
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点上头,玩了普通模式三周目还想玩
欲买桂花同载酒 终不似 少年游
挺好的,特别是有创意工坊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
国区售价58元我购买的时候折后30+,游戏的画风优秀,个别角色人设讨喜,拟真的QQ空间和诺基亚手机界面,是夏日里的西瓜和午后吱呀作响的吊扇,是那些“有内味儿”的细节共同织出的时代底色。 游戏的养成循环设计:每天(回合)的精力和零花钱有限,上课、写作业、联络朋友、锻炼、打工都需要权衡。超过20种小游戏语文课填成语、数学课算判断、体育课打篮球,和朋友混熟后还能解锁数独、塔罗牌甚至跑团。这些设计让重复的养成过程不至于太枯燥。 但是游戏剧情上也存在缺陷养成与剧情的咬合上。SSS智商+学神+全满分的设定,在小蕾线的奥数班剧情里依然“像路边一条”;SSS体魄+武术满级,在程良线里该挨打还是挨打,连个判定选项都没有。剧情似乎预设了一个“中等成绩、不太出众”的主角模板,与玩家苦心经营的数值脱钩。这种割裂感在部分支线中尤其明显你明明把自己练成了鹅城一中三冠王,剧情里却依然是个被老师随意拿捏的普通学生。 角色剧情上,肖清雅线质量最高。从卖笔那段略显抽象的剧情,到罗密欧与朱丽叶的演绎,这条线的情感推进相对自然,甜度超标。另外几条线就有些一言难尽了。小蕾线被吐槽“养成的顶级尖子生在奥数班像路边一条”,最后丢文具进考场的桥段也让人摸不着头脑。小君线则喜提“疯批艺体生”的标签。最惨的是小纯线,环保少女的主题本身就有挺大的问题。其他角色的线路只能说总体上算及格,不能算差。 小学之后的剧情“较平庸,缺乏爆发点”。考虑到通关一轮可能需要数十小时,二周目的动力很大程度上依赖于对未体验角色线的好奇心。 《学生时代》不是一款打磨到完美的游戏。它的数值系统和叙事逻辑时有打架,角色线质量参差不齐,完成度也远称不上圆满。但它做对了一件事,也是最重要的一件事:它让一批已经离开校园的人,愿意再回去坐一会儿。哪怕只是通过像素和代码,哪怕那个教室里的主角,比自己当年勇敢得多。 总的来说是一款瑕不掩瑜的游戏及格往上。(7.5/10)
善
还行吧 没有第一次玩惊艳
游戏节奏太慢了,重复行为太多,真玩不下去了
好玩
夯 制作组更新很快 小雅yyds
不关注阿慈的来鹅城一中门口互砍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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