
Scarred is a first-person atmospheric horror puzzle game where you must uncover the truth about one of your schoolmates before it’s too late. Traverse a world of nightmares inspired by nostalgic Singaporean architecture as you fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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About
Surrounded by traditional Singaporean locales twisted into a nightmarish realm of danger and discovery, you must navigate a frightening and ethereal world as you piece together a story that will change your understanding of your friends and classmates forever.
Gameplay hours 3-6 hours long
Evade a ghostly presence lurking around dark corners and through shadowy doorways as you solve frightening puzzles in order to escape.
Explore a dream-like world with incomprehensible landscapes as you fight to determine who your enemies are and how to escape the hold they have over you.
Be prepared to face nightmares, evade terrors, unearth tragedies, and—if you can—save yourself from it all before you are consumed.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Korean, Japanese, Thai, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Horror game fans. Story line is good, puzzle is good. The bug when once stop using the recorder and collect the coin lead to inventory bug, game freeze and need force closing. The creepy doll is annoying. The bug when turn off the stove right before got caught by the doll made you both win and lose the puzzle at the same time, game freeze and need force closing. Is annoying The basket ball cool down is annoying. The dad chasing while playing basketball game with no aiming indicator is annoying. The getting hit even when you hide behind the pillar is also annoying. Oh and the sprint never work is also annoying. I want to know the end of the story but I can't endure it anymore. I spent hours on this and I told myself if I died because of that annoying bug again I'll stop playing. Guess, I'll never know the ending.
음.. 굿엔딩 못 본게 좀 아쉬운데 게임 자체는 괜찮았던 것 같네요~
Hard for me to really recommend in all honesty. Thumbs up just to be supportive and encouraging, but hope the devs provide better in the future. The story is ok, gameplay and puzzles are meh, but it does have some new concepts (at least to me). Not really scary, nothing really jumpscares or simmers beneath which will eventually settles into your mind. Also, the puzzles are kind of absurd and huge time waster. I try to remain positive. I give a little recap of the story in this video. https://youtu.be/7hEkF7YAG8g
シンガポール建築の建物と悪夢的な空間を彷徨うホラーアクションADV🐑 女生徒の自死を巡り異質な世界に迷い込んだプレイヤーはパズルを解きながら探索していく、登場人物たちの内面を深堀りするストーリーとカットシーンのクオリティがとても高く物語に没頭できる🐑 ホラーなシーン自体は多くともシンガポールの教育や学歴主義に関する諸問題や少年少女期のモラトリアムをない交ぜにパッケージしており青春度たっぷりなストーリー、怪異や怪物たちのバックボーンも愛おしくなってくる。 クリア後の爽やかな後味が好いしウルウルきました🥹 良作。
Despite it's jankiness, I liked the story. I found it surprisingly well thought out and meaningful once I finally got all the pieces of the story. Worth a playthrough, although I did find the stealth section, some of the basketball "combat" parts, and the checkpointing kinda frustrating at times.
When I first picked up the game, I expected it to have a different vibe — something more fast-paced, or that mix of chase scenes and gore. Instead, it follows the classic style of Eastern horror games, leaning heavily into the psychological side and focusing on the consequences of past actions that lead to something bad in the future. Overall, the game could have been much better polished and had far fewer bugs. If you’re curious to see what it’s like, go ahead and try it, but there are plenty of better games out there.
good game
Scarred is an interesting concept with strong potential, but there are several areas that need improvement. The audio design is quite weak, both in quality and impact. Sound effects lack depth, and the atmosphere doesn’t feel immersive. The story is hard to follow. I felt disconnected from the narrative, and more clarity or direction would really help. I encountered some glitches, including one where I fell through the map and got stuck completely. The visuals are somewhat blurry, and the graphics feel a bit low in quality with noticeable smudging. Overall, I’d give it a 7.5/10. There’s potential here, especially with the psychological horror theme, but it needs polishing to truly shine.
Je ne l'ai pas terminé... Après avoir passé environ 3h sur le jeu (5h sont affichées parce que je l'ai laissé tourner pendant que je suis partie m'aérer la tête), je suis arrivée au niveau du labyrinthe, et là, on se prend encore une fois ces ennemis à la con qu'il faut shooter avec la balle de basket avec des mécaniques lentes et frustrantes... Non merci... J'avais déjà failli lâcher l'affaire sur le passage des plateformes bien lourdingues et sans intérêt dans l'histoire, mais là, la liste des éléments ennuyeux et pénibles du jeu s'est allongée un peu trop. J'essaye toujours de soutenir les développeurs indé et d'être aussi juste que possible dans mes éval, mais là franchement, c'est difficile de recommander. J'ai bien aimé les mises en scènes des cinématiques, l'histoire se tient elle aussi, mais il y a trop d'éléments autour qui cassent le positif. Déjà, le jeu aurait vraiment gagné à être plus court avec des niveaux moins grands, un rythme de marche plus lent et donc plus immersif. Là on a l'impression de tracer en permanence pour récolter des notes et des jetons ici et là, mais ça donne l'impression d'un remplissage inutile dans des maps où on finit par se perdre tellement c'est grand et où il n'y a pas forcément grand chose de consistant à se mettre sous la dent. J'ai regardé la montre beaucoup trop souvent en me demandant si c'était bientôt terminé. J'ai dû décrocher après la 1ere heure de jeu. Pour en revenir à la balle de basket, l'idée est certes originale, mais franchement, de là à s'en servir comme d'une arme... par ailleurs la vitesse de réaction de notre perso et la façon dont ça fonctionne rendent la chose plus frustrante qu'amusante ou agréable à jouer. Il y a par ailleurs un lag quasi systématique durant les cinématiques. C'est très gênant. Le reste du jeu tourne bien dans l'ensemble, sauf le passage de l'école où, je ne sais pas trop pourquoi les fps ont chuté sévèrement. En bref, de bonnes idées, un bon scénario, mais trop de défauts à côté de ça et une expérience décevante me concernant. Difficile pour moi de recommander ce jeu.
Beruhigende Geräuschkulisse, bin mehrfach eingeschlafen, empfehlenswert
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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