
Every run in School of Magic is about building a new hack and slash character from scratch, but the level system is a deckbuilding card game. With each level, your spell pool grows and mutates into a unique skill tree, leading to outrageous broken builds.
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About

School of Magic lets you create a new character every run and carve through enemies for loot and power.
Leveling is its own deckbuilding system:
At each level one card disappears
The rest grow stronger
Three new ones are added
Do you play it safe or push your luck for something bigger?
The result is a unique skill tree in every run.

Before each run, you don’t pick a rigid class — you build one yourself. By assembling a spell deck, you decide which abilities can appear, almost like crafting a personal Magic deck. This freedom adds a whole new layer of metagame strategy to the deckbuilding genre. Every decision shapes not only how you carve through hordes of enemies, but also how you’ll survive the bosses that push your build to its limits.

School of Magic brings its world to life as you experiment, fail, and try again. Every run unlocks new cards and new story fragments, so even defeat pushes the tale forward. With endless combinations and broken builds waiting to be discovered, no two runs will ever feel the same.
Genres
Stats
Languages: English*, German*, Spanish - Spain*, French*, Italian*, Japanese*, Korean*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr tolles Spiel :D hab jede Sekunde genossen, auch das Skillsystem finde ich richtig gut, mal etwas anderes als, was es sonst so bei Hack and Slay gibt :D MACH WEITER SO Ich werde mir das Spiel auf jeden Fall holen, wenn es rauskommt :P
Hat mir Laune gemacht, bin noch Mitten drin, zocks die Tage aber definitiv weiter!
Hübsch! Mit Liebe gemacht!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wanted to be a Turnbased but is now a wonky RT H&S Card game. Has its moment but you die as you can not click healing fast enough.
Really cool game. Tons of potential. Another mentioned it, and I also got killed talking to an NPC. Same issue with the lvl up icon. Often times I killed that accidentally and the page popped up. Easy fixes for you :P The mix and matching of stuff is very interesting and quiet fun to build on. Would be cool if you had some items added to the game. Keep up the good work. Looks great.
Played the demo back in 2020 and I am still waiting for the game to release.
I am having alot of fun with the game, if you like games like Slay the Spire or Monster Train you probably like this too.
The game is very good and there is only a demo so you can finish it in 3 hours max. I hope to see something else from the demo especially waiting as multiplayer.
This is entirely not what I was hoping to play. I enjoy deck and card-based games a lot. I also enjoy some hack-and-slashes, especially those with an RPG bent. However, this is far more similar to a tower defense game that moves. The concept is interesting, but the execution is really far from anything I could recommend in its current state.
Deckbuilding & realtime combat work great together! Enjoyable game can't wait for the full release!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.