
Scholar of the Arcane Arts is a Roguelike Action RPG where every spell you cast interacts with one another. Learn new spells, solve puzzles, unlock secret dungeons, and defeat monstrous beings to save the world invaded by five Planes of magic!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Good start, I'm eager to see where this goes. The game in its current form feels very early stage development - if you're only interested in a finished or nearly finished I advise you wishlist it. Hoping the levels will be more interesting eventually and not just some blocky roads. Some spells are definitely less interesting than others too so proper balancing will be important.
Pod vizuálně podmanivou slupkou, která svou estetikou a ručně kreslenými animacemi evokuje zlatou éru animovaných filmů 90. let, se v případě Scholar of the Arcane Arts skrývá až matematicky komplexní systém, který by zaskočil i veterány žánru RPG. Je fascinující sledovat, jak se tento titul vymyká standardům běžných roguelike akcí; namísto prostého reflexivního uhýbání klade důraz na takřka nekonečnou kombinatoriku kouzel, kde každá škola magie interaguje s druhou často nepředvídatelným způsobem. Oceňuji především svobodu experimentování, kdy se z banálního ohnivého projektilu může stát ničivá řetězová reakce, pokud hráč správně pochopí synergie mezi jednotlivými svitky. Ačkoliv se hra v záplavě tisíců možných kombinací občas potýká s nevyvážeností obtížnosti a uživatelské rozhraní by místy zasloužilo modernizaci pro lepší orientaci v inventáři, pro hráče, kteří rádi tráví hodiny „teoretizováním“ nad optimálním buildem, představuje tento titul splněný sen. Jde o vzácný příklad hry, kde vědění skutečně znamená moc.
i love the game for the most part how the spell interact with one another is very fun and new but i don't like losing everything when i die. it would be better to unlock spells and change them out as needed.
Scholar is a game about two things: the second: war between a mage and the world the first: doing a general sweep of the areas that are affected by this war how fighting works: you pick up spells and then select up to 7 for your toolbar, which you can cast on a cooldown basis The special part is that the spells can combine with each other for more effects. [hr][/hr] Suffers from lack of content and basically non-existant balancing.
This has potential to be one of the best wizard games on the market, but be aware that this is VERY early access, like: some spells don't have names but are in the game early access. That being said, the game is 4 dollars at the moment and is, at least for me, entirely worth the price it's at right now. The spell interactions are fun to play with, the upgrades have a nice balance of power per rank of upgrade, and there's a decent variety of spells and enemies in the game for the current stage of development. Solid reccomend, but be aware of what you're getting (and that bosses are immune to statuses).
Extremely fun to play roguelike adventure. It is very honest and you can feel that it was crafted with care and love. I really enjoyed the core game play mechanics. They way you combine spells just feel so natural. <3
LETS YOU PET THE CAT
I didn't expect that after I died I'd lose all of my spells. The plus side is you'll get access to some different spells. I've enjoyed it thus far, but I'll probably wait to play it again. Wait until it is out of Early Access, that is. Gameplay is pretty fun, with the magic combo system being very awesome. There's a little bit of luck involved with getting the proper spells, as my run ended because I didn't have spells that allowed me to properly deal with avoiding poison. Aside from that I felt the difficulty was well paced and well implemented. I rarely had too much trouble with enemies. Level design is alright. Each area looks mostly the same, just different enemies and colors. I think it fits the "magical realm" aesthetic fairly well though, so I'm not complaining. There's also a village of sorts you'll make upgrades to, which gives you some purpose for all of the shenanigans I think. Overall I've been enjoying it, and look forward to seeing the game after it leaves Early Access.
this great game has a lot of qualities and its fun to build the way you want will be playing more in the future
9\10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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