
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看到了真实而又是想象中的学生时代
开创意工坊是最正确的选择,但我每次的无法拒绝小雅啊
个人觉得游戏质量可以的,还白送DLC挺好,类中国式家长养成游戏,但游戏内容更加丰富。从小学到高中毕业的流程,剧情故事情节也挺符合中式背景的,成长养成系统多种多样,妹子也一堆,不能开后宫或者吊着就挺失望的,女主好感度一旦拉上来了就自觉找你告白,你拒绝基本这人就彻底拜拜了,选择困难了属于是,成了一个基本后面都是败犬剧情也挺心酸的。其他系统方面我个人感觉资源有一点吃紧,导致后期体验就很混,但这个史低价格还能白嫖DLC我觉得真就无所谓了,代入感还挺不错的况且还有一堆剧情mod完善,加上本篇n多个剧情事件总体还是非常推荐的,二周目还能解锁一堆功能性系统辅助游戏,当小说男主真是洒洒水了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.4M | 5.6K | 85% | $19.99 | |
| $2.4M | 4.7K | 94% | $14.99 | |
| $2.4M | 6.6K | 88% | $14.99 | |
| $2.4M | 2.9K | 74% | $39.99 | |
| $2.4M | 6.8K | 91% | $9.99 | |
| $2.4M | 1.1K | 96% | $53.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 149 | 86% | Free | |
| — | 0 | — | — | |
| $57.9K | 301 | 87% | $6.99 | |
| $4K | 42 | 79% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
回来给个好评
制作组是怎么做到又打男权又打女权的,左右脑互博吗?
游戏本身质量过关,剧情和氛围都非常有感触,制作组反女权的态度也加分
好玩~
不错的游戏
好玩,上头
测试版时就玩了小学部分,直到前两天,刚买下来就一口气玩了十二小时通关一周目,后面花了六小时通关二周目,两个攻略的都是小蕾。说一下看法,小蕾这条线很满意,前期的到后期的剧情都很不错,唯一一个缺点就是npc的结局是固定的,而且对玩家的反应也是,就算我刷到学神、传奇,把智力拉满,小蕾还觉得玩家笨笨的,不懂奥数,我更希望出三维判定通向两个不同的剧情,而且玩家数值拉上来后不能帮小蕾拉数值,我觉得可以通过送礼方面,来提升npc的三维,然后再判定通向不同结局,两次结局看到小蕾都没考上第一就感觉心里难过。还有就是没有做大学的内容,这点先不着急,希望制作组先把大学前的内容完善好,个人私心是把各个npc的三维判定通向不同剧情给做出来,如前文说的小蕾教学部分,然后再影响npc三维然后改变结局,希望制作组越来越好。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.