
SCP Bloodwater is a strategy management defense game inspired by the SCP Foundation's SCP-354, also known as the Red Pool. Take the role of a newly appointed Site Director at the Red Pool Containment Zone, harvest valuable organic material, and defend the facility against the Red Pool's attacks.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm sure that there's some fun moments to be had, especially fighting the more unique entities, but I have to agree with others when I say the tedium is not worth the gameplay. Too much resource management, between ensuring my troops don't march to their death and having to manually collect red meat samples which only then turn into currency when D-class come back to base. Also, why do D-class cost more than foundation personnel to produce? Once in the roster they're free, but just to get one cost $500 so god help you if one is lost because there wasn't a sample to collect and they ran to the red pool because your retreat was on cooldown. I think this game could be much improved and some tedium eliminated just by removing the cooldown on the retreat button. Cool art, but there's not enough here to justify playing through the frustrating beginning. Also why are there 3 menus for upgrades???? Each resource improvement needs it's own upgrade tree??? Really???
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Its fun, free and definitely worth your time.
Nostolgia - Stick war legacy
+ Playing at Hardest Difficulty was the most enjoyable + Reminds me of Stick War flash game way back then, plays really fun when getting into learning + Maybe Replayable to use the Monster Research - Collectable Achievements - Leveling up Axe Man's Damage beyond Lvl.11 breaks his damage, it soft locked my save when doing a 3 restriction run and it takes time to upgrade which i didnt have by day 39. - Limitation on some Units that use long range as too many on screen at once "shortens" or "deletes" projectiles.
even though its free i still feel ripped off. whats the point in getting units if theyre gonna march right up to the pool and get vaporised? honestly just avoid this one
GOOD
very bad
I've seen people complaining about this game even though I think it's very good. Someone said "The retreat cooldown is too long" and there's literally an upgrade to shorten it. I think it's a great game with some flaws but far more positives.
The game is so bad I couldn't push myself to 1000 hours
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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