Even the tutorials didnt explain nothing for the bigger tiers of parts.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good i like the mechanical stuff idk
ITS A GREAT GAME WHEN YOU HAVE GOOD WIFI AND GPU BUT TS ALRIGHT
Was very good on launch. But recent updates had lowered the optimization and user-friendly traits that made the game simple to understand. Bugged menus, bugged cameras, even the tech tree isn't updated yet. (The 4 new engines aren't on display, making you guess blindly and by chance on how to get them.) Core mechanics are still an absolute banger. Just wished they'd fix the underlying issues before going radio silent for monts
verry fun and creative but it hard to learn but then it is good and multy player doest work verry well
Incredibly fun to play cannot wait for full release will be buying if it's not free.
Made a 1000 horse power car only to be beaten by a tiny car with a V6 in a drag race
it's fun
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.