
A game at a haunted house and you're trying to collect 10 radio to open an escape door from a killer.
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My gambling addict friend said if I post a review on Scare Girl 2 and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka . So I'm just gonna leave this here.
Im convinced this was made bad on purpose. it is also the same exact game as the first. I will peel my skin off of my face if scare girl 3 ever comes out.
this is the best game i have ever played, playing this game has allowed me to experience all the stages of grief, the story of scare girl 2 is absolute perfection and i have shed several tears, the horror is IMMACULATE i almost peed my pants AHHH EEEKK AHHHH super scary 10/10 scary, 10/10 game, everyone and their grandma grandpa uncle or WHOEVER, EVERYONE NEEDS TO PLAY AND GET IN ON THIS GAME. 2024 GAME OF THE YEAR RIGHT HERE
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Concurrent players on Steam, sampled daily since tracking started.
YES SCARE GIRL 2 I LIKE GIRLS
Ich habe nichts erwartet und wurde trotzdem enttäuscht. Die Monster die einen jagen sollen (glaub ich zumindest ) laufen meistens von einem weg. Müsst ihr wissen xD
Scare Girl 2, perili bir evde geçiyor ve evden katilden kaçmak için bir kapıyı açmak için 10 radyo toplamaya çalışıyorsunuz. Katil sizi yakalamaya çalışacak, siz de koşup kaçmak için kapıyı açmak üzere 10 radyoyu toplamaya çalışın. Koşmak katilden uzaklaşmanıza yardımcı olur. Oyunda zombileri vurup öldürmek için bir zombi modu da mevcut. Ancak oyun, düşmanları olan perili bir evde geçiyor. Bu oyun bir korku hayatta kalma oyunudur. Yani temelde katillerin olduğu perili bir evde koşuyorsunuz ve kaçış kapısını açmak için 10 radyo toplamaya çalışıyorsunuz.
Maybe the worst thing I've played.It's just a bunch of rectangular rooms with "scary" things running around. Lighting design feels like the dev is actively trying to make the worst thing they possibly can.
gotta say its pretty good
very good, many used assets. very wonderful, recommending. finished nicely
"Scare Girl 2" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is an incredibly lame Unreal kitbash/asset flip, your typical "Spooky house jumpscare" effort with a little girl asset as the antagonist, and a bunch of badly done/mismatched assets for the backdrop. This is awful even by your average asset flip quality standard. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Scare Girl 2". The "game" here, such as it is, is of a pretty low technical standard. The implementation is basic, minmimum effort stuff, more like a 'weekend project' rather than a commercial/professional product... it's bad even compared to most amateur made games. An experimental piece... and the experiment is "can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.