
School Fab Lab Virtual Reality (SFL VR) makes it possible for anyone to experience a digital fabrication laboratory from anywhere, using virtual reality!
Most likely between $910 and $9.3K. How we estimate →
Checked against 8 developer-reported gamesmedian error
School Fab Lab VR has sold an estimated approximately 95 copies on Steam, for about approximately $3.1K in gross revenue.
About approximately 95 copies on Steam (mid estimate), modeled from its 3 reviews — low confidence. Not a figure the developer has reported.
About approximately $3.1K gross, most likely between approximately $910 and approximately $9.3K — roughly approximately $2.1K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $28M | 38.7K | 96% | $24.99 | |
| approximately $16.6M | 36.2K | 83% | $13.74 | |
| approximately $18.1M | 20.3K | 93% | $29.99 | |
| approximately $2.2M | 3.1K | 91% | $19.99 | |
| approximately $2M | 2.1K | 85% | $29.99 | |
| approximately $1.9M | 1.3K | 97% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $3.1K | 125 | 59% | $0.99 | |
| approximately $3.1K | 53 | 87% | $2.18 | |
| approximately $3.1K | 51 | 92% | $3.99 | |
| approximately $3.1K | 56 | 25% | $1.99 | |
| approximately $3.1K | 146 | 40% | $0.99 | |
| approximately $3.1K | 60 | 93% | $1.99 |