
Scraps is a vehicle combat game where you can build your vehicle from functional parts, with design as your ally and physics as your accomplice. Compete against human or AI opponents in a combat arena, or build up your vehicle while fighting through Gauntlet mode.
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Languages: English
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I had been following this game for a while via the old tech demos but had never been willing to pull the trigger on purchasing the game since the demos lacked any real form of game play. With something playable finally released, I decided to give it a go. Unfortunately, the actual game play mechanics are awful. Despite being a car combat game with a focus on building your dream deathmobile and watching it get destroyed in actual combat, trying to actually build a fun car is tedious. The actual vehicle [i]construction[/i] is fine -- however, the developer decided to hide half the parts under a Call of Duty unlock system. Great, another game to grind away at before I can even do anything. Another issue is the game's money and cost system. To put it simply, in combat, you are supposed to start with a basic car and acquire money to purchase bigger and better cars, all of which can be your personal designs. The way money is acquired, however, is horrendous, requiring players to deposit money on "pads" -- a process that requires you to sit in park for three seconds with a giant bullseye on your head -- as opposed to just letting you keep any earned money in a manner similar to Counter-Strike. Also, destroyed cars cost money for them to be replaced, meaning that one lost vehicle is all it takes to set you back to square one. Players basically wind up in an infinite loop of never having enough money to actually do anything once combat begins. The actual combat itself is lousy. The only vehicle design that really matters is how many massive cannons are strapped to your car; speed is moot since the terrains are so mountainous you can barely drive four feet without rolling over. The game provides little feedback as to when you've been hit; your car gets "hit" and it is nearly impossible to tell where your vehicle is suffering the most damage until half your car has simply been pulverised. Did I mention that every time a part breaks off your car, your vehicle will bounce? This basically turns every encounter into a whoever-shoots-first-wins affair. Despite being in development since 2013, the game is still little beyond a tech demo with a basic AI, little in terms of actual game play, and costs thirteen dollars to boot. I do not recommend this product.
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Hours played at review time, across 46 reviews with recorded playtime.
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[b] Disclaimer - I have been gifted a free key for this game for review purposes, however my review will be kept as truthful as possible, since I am meant to help developers and buyers/gamers. [/b] [b] SCRAPS review [/b] [b] Graphics [/b] SCRAPS has basic graphics which are likely to improve in later development. This means that you don't need 5 processors, 8 fans, 2 PC cases or anything alike to run this game with 60fps or more. I actually like this style of art, it's simplistic and easy, so your computer doesn't get burned down! Anyway, the models are very high res, they're also pretty bad*ss whilest being made by a developer who knows what he's doing. The SFX are basic, the textures are quite basic (the ground probably has the best texturing in the game) but the game runs just fine. Hopefully you get my point, this game is for gameplay but not for graphics. [b] Building [/b] There's tons of parts to build from, such as tank cannons to energy generators. Your vehicle will have its own needs, such as head income and outcome, so you'll need to slap a block or few to tackle them. However, your vehicle has very limited space, even the large category is quite limited. You can even change how high up the suspension is to alter weight! The building is quite in-depth, but content is still lacking. The balance isn't that good at all, I can take sacrificing speed for more cannons, but the other bots always get me from behind ( ͡° ͜ʖ ͡°) So I can't really kill them without placing a cannon that rotates 360 degrees and hopefully can aim low enough to kill them. But I guess it does make some sense, the Overly Powered builds can be strong going head to head since it's the place of the most firepower, but weak in the back. So I guess it has many challenges waiting to be found out about, you can even make a car that goes 200mph and falls all the time. So this game is fun for the player being able to make crazy builds.. as long as the player has the scrap required (scrap is the game currency to fix, upgrade, or add more parts to a vehicle). [b] Pros and Cons [/b] Pros: Very fun game to make random vehicles in If your car has too much cannons for its weight, it will be kicked back from the cannons once fired Tons of customisability Tons of parts Cheap game Even a computer with 2 gigabytes or RAM could probably run this gmae on high settings. Cons: Basic textures Dead game with little to no players [b] Final Ratings [/b] Wolffacritic score: 79/100 Graphics: 6/10 Gameplay: 8.9/10 - So much to do! Customisability: 7.5/10 - Good amount of content with more to come [b] [h1] I have been gifted the key by the kind developers of the game. They make my review about games like this possible. [/h1] [/b] [i]If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group [url=http://steamcommunity.com/groups/Original_Curators_Group#curation] [/url] Check out the Original Network Groups. Win free games, make new friends on Steam, & more! [url=http://steamcommunity.com/groups/Original_Curators_Group#] Original Curators Group [/url], [url=http://steamcommunity.com/groups/Original_Traders_Group] Original Traders Group [/url], & [url=http://steamcommunity.com/groups/Original_Giveaway_Group] Original Giveaways Group [/url] [/i]
Scraps is an awesome physics based vehicle construction game that allows you to create vehicles and battle it out with friends or other people online. The developers gave me early access to the game and I very pleased on the work they have done so far. The vehicle building in the game is quite fun, there is an endless amount of things you can create, as the building system is not that limiting. I managed to create a huge driveable tower that was so big it went out of my camera range, my buddy also made a driveable dingerdong and named it clit destroyer and so I made a futuristic Star trek portal thing and he stuck his vehicle in mine, it was quite a good time. This game is unfinished but still at this moment in time it is an awesome game to mess around with friends and have a laugh. There is also a level based system so that the more you play, you unlock more items to place onto your vehicle. I havnt unlocked everything so I am unsure of this but so far all the weapons are just kinda bland, I am still unure if there is like mortars or some sort of missiles in the game. Besides that it is worth it! Gameplay/ First Look: https://www.youtube.com/watch?v=IJu6zkbi-Jg
From the first bits I played, this is the greatest game. Unlike Robocraft, you don't have to deal with damage propagation. Instead, you have to deal with cooling the weapons and other functional parts, supplying power to the same functional parts, and being able to grab enough scrap to upgrade your vehicle. REVISION: While the multiplayer is essentially dead, the new Gauntlet mode is remarkably fun and unique; a roguelike involving vehicle construction is nothing I've ever heard before, and it pulls it off well. There are only two problems I have with it, and they're more minor nitpicks than anything: 1. Small bushes can be very devastating to your vehicle. They're hard to spot and, when your car collides with them at speed, takes a remarkable amount of damage. I reccommend giving these bushes some brightly colored berries to make them more visible. 2. The walls that aren't destructible objects are remarkably buggy collision-wise; it's very, very easy to get helplessly stuck in them. A thing to note is that later on in the Gauntlet, you start amassing immense levels of Scrap and en d up running out of space to put things instead of running out of scrap. It's a fun problem.
Dead game, IDK how it ended up on Steam. But the idea is good its like the good old robocraft (build system is lot worse).
neinkraft with tanks. Hello and welcome to Scraps, a project I´m following since a year or two and I actually bought today because I forget everything that comes in my mind in 2 minutes. And compared to its state two years ago, this has actually taken pretty big steps. Only the good parts didn´t change at all, e.g. the gameplay itself. wot is dis? This actually is one example of a yet unnamed genre, I call it Build and Fight, call it how you want. So the genre of Robocraft and Homebrew (since they added guns now with the latest update). Gameplay is simple: Build stuff, destroy stuff, collect stuff and repair and build stuff with your collected stuff. ez. build stuff? Yes. You get a nice range of parts and then you just build a vehicle out of it. How it´s used and built is up to you, whether you want a lightweight ram with dozens of engines doing 400 km/h or a giant a55 tank with dozens of cannons or something rather normal, depends on your imagination. Building itself is really easy, but also depends on physics. Remember: Even though you can put enough weapons on your vehicle to eradicate complete europe within seconds, you can´t expect your vehicle to do 150 km/h, like in Robocraft. The limit of how much you can put on your vehicle doesn´t depend on your player rank, but on the servers scrap limit. So, compared to Robocraft, this is balanced very well. Also, you can tune the suspension on your vehicle to edit the handling and center of mass. range of parts? You start off with a chassis and a cockpit. You can choose between three chassis yet, a small lightweight one for cheap and light vehicles, a normal one and a big one with enough space for at least 3 million engines and cannons. Then you build on energy generators (because guns need energy to work) and batteries, cooling parts (because guns get hot while firing), armor to not die the second you get out of the garage, engines, guns and extensions to get more space you need for another 1 million engines. can i play dis on my potato? YES YOU CAN. JUST DO IT. (sry) If you compare this to other games based on Unity, this game has excellent performance and looks fairly nice. Any cons? Except having almost no players, not really. This is Early Access, so you can´t expect this to be 100% bug free, but so far In the last year I played the demos of Scraps, I haven´t encountered one bug. The End? In my opinion, this is the greatest example of this Build and Fight genre. Robocraft is nice, but these idiotic rank limits and nonexistence of balance are really unnecessary. And to be honest, no one knows how long it will take until Homebrew gets into a well playable state. Buy this. Please. We need players here. For real. k thx bai.
An awesome game unfortunately plagued by its extremely small playerbase. The concept is pretty simple, assemble your battle-car using a combination of parts and pit it against other player's battle-cars. The guns are generally satisfying to use (especially the cannons), and the driving physics are a bit weird at first but also quite satisfying once you get used to it. I've been following this game since before that other game 'Robocraft' was released, and although progress has been rather slow, (only 2 devs) the main dev is hyper responsive and gives frequent dev updates. Unfortunately, since the game hasn't been advertised much (if at all) on the steam front page and it's not F2P (which is a good thing imo) it doesn't really have that big of a playerbase, which is extremely saddening to me. So buy it!
Thanks for warning about delisting of this game, so I might be one of the last players to buy this game and others won't be able to buy this game for any money in the future. I liked to construct vehicles like in this game using Lego and this game is really dragging you back to childhood. Multiplayer's dead though
This game is fairly repetitive. The building options are pretty limited even once you start unlocking better parts (I believe that this is because of the lack of molecularity in the frame options.) I would forgive a few of these shortcomings if the game was in early access, however the dev. has considered this game to be complete and without some serious add-ons in the future, I cannot recommend this game. The biggest disappointment was that once I got my bearings within the game, I went into mulitplayer to see that not a single person was online a mere month after launch. Gauntlet mode (vs AI) isn't enough content to make playing this without multiplayer worth my while. The building element scratches a few itches (ala SimplePlanes/KSP) but doesn't provide enough content to experiment with. As always, YMMV. (edit) Checking the update history of this game, the dev has basically stated that they will NOT be updating the game beyond bug fixes; this further cements that you probably aren't wanting to buy this game at its asking price.
Goodbye Scraps, we love you
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