
In this dark fantasy yuri visual novel, follow the events that lead up to the fateful meeting of two young women. Accompany Sofia, a human revolutionary, and Vlatka, the vampire princess, as they navigate political upheaval, forbidden romance, and the ugliness of war.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
求求了后半段,我什么都会做的
外厂疑似有点太敢定价了
Le contenu est qualitatif, les dessins, le doublage et les animations sont réussies. Par contre : trop court pour son prix, le jeu devrait être noté comme étant en accès anticipé (early access) et non un produit fini. Publicité mensongère sur les réseaux ainsi que sur la page on n'est pas prévenu qu'il s'agit d'un épisode 1 ou prologue. Ne pas acheter dans l'état actuel, il faut attendre des mises a jours de contenu.
【血色逆旅:我們之間的高牆】Scarlet Defiance: The Wall Between Us 遊戲滿意度:⭐⭐⭐⭐⭐⭐☆☆☆☆«6.5分» 類型:百合、LGBTQ+、2D、視覺小說類型遊戲。 優點: 1.OP、Bgm歌曲(包含動畫) 極美! 2.藝術、角色立繪、背景(布景):極佳。 3.角色配音:有。 4.吸血鬼題材,獨特。 5.成就8個,閱讀完就完成。 6.有CG圖。 缺點: 1.劇情太短,約莫102分鐘至104分鐘內。 (半成品,尚未完成) ------------------------------------------------------- 個人感想:(盡以不具透為前提) 閱讀視覺小說時,配音部分融入此劇情。 內容題材於吸血鬼(貴族)與人類和平共處之邊界,村莊與貴族。 至於,Sofia Agapov在劇情資訊上偏多。 (如童年回憶、之後事故及相遇等) 另一位則是Vlatka Răzvan Zugravescu公主殿下部份, 並與前世使命有些關聯歷史,因劇情尚未交代清楚,故而無法推測。 劇情終結確實停留在相遇之時...。 (這部份,只能回朔開端時,去連續開幕之時的後續) 個人因動畫及美術部份,打上了及格分數。 畢竟,那確實很勞心勞力,再加上音樂優美! 確實,閱讀起意義非凡。 個人推測,無法從中證明什麼。 開發商很用心在描述劇情與布置,可能無法寫出更完善的結局? 也可能經費上不足?也有心無力去完成等等諸如此類。 倘若,開發商仍還會繼續完成下一章節。 仍會購買,畢竟難得出吸血鬼題材的百合故事,很獨特! -------------------------------------------------- 結論: 半推薦喜愛百合遊玩者,此劇情是半成品!請斟酌考量購置入庫。 (※建議打折入庫)
The production quality of this game is simply amazing. The art, music, writing, and especially the animation really sets the game apart. Echoing what other people have said, it is short and ends where the story starts to really pick up. Still, if you can please support this game/dev so we can see where this story goes!
This game is worth it's price, they left us on a cliff hanger. They need to give us more. I'm far too invested, I'm very happy with what we got. I was taking notes, I truly savored it and racked about 17 hrs into the game. Don't rush through it, the game can definitely be played with less time but you would be missing out on the details. Much of the environment is similar to cold war Russia. The art is & story does a lot of lifting, so much character shipping too!
The the art style and plot of the game are some pros i like about the VN However i have to comment about the negatives about the game even though i am reviewing it as a "Recommended" review. Firstly, like most people who bought the game also felt this way, the game in my opinion was too short for its price point. I understand there is voice acting in it and has animations in the VN, but the story literally ended on a cliff hanger, just when the plot was getting to its peak it just ended so abruptly. I honestly can't actually recommend others to buy it as the game really felt more like a demo than an actual completed one. I know its a bit hush to say this but despite the negatives i do like the game's art and voice acting and can only wish it will have a sequel. But i feel its unlikely if the sales are not there, the updates also are pretty minor and not adding any content to the main story.
Vmmersion Studios的第一部作品《血色逆旅:我们之间的高墙》,游戏于24年3月首次公开,并于11月正式发售。题材上属于黑暗幻想风格ADV,不过篇幅比较短,目前剧本的完成度不高。 [h1] 游戏剧情 [/h1] 在血族和人类停战的几十年后,血族始祖被长老会架空,王族势力衰弱。人类一侧也没有好到哪里去,军政府以保护人们为借口展开独裁统治,不堪剥削的平民催生出了反抗军组织。不过在高墙两侧都有着一个传说,继承始祖之血的公主会为世界带来和平,亦或是彻底颠覆现状。索菲亚作为反抗军的首领,自幼接受对血族的仇恨教育,但也深受其母亲和平理念的影响。血族的王女弗拉特卡有着惊人的魔法天赋和心灵控制能力,被视为预言之女,受到长老会的密切关注。军政府和长老会看似敌对,实际上背后却有着密切的合作,而索菲亚和弗拉特卡也在一次偶然的相遇后被卷入了斗争之中。 [h1] 交互内容 [/h1] 游戏的开发引擎是PyGame和RenPy,在欧美开发者中比较常见,只有比较基础的文字AVG功能。游戏的流程比较短,并且全程没有任何线路分支,属于比较标准的视觉小说。由于游戏本身的交互内容比较匮乏,于是影响也不是很大,只要能快进和存档就够了。游戏采用了群像的风格,会在多个视角之间来回切换,并且时间线也比较跳跃。 [h1] 游戏体验 [/h1] 本作的世界观虽然很大,但是剧本非常短,并且大量的篇幅被用在感情纠葛上了。然而感情线也没有写完,故事刚要到高潮就戛然而止了,属于是给剧情党和白河豚都整无语的程度。不过游戏的人设质量很高,并且全程带有英配CV演出,就像当初看《RWBY》的感觉一样。同时在演出中还会穿插动态CG和动画,虽然很多地方给人的感觉都很贫穷,但是在视听演绎方面的表现倒是相当不错。然而最大的问题还是剧本的完成度很低,观感上更像是个序章,不知道要多久以后才能看到后续。 [h1] 结语 [/h1] 来自美国的奇幻题材视觉小说,UI比较简陋,不过视听演出的表现十分不错。游戏的篇幅较短,剧本的完成度也比较低,目前只交代了世界观和人物之间的关系。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
《血色逆旅:我们之间的高墙》是一款以百合为主题的冒险解谜类视觉小说,其黑暗幻想风格令人印象深刻。游戏讲述了两位女主角的故事:人类反抗军领袖索菲亚和预言中的吸血鬼公主弗拉特卡。剧情融合了政治动荡、禁忌爱情与战争元素,构建出一个交织着痛苦与爱恋的奇幻世界。 核心玩法集中于解谜和剧情推进。玩家将从两位主角的视角出发,探索她们在种族冲突和爱情禁忌中的挣扎。游戏的选择系统极大地影响剧情走向,不同的决策将通向多个结局。 画面上,游戏立绘的质量颇高,并且在动画效果的加持下,呈现了一个充满神秘与恐怖氛围的世界。细腻的场景和生动的角色设计让玩家仿佛置身其中,尤其是白发红瞳的吸血鬼公主形象切中了不少玩家的审美。 音效方面,紧张刺激的音乐配合剧情节奏,成功营造出悬念感与压迫感,而全程英文配音也是一大亮点,为游戏增色不少。 剧情核心是围绕人类与吸血鬼间的百年纷争展开,一心振兴血族的弗拉特卡与痛恨血族的索菲亚机缘巧合下共同踏上冒险之旅,经历了充满冲突与羁绊的故事。游戏中还有两位女性配角,共同构成三条恋爱线路,人物设计细腻、故事线有趣。然而,两小时游戏时长难以承载完整的故事,这点稍微令人失望,尤其在剧情高潮时断章,更加让玩家意犹未尽。 总体而言,《血色逆旅:我们之间的高墙》是一款表现出色的冒险叙事游戏,无论是剧情、玩法、角色塑造还是解谜设计都值得称赞。对于喜爱百合故事的玩家来说,这是一款值得入手的作品。然而,未完的剧情是目前最大的遗憾,希望制作组能够尽快完善,让玩家真正享受一个完整且更成熟的故事旅程。 [quote]欢迎关注[url=https://store.steampowered.com/curator/37516409/]小柠檬咖啡厅[/url],只为发掘优秀的游戏 [/quote]
This is a master class of a visual novel on writing. The characters feel fleshed out and the way they interact with those they are interested in and those they aren't feels organic. The story doesn't take away from plot to dump exposition on you. This story has me gripped and I am eager to see how the relationship between Vlatka and Sofia is established!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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