
You are a Class D personnel on an experimental mission for the Foundation to investigate SCP-479. The facility is linked to anomalies affecting the human psyche, gradually driving them insane. Please remember to take your pills.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, Turkish, Japanese, Traditional Chinese*languages with full audio support
Engagement
Reviews
手电电池就能用一分钟 到处乌漆嘛黑的, 艹一坨答辩
这游戏能卖50多? 全程黑呼呼的 也不知道要干啥 20几个g就这?
oyun güzelde çok buglı ya. 1 kere yazı okuma ekranında takılı kaldı yeni oyun başlatmam gerekti diğerinde ise bi yerde sıkıştım ve ordan çıkamadım oyunda kaydetmede yokki aq her oyun hatasında yeniden başlamam gerekmesi çok sinir bozucu bu bugları düzeltseler ve de en azından 1 kere oyunu kaydedebilsek daha oynanabilir olurmuş. Ama şuanki hali ile insanı çok sinir ediyor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 54 | 91% | $4.99 | |
| $7.3K | 52 | 71% | $5.99 | |
| $7.3K | 88 | 88% | $4.99 | |
| $7.3K | 50 | 100% | $5.24 | |
| $7.3K | 258 | 53% | $0.99 | |
| $7.3K | 91 | 60% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123 | 1 | 100% | $4.99 | |
| $22.6K | 37 | 35% | $24.99 | |
| $8.2K | 46 | 89% | $5.99 | |
| $7.2K | 109 | 93% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Hours played at review time, across 38 reviews with recorded playtime.
游戏引导很差,场景太黑了,手电的电池不够用,玩法也很单一,还有很多不知道是bug还是不必要的场景,看了B站的视频博主 说密码房的密码是固定的,但是输入错误直接死,没有存档,2023的游戏攻略显示有一张密码字条,但是现在玩翻遍整个地图都没找到那张纸,最后给了个药丸直接就通关了,那密码房的设定意义在哪呢?还是说更新过后删除了密码线?
基本没引导,还暗的一批,我都不知道来这干什么的
I was interested and I gave it the old college try, but the fun runs out when I die from sanity loss before I even get scared. It's a 'sanity meter' horror game, which is bad enough of a trope as it is, but the experience of losing sanity and keeping it in check is tedious as well. Sanity stabilizing pills and flashlight batteries are scarce, and the side effects of losing sanity are listening to your character make increasingly frequent giggly-moaning noises and sluggish movement. I would suggest, at the very least, if there's gonna be a sanity meter in the game please don't make it feel like a wild goose chase to manage it. Put pill bottles everywhere and leave the problem of forgetting to manage it to me, the player - especially if sanity loss kills the player instantly when it runs out. That's where you lost me. Despite my passionate words here, I hope this game is updated so I can give it another try. It's not hopeless, it's just too hard to be fun right now.
So this is some type of roguelike speedrunning game and not a take your time psychological horror exploration game. Not my cup of tea.
你怎么好意思卖58的? 电池和理智掉的飞快 全程一片黑 我玩你个锤子 别搁着碰瓷scp
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.