
Scholar of the Arcane Arts is a Roguelike Action RPG where every spell you cast interacts with one another. Learn new spells, solve puzzles, unlock secret dungeons, and defeat monstrous beings to save the world invaded by five Planes of magic!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 38reviews | 87% | — | $2.7K |
| $3.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I had a lot of fun with this game! The spell interactions are cool, and I like the different types of spells in the game. The game wasn't too challenging (I beat it on my first run). While several of the spells serve the same function (but as a different element), there's still a good amount of unique spells in the game. The only issue I had with the game that I want to mention is that one of the puzzles required outside knowledge to be able to solve, which felt out of place as the rest of the games puzzles seem to all be solvable using the mechanics and knowledge from in the game. Overall though, I'd recommend this game to anyone that enjoys playing as a wizard and/or is looking for a roguelike that isn't as difficult as many other games in the genre but still makes the effort to have a lot of cool spell interactions and build options.
++ some very original spells / spell mechanics ++ spell combos are awesome. It's the single most important thing this game offers to make it stand out from the endless sea of action rogue-whatevers. + pleasant visuals, especially the enemies. Quality animation. +/- boss fights are reasonably difficult and mostly fair, the one with the avatar of earth being the exception to the rule (might be skill issue though) +/- spells don't drop that often - individual runs take forever. Levels are too large and kind of empty. -- spell cooldowns are long and there aren't many ways to shorten them -- and, worst of all: limiting maximal spell level (that means damage) by the amount of collected power-ups that randomly drop during a run adds another level of unpredictability and – quite frankly – just sucks. It's very much possible to get great spells but no power orbs for that particular element. Yes, those come in several flavors and also yes, lack of them greatly limits the damage potential of that school of magic. Could use some balancing and more content. An enjoyable game to a certain degree but definitely not the next Nuclear Throne. <EDIT @2025-10-27> some additional observations: ++ spell combos become absolutely wild once you get a couple of good spells. That's the main draw of this game, simple as. +/- the collectible card game within game feels pointless. I have never finished a single match (besides the unskippable tutorial) and I have no intention of doing so. +/- spell power limit is actually manageable. You simply have to pick the power orb as the reward whenever possible. Kind of limits the choice in a game that already offers the player very modest options to make a distinct "build". - the game's too easy. It takes some conscious effort to die once you have the spell mechanics fully figured out. This also means there's very little reason to replay once you reach the end of the final loop once. -- Long cooldowns SUCK! There are certainly numerous ways how to rebalance the game around shorter cooldowns. ♥♥♥♥, I'd even accept a general damage nerf if I could cast more often. Just don't force me to sit on my ass and wait 20+ seconds for every spell that's worth casting to slowly recharge. -- AI is abysmal. Both enemies and summons routinely get stuck on everything, hit corners with most their shots and get in the way all the time. -- low variety of everything -- it's all but impossible to see the targeting reticle in combat. It's purple. It's made of very thin lines. Early game's already bad in this regard but once enemy numbers start to grow significantly in loops, you can de facto forget about accurate targeting. This could have been such a wonderful game. Still worth playing, but the wasted potential saddens me greatly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
great core of a game so far
i love the game for the most part how the spell interact with one another is very fun and new but i don't like losing everything when i die. it would be better to unlock spells and change them out as needed.
Pod vizuálně podmanivou slupkou, která svou estetikou a ručně kreslenými animacemi evokuje zlatou éru animovaných filmů 90. let, se v případě Scholar of the Arcane Arts skrývá až matematicky komplexní systém, který by zaskočil i veterány žánru RPG. Je fascinující sledovat, jak se tento titul vymyká standardům běžných roguelike akcí; namísto prostého reflexivního uhýbání klade důraz na takřka nekonečnou kombinatoriku kouzel, kde každá škola magie interaguje s druhou často nepředvídatelným způsobem. Oceňuji především svobodu experimentování, kdy se z banálního ohnivého projektilu může stát ničivá řetězová reakce, pokud hráč správně pochopí synergie mezi jednotlivými svitky. Ačkoliv se hra v záplavě tisíců možných kombinací občas potýká s nevyvážeností obtížnosti a uživatelské rozhraní by místy zasloužilo modernizaci pro lepší orientaci v inventáři, pro hráče, kteří rádi tráví hodiny „teoretizováním“ nad optimálním buildem, představuje tento titul splněný sen. Jde o vzácný příklad hry, kde vědění skutečně znamená moc.
Scholar is a game about two things: the second: war between a mage and the world the first: doing a general sweep of the areas that are affected by this war how fighting works: you pick up spells and then select up to 7 for your toolbar, which you can cast on a cooldown basis The special part is that the spells can combine with each other for more effects. [hr][/hr] Suffers from lack of content and basically non-existant balancing.
Le jeu a l'air un peu fun, mais le design graphique est horrible. Lire la tonne de texte "nécessaire" pour comprendre les mécaniques de jeu est rendu laborieux par le choix des typos, couleurs des blocs textes, et par l'utilisation de l'IA pour la traduction dégueulasse. En parlant d'IA, le jeu utilise des visuels générés par IA pour son intro, qui sont aussi dég que la traduction. Vraiment, si vous êtes développeur et que vous n'avez pas une compétence pour faire une facette de votre jeu, demandez de l'aide en ligne ou faites le quand même, ce sera TOUJOURS mieux que d'utiliser de l'AI slop
Я один из немногих напишу обзор на на этот рогалик.Давным давно я читал об этой игре в новостях.Про неё писали,что в ней магию можно чередовать и комбинировать.Вот недавно я приобрёл эту игру и очень расстроился.Начну по порядку. Графика пиксельная ,но мы имеем дело с рогаликом ,так что это совершенно не страшно.Мир кажется достаточно бедным и отличие одного от другого цвет и небольшие отличия в фоне.Простой пример находясь в домене леса по краям карты растут деревья,а в домене воды - вода.Враги хоть и отличаются в зависимости от биома ,но по большей степени все одинаковые.Есть те ,кто ставят защиту и кидают магические снаряды и идущие на вас с атакой . Механики магии здесь комбинируется очень примитивно.Я на первом часе игры нашел ,только что можно ставить стены из растений и поджигать или ставить стену огня и кидать сквозь неё снаряд , который поджигает врага.Остальное "комбинирование магии " заключается в сопротивлении одной стихии к другой.Всё это нужно читать и подбирать сборки .Проблема и тут, ведь заклинания вам дают рандомно из сундуков перед забегом. Весь проход по биому не покидает скука.Заклинания можно улучшать ,но даже уже на высоких уровнях они не ваншотят врагов.Так же хотелось бы описать гениальный ход с введение времени прочтения и каста заклинания и если с уровнем время каста можно ускорить ,то время прочтения нет.Персонаж еле ползает по аренам и враги могут спокойно догнать ,пока ты читаешь заклинание.Ведь губы напрямую влияют на скорость перемещения ногами. Опишу босса.Я дошел до лишь одного .Это был огромный кальмар или ктулху "Ормунг" и он просто заспамил меня одним скилом -пусканием волны.Уворачиваться от них сложно из-за каличной скорости мага.Постоянно кастовать щит ,тоже не вариант.Пытаться дойти ещё раз не было желания ,как и бегать по однообразным биомам. Я понимаю ,что игра в раннем доступе ,но пошёл уже второй год и сырость проекта так и осталась.Управление не удобное и не интуитивное.Очень монотонный и скучный проход одной локации с врагами.В описании обещают загадки ,я встретил лишь одну где нужно было расставить символы стихий по примеру.Игру не рекомендую.э
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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