
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
kurva jó de nincs update
dev team is a joke
к0феварка пердимонокль обл@ко загогулана ИНТУиция синхрофазотрон шлёпанеЦ 73915%&# 👍👍👍🚨🪲
[h1] Engineering masterpiece or localized physics disaster? You decide. [/h1] With [b]over 1,000 hours[/b] clocked into the game since I started playing in around version 0.3.2, my virtual welding tool has practically fused to my hand. My journey actually started long before that, binge-watching English creators like [url=https://www.youtube.com/@scrapman]ScrapMan[/url] or [url=https://www.youtube.com/@kANGaming]kAN[/url], and being massively inspired by the Hungarian YouTuber [url=https://www.youtube.com/@zonda1404]Zonda[/url] (back when I only had a craptop with an Intel Pentium processor with 4GB of RAM without a dedicated GPU that could barely squeeze out 5 to 10 FPS). I’ve watched this game grow from its humble early phases into structural monstrosities that defy both God and gravity. Now that we are standing on the precipice of the massive [b]1.0 Release and the Chapter 2 / "Drilling Thunder" update[/b], the hype is real. Like any curious mechanic, I recently went digging through every dark corner of the internet and Steam (including devblogs) for info. Back around [b]July 15, 2026[/b], I randomly stumbled upon the new [b]Steam Achievements[/b] on my own. At the time, absolutely nobody was talking about them yet (or at least I didn't see)—unlike now, where they are splashed all over the community pages! It felt like reading a classified document. Remember that massive, terrifying flying red drone with balloons on its sides, scanning with a dangerous-looking red laser for the Mechanic in the first 1.0 short cinematic showcase? The trailer left us guessing, but the achievement list finally gave it a name: [i]"Surviving the impossible: Survive the [b]seekerbot[/b]."[/i] One of the most technically interesting teasers hidden in those achievements has to be [i]"The Stuntman: Reach a very high speed while sitting in a seat."[/i] [h1] [i]Axolot Games[/i], we need to talk about this speed tracking... [/h1] If the game engine is actively calculating our velocity now, does this mean what I think it means? [list] [*] Are we finally getting a functional [b]speedometer[/b]? [*] A brand-new [b]speed sensor[/b] for advanced logic stuff? [*] Or at least a shiny new [b]HUD GUI element[/b] on our screens? [/list] Up until now, brakes on my vehicles have been purely decorative. It would be nice to know exactly how fast I am traveling right before I violently obliterate myself against the nearest tree. [hr][/hr] [h1] The Future of Scrap Mechanic [/h1] Aside from everything being packed into 1.0, the Scrap Mechanic community has cooked up some of the most creative, brilliant engineering suggestions over the years (and while seeing the teasers). I really hope the devs keep an eye on these community concepts and gradually integrate them into future updates down the line! [i]A quick note of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3731133628]hopium[/url]:[/i] - get the reference? There are rumors flying around that incredibly cool concepts like the modular spudguns or the handy Lift Remote got completely scrapped. I am desperately praying that these and similar features find their way back into the game in upcoming post-release updates! [hr][/hr] [b]EDIT:[/b] HOLD ON. STOP EVERYTHING. [i]Axolot[/i] just dropped the second trailer, and oh my god... after all these years of almost complete silence, THEY WERE COOKING THE ABSOLUTE CRAZIEST $H!T YOU WILL SEE NOWADAYS! The sheer level of incredibly high-quality content they just revealed is mind-blowing. My expectations were already high, but they completely shattered them. They weren't just polishing the game; they were building an absolute masterpiece. [hr][/hr] [b]Final Verdict:[/b] If you are excitedly waiting for the update and you are also ready to build a fully automated farm, just for it to be exploded by Scrap Mechanic's version of creepers—those new red-oil-crying, little explosive totebots—then this is the greatest piece of entertainment that you can experience soon. [b]10/10[/b] — I would absolutely recommend this incredible engineering sandbox. It gave me some of my absolute favorite core memories—from my very first simple car to the most advanced logic-gate machines. I love this game to bits, and [i]Axolot[/i] is about to drop a masterpiece.
имба я теперь механик
what do you mean it's finally coming out of early access
July 24th you say?
So I had to really think on this one and I just cant recommend it. the physics engine is well done and the enemy AI is decently programmed. the graphics and game play are as advertised and all these sound like good things and a reason to recommend it. there's just a few major issues. the deves have abandoned this game less than half way through development. the last update was nearly 2 years ago. the terrain has very little friction so parking a vehicle on a slope will result in it just sliding away, there is no end game or way to "win" the game there is no armor or health upgrade system so you better be perfect when going through dungeons (the wearhouses) because enemies inside will 1 or 2 shot you, and the haybot enemies (the most numerus enemy found everywhere usually in packs) will 3 or 4 shot you, the terrain generation will put random cliffs in the middle of a road, and to be clear I mean the road texture continues at a near vertical angle. the physics and wedge update came out 12/5/24... over a year later on 12/22/25 they put out a "devlog" saying the next update was "on the way"... I'm writing this on 7/5/26 I give up. TLDR don't waste your time or money. theres way WAY to many better more finished indi survival crafting games. and if physics games are your thing I'd still go elsewhere.
Superbe jeux de construction hâte de la 1.0 pour la survie qui reste inachevé pour l'instant.
Игра заебись но поиграть долго не удалось, взорвался диод в блоке питания...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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