
A first-person SCP horror adventure where you survive a catastrophic containment breach, explore a collapsing facility, and evade the mysterious Mr. Jupiter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
A containment breach has begun. The alarms are blaring. Reality is falling apart.
And you've been sitting on the toilet.
SCP: Mr. Jupiter is a first-person horror-comedy adventure set inside a collapsing SCP Foundation facility. You play as a Class-D personnel member who emerges from a bathroom stall at the absolute worst possible moment. The site is already in chaos, security systems are failing, and the anomalous entity known as Mr. Jupiter is now roaming free.
Armed with nothing but your wits, questionable luck, and a strong desire to survive, you must navigate the facility, avoid deadly threats, solve environmental challenges, and find a way out before everything goes from bad to worse.
Combining tense horror, absurd humor, and unpredictable encounters, Mr. Jupiter delivers a unique SCP experience where survival is never guaranteed and dignity is usually the first casualty.

First-person horror with dark comedy and absurd situations
Explore a collapsing SCP Foundation facility during an active containment breach
Evade and survive encounters with the mysterious Mr. Jupiter
Environmental storytelling and interactive exploration
Randomized elements that make each playthrough different
Physics-driven interactions and emergent moments
Multiple secrets and hidden details to discover
Fully single-player experience
This game contains:
Horror themes
Gore and blood
Strong language
Crude humor
References to bodily functions
Most people prepare for a containment breach.
You were busy in the bathroom.
Now the only question is whether you'll make it out alive.

Genres
Stats
Languages: English**languages with full audio support
Reviews
♥♥♥♥♥♥ horror game like the poop coma that the narrator mentions in the tutorial with bad door opening mechanics, bad note reading / inspecting mechanics, loud af sounds, no inventory system so you gotta hold objects by using the force like in star wars, and for some reason the lab door was glitched out for me I think. beyond that though the giant monkey was easy to avoid for the most part once you know its mechanics and the map was small which is fine for a f2p game. storywise its simple and alright along with the general design of the game beyond the things I mentioned before tho at least it was free to play and I beat the game like the pro I am lol https://youtu.be/E067Gnv59x0
ОХ...даже ничего не хочу писать... https://youtu.be/c8y93MQtqF8
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Trends
Modeled estimate over time.
Pretty good game for what it is and considering the size of its dev team. Pays its own kind of homage to the SCP games. If anything, the game takes a really short time to complete. The door mechanic is pretty straightforward, but one issue is that the SCP room's door can get stuck if you shut it hard enough. You can wiggle it open w/ enough patience but I'd like that fixed.
i'm to scared to play this game. this game needs co-op. one thing - mr jupitter (monster) can phase through doors
I love Mr. Jupiter very scary but cute. shoutout Adem l3alamia. the environment very spooky but makes it fun to play. Sound too loud tho :(((
bricked up
Not good. The tutorial anouncer is ai or just bad at voice acting and the whole game mechanics are buggy.
game seems real finnicky and not really polished. certain simple things like inspecting items are so buggy makes it unplayable. and being called "boy" in like a teenager trying to hurt your feelings voice was just weird. like a kid cursing for the first time too much emphasis on it
Everything is obnoxiously loud.
[h1] SCP收容所老一套,氛围还行内容太少♥ [/h1] 第一人称SCP恐怖冒险,设施崩塌、怪物出笼、躲一个叫“Mr. Jupiter”的东西。场景确实做的还不错,昏暗走廊、闪烁灯光、墙上血字,SCP那套经典配方没少放,但是不知道卡我为什么捡不起来,鼠标左键只能看到我的手伸起来了。 但也就只有这些了。就是“躲猫猫+找路”的老模板,流程也稍显短小。优化和手感也还是独立恐怖游戏的老毛病—糙。 we need chinse!!! [h1] 漏箭移,稍觉轻寒。 -- 戚氏·晚秋天 柳永♥ [/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.