
Your aunt’s dead, your cousin hates you, and you’re stuck in the dead-end town of Scarlet Hollow. Choose your path through a branching narrative so dense that you'll see less than 1/5 of the game on a single playthrough. You won't be able to save everyone. Good luck, and welcome home.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 13 → 3.83/day in the week after.
About
From the developers of Slay the Princess, Scarlet Hollow is an immersive horror-mystery with sharp writing, impactful choices, and meticulously hand-drawn art.

Coal mines sealed off after a deadly collapse. Strange creatures preying on livestock. Houses infested with vengeful spirits. The sleepy town of Scarlet Hollow has suddenly come alive with horrors, just in time for your arrival. This was supposed to be a quiet getaway in the rural mountains of North Carolina. All you had to do was finally meet your long-lost cousin and comfort her through her mother’s funeral. But now, each new day welcomes new nightmares.
You only have to survive a week. But can you get to the bottom of the horrifying mysteries haunting Scarlet Hollow before they claim your life?
The first five episodes are available now, with one major content update planned before the story reaches its conclusion.
Features
A heavily branching narrative where your decisions (actually) matter. The relationships you forge and the decisions you make will dramatically alter your journey.
A complex paranormal mystery. Investigate haunted houses, strange sightings in the woods, a deteriorating mine, and more as you try and piece together what happened in Scarlet Hollow.
Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? Can you talk to animals? 21 different character builds change how you interact with the world and how your story unfolds.
A dynamic relationship system that reacts to your every choice and changes how your story unfolds. People won't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
Original monster designs inspired by Appalachian myths and cryptids.
No jumpscares. All of the horror in Scarlet Hollow comes from dread, tension, and a sprinkle of disturbing imagery.
A touch of romance. Whether you're into goths, dads, moms, paranormal investigators, mysterious recluses, or actual monsters, you'll find something waiting for you here. And if you'd rather avoid that entirely, your story won't be any less for it.
Hundreds of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is hand drawn and inked by Ignatz-winning graphic novelist Abby Howard.
Fully immersive art. Each major character has dozens—and often hundreds—of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 5.3Kreviews | 98% | — | $3.1M |
| $23.99−20% | 93ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
于我而言这是一部从文本、美术、角色与氛围塑造都是满分的作品。 作为一部视觉小说却有着极高的自由度以及可以rp的地方,选择带来的正反馈令我着迷,小镇上的人们就好像真实存在一样,会对各种选项有着不同的反应。 例如:如果选择了hot特质与多人有过调情的经历,那么在那些暧昧对象面前对着另一个人调情,他们的反应真的非常有趣.... 我在写测评的时候已经严肃游玩了五周目,非常非常期待猩红谷的后续剧情!!!感谢你们做出这么有趣、好玩的作品。<3<3
peak writing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/5 just for my boi Dustin, my only hopes if for one day to get merch of Dustin.
♥♥♥♥♥♥♥ horrifying, especially the way every choice is between bad and worse. It will stay with me for a long time, and I will be playing it again. It has an ingenious new type of game design - this is a game where your choices actually matter and impact future events. The characters feel real, and the art is amazing as well. I might be biased because i've been a fan of Abby Howard's work for years, but I think a lot of horror fans would enjoy this game.
supoer gra
good story
Good
Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it on sale. Buy it Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it. Buy it.
Fantastic VN with good comedy and a narrative that pulls you in as soon as the first major event happens. Everything leading up to it is still nice, don't get me wrong, but once It happens you'll get immediately sucked in. Having your protagonist be identified with 2 traits really helps with both replayability and enhancing the story. You can be a strong cousin that talks to animals, a mystical weirdo with keen senses for how people feel, a hot cousin that's surprisingly booksmart, or a street-wise cousin in combination with any of the above (along with mix/matching all the others as well). Once you replay it enough times you'll sort of get a feel for what "really" matters, but it's surprising how every interaction you have will color your future interactions with characters. I'm not surprised at how high the wordcounts posted by the devs are, it's a truly staggering amount of work to account for so much variation. I'm eagerly waiting for the next episode to arrive and have recommended it as much as I can to my friends.
10/10 game from episode 1 the immersion really is great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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