
If you're ready to run and play a deadly game of hide-and-seek, then come on in and make yourself at home. Behind the door, endless oppressive corridors, filthy walls, deadly traps, and a ravenous creature eagerly waiting to get up close and personal with you await.
Modeled estimate, not a reported figure. How we estimate →
About
There are doors that should remain locked. There are places that no one should ever visit. Secrets hidden in the shadows should not come to light.
But if you do wander into one of these places, know this: your enemy is strong and dangerous. He plays with your emotions and feelings as he pleases. Run away from there as fast as you can and don't look back. After all, there is no enemy more cruel and insidious than your own past.
For several months now, Alex has been having the same nightmare.
He tries to solve the problem on his own, but it leads to nothing. So the boy decides to ask for help from a professional. But psychologist Dr. Amanda Silk is not Alex's only ally on the thorny path of his hostile consciousness.
A meeting with an old friend is also ahead. Together, they will have to go through many traps and fight monsters to reveal the secrets of the dark past.
* Unusual character and monster design.
* A grim atmosphere that immerses you in a world of horror and suffering.
* An original soundtrack and realistic sound effects that create a sense of presence, helping you experience the protagonist's emotions.
* Unpredictable events will keep you on edge from the first scene to the last.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Portugal, Russian, Ukrainian, Japanese
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1] 人生,重新锚定 [/h1] [hr][/hr] [h3] 治疗心理疾病需要几步? [/h3] 本作本质上讲述了一个治疗心理疾病,解开童年惨剧的故事,设计语言上疑似借鉴了“小红帽和大灰狼”的感觉,整个游戏主要流程也以一种奇妙的同欢展开——即主角知道眼前的景象是假的,但依旧相信童年的童话。 [h3] 直面童年阴影需要几剑? [/h3] 本作的剧情有一些隐晦,游戏过程中运用各种童话中的描述去隐喻现实里发生的惨剧,主角开始不敢面对那些过往的回忆,随后逐渐意识到这是自己的梦中,在朋友的鼓励下,以手电为柄,光束为剑,斩尽童年噩梦。 但游戏制作人显然不希望玩家看不懂,于是在每段可怕的遭遇战后都加入了童年的记忆闪回,剧情理解起来并不困难。 [h3] 重逢已逝之人需要几次? [/h3] 游戏虽然流程很短,但故事比较完整,结局也可以勉强说是好结局,整个流程中看似有很多选项,但实际会形成较大差分的只有倒数第一个选项,并且也仅仅是展示童年噩梦的另一面,不影响结局。 但我想批评的是,截止至此篇评测结稿,会造成剧情差异的选项处出现bug,两个选项的文本一模一样。 [h3] 综合体验 [/h3] 整体游玩下来,本作带给我的观感还是很不错的,以较短的篇幅讲述了一个完整的故事,但本作的篇幅实在是太短了,我30分钟就全成就通关了,游戏的长度实在对不起它的售价,建议折扣入手。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h2]前言[/h2] 《Scarlet Wolf》是一款由Graven Visual Novels制作并发行的恐怖向视觉小说。游戏采用unity制作,在保证了对话流畅的程度上加上了大量的效果表现,使得作为一款gal来说意外的竟然有些不错的效果,而大部分恐怖内容则来自于jump scare,相对来说不算太恐怖。 [h2]过去的阴暗袭击了现在的我[/h2] 游戏的剧情比较简单,主要是我们主角亚历克斯在某一天开始一直重复做着一个噩梦。深受困扰的他选择找到心理治疗师帮助,而最终经过他的软磨硬泡,治疗师为他采用了锚定法的方式进入自己梦境寻找答案。 [h2]游戏碎碎念[/h2] 事实上亚历克斯在梦境中遇到了一个女孩,也遇到了一只红色的狼,而这时他才想起小时候自己在孤儿院长大的时候,只有姐姐安慰他并给他画了一只狼来保护他。但一切自从亚历克斯被领养走后就渐渐忘记。而他的养父母也并非和谐,在游戏中我们可以根据选项解锁养父养母两条剧情线,通过游玩两次即可了解完事情的全貌。 [h2]总结[/h2] 总的来说,《Scarlet Wolf》的剧情颇短,两周目加起来也就1小时不到,在如此篇幅下故事本身很难变得有深意。而整体来说能感觉到是一款比较快餐的视觉小说游戏,对于喜欢微恐怖的玩家来说可以体验一下。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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