
You are the Veteran. You’re the oldest android in the Solar System, a relic and survivor of the ancient past. Now it’s time for you to fight again. A text-based science-fantasy novel, 700,000 words and hundreds of choices, without graphics or sound effects.
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About
You are an android. Almost a thousand years of age, you’ve seen more wars and fought more battles than any human ever could. Your experience will soon be called upon, as you battle an ancient monster and fight to preserve the Solar System…or whatever else you hold dear.
Saturnine is an interactive novel by Jon Matthieu where your choices control the story. It's almost entirely text-based, with 700,000 words and hundreds of choices, fueled by the vast power of your imagination.
It is the year 990 AC. Earth is dead, forever claimed by the Calamity. Stars are unreachable, forever denied to human ambition. Only in the vastness of the Solar System humanity still survives, spiting the sentient machines that once tried to destroy it. Artificial Intelligence, a tool once used to shape space itself to human liking, is now an object of fear and a target of ceaseless hunts on every moon of every planet. You are a dying breed, though you’re determined to survive all the same.
You’ve spent almost a thousand years on the run, an android among humans, a machine among creatures of flesh. You’ve recently found a safe haven, perhaps even a family, on a nigh-forgotten Saturnian station. During a heist launched on behalf of your group, you encounter a group of meta-humans who pose great danger to you and your friends… but also present a unique opportunity.
• Play as male, female, or nonbinary—or abandon silly human notions of sex and gender.
• Travel around Saturn and its various moons, in a setting where every location is based on an existing astronomical object.
• Fight superhuman foes with your advanced weaponry, powerful fists, silver tongue, or the lightning dancing between your fingers.
• Romance one of your robotic friends—or perhaps one of your quasi-human pursuers.
• Determine your place, goals, and values in the bizarre world 1207 years into our future.
• Reconcile with humanity and forgive past wrongs…or embrace your hatred as part of you.
Just what kind of android will you be?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Saturnine is easily one of the best new releases I’ve played in a long time. I first tried it back when it was still a work in progress, and I’ve been hooked ever since. Set in a world similar to ours but far into the future, Saturnine puts you in the role of one of the oldest androids still functioning, struggling to survive alongside other outcasts like yourself The choices in the game are excellent, and player agency is top-notch. Don’t want to do something? You can just say “f*ck it all,” and the story will take a different direction—not just “oh no, you failed, you have to start again.”
A woke game. Your character is trans. The big bad is a white bussiness man. And all your allies are black victems of racism. It still a decent game but if you are sensative to woke you wont be able to ignore the politic's shoved into it.
A political woke trash.. and i mean it. You are forced to play as neutral (or both) gender. Yea you're playing a robot and the game gives you the choice to choose how your body looks but if you choose female the author says you feel like a male inside a female body or something like that, if you choose male it says you feel like a female in a male body. A preaching fest of trash.
While I do recommend it, it's only because I paid 5 bucks for it, any more and it wouldn't be worth a rec. The world building is decent enough but it's suffering from a serious lack of writing experience, some characters are rather flashed out, others you get to know basically nothing about even when they are ROs. This is one of those IFs that encourages you to flirt and pick a love interest pretty much right after meeting them, with no build up at all, even when the only other interaction you had with them was a brutal fight that could have ended in death. Many of the choices are downright childish. You are thousands of years old, the game has serious topics, how that fits in with how often you can pick “smelly humans” and similar elementary school level responses is beyond me. The writing is casual at best as a whole, with weird changes in characterization that will give you whiplash just so certain plot points can happen. Don't expect a masterpiece or professional writing, it's rather short too, but fine if you have some spare time and already played the better ones.
First time in a while I've requested for a refund. It's not terrible, it's just written with an immature tone that I abhor. There is a trend with a lot of these CYOA's feeling like they're written by a snarky millennial redditor. It's beyond grating and I just couldn't continue. The restraints are also incredibly stark, preventing me from killing people with paper thin contrivances that made me roll my eyes. Lastly, the flashbacks, exposition dumps, and history lessons every other paragraph slows the momentum to a crawl. I just couldn't do it..
The first person I met, the game gave me a variety of options for what to say to him. But I also had the opportunity to say nothing and just kick him in the groin. That is an excellent start. Then I ran into some space cops. Obviously talking to the police is a bad idea so I didn't select any of the dialog options, I kept my mouth shut. The cops said something that sounded like "Oink oink oink squeal" so then, I started blasting. A little while later I met Olivia, who instantly became one of my favorite characters in anything I've ever read. I do have a few issues with this story, mostly having to do with tone and some story beats that were jarring to me. Without going into detail, the fascist space cops really do prove that ACAB holds true even in the distant future, and it's weird that the MC gets railroaded into allying with them. There's also [spoiler]a strange conversation with an author self-insert as the V'ger probe. Just some odd decisions by the author. I wish I could say that my issue here is just because I missed some important exposition but no, the cops really are just bastards working for a fascist government and the primary antagonist of the story is someone who in every single one of your interactions is polite and respectful and willing to live and let live. There's a point late in the story where your character is ruminating on having twice failed to kill the primary antagonist where one of the options is "Maybe it's for the best. Why were we even trying in the first place?" And, well, YEAH. Hello? I don't have any reason to help the fascist space cops kill Crystal! You haven't given me one single reason to pursue the primary plot point! And later on, after I killed Sheila in self-defense, she kept getting mentioned as having decided this or that on behalf of the group.[/spoiler] Those quibbles aside, it's a really good story and an enjoyable read, and I have to give credit for the awareness in the writing that yeah, the main plot of this story doesn't make sense, and the giving the player the ability to reject the goals of the cops who serve a dystopian system at every turn. I think a lot of that is a result of several characters kicking holes in the fourth wall and making meta references to the fact that this is a game, but in the end I still liked it. What other game lets you become besties with a sapient octopus?
非常非常非常非常无聊。很多地方很像itfo,比如琐碎的莫名其妙的心理活动与写得很滑稽可笑的ptsd,由于我很讨厌itfo所以我也不喜欢这一部。 叙事冗长,拖拖沓沓,很多内容感觉是在水字数。经典的机器人萌生自我意识的主题但并没有写出新意,背景设定在土星也缺乏意义,并且感觉作者的物理素养不太高。科幻也不科幻,奇幻也不奇幻,不理解为什么要混搭宇宙飞船与石像鬼与双翼飞龙,甚至还混搭了机器人元素和狼人元素,真的很扯。 flirt选项非常油腻非常生硬。ro也没有有趣的角色,且戏份分配很不均,其中还有ro向主角传基督教的情节真的让我很无语。 有的选项设置让我想起blood moon。这一部居然在某一章有背景音乐,我头一次在cog的游戏里听到有声音的。
I really want to like this game more than I did. Maybe I'm just bitter with the choices I was (forced) to make. But I have complaints even if I doubt anyone will even read this. For one, gender. No, I'm not upset that you can be very specific with it. In fact, I love that I can be "ambiguous" (which is barely true, but I'll get there). I love that you can refer to yourself as an "it". It's not something I see very often in these kinds of games, let alone more "common" nonbinary identities like just they/them. No, my issue lies in the fact that it means basically nothing. I wonder why this writer put thought into something like this just for there to be so many instances where its essentially completely ignored. At the very beginning of the game, you can choose to be Male, Female, or "Ambiguous". On my very first run, I chose the third option. So, it really sucked when a few choices later, during a flashback sequence, my character was referred to as masculine and the identity I initially chose basically being pointless. It felt like a complete thievery of player agency. But okay, fine. I just reset the game and stuck to having a female body, I guess, not that I should have had to "game the system" just to not be referred to in a masculine sense very quickly, without any agency or any real way to properly know to begin with. I could go on, like how some characters will just straight up ignore your lack of traditional pronouns, but its not terribly important because you normally get referred to by name anyways. What is important though, is player agency. I felt snubbed through pretty much my whole playthrough simply because of the "traits" (and even because of just general choices) I decided to pick at the beginning of the game. Not only are the descriptions comically vague, some of them are outright useless. The smarts/databank/whatever one genuinely had zero usage through my whole playthrough, and I was unfortunate enough to be stuck with it the whole time. My main trait on the other hand, which I am blanking on the name of but is essentially Charisma, was also borderline useless. There were uses, yes, but in a game like this you usually expect a traditional format of "at least ONE of your traits will help you in the final section, in some capacity" and it just... didn't. There is no way to talk your way out of confrontations that actually *matter*, and if you're as unlucky as me and chose two non combat skills, you just get completely and utterly shafted. Even *before* picking these traits, you have the option to make a major decision to help your group. If you pick the riskiest option, I genuinely have no idea how you can succeed at this but apparently there is an achievement or a dialogue choice much later or something for succeeding it, but for me it just failed every single time. This is what completely shattered my illusion with this game. Maybe I expected too much of a traditional experience. Maybe it's my own fault for not being omnipotent and knowing the right traits to pick. Maybe it's my own fault for just picking the wrong options. Either way, it really sucked. TLDR I mostly enjoyed this game and its writing, the writing is genuinely very good (99.9% of the time), but some very annoying mechanics prevented me from feeling properly satisfied with the game/story as a whole. Also never pick databank, that trait is genuinely worthless.
I've played this over and over again when the forum demo was up. It's a great piece of science-fantasy fiction with really cool worldbuilding, characters I've found pretty interesting and compelling, and I've found most of the dry humor the book seems to go for alot landed for me. I consider this one of the best COG titles hosted or directly published and very strongly recommend everyone to at the very least give the demo a try. (Also I love Hadaly so much she's a joy to read)
Don't mind my pitiful two hours, I have played longer during the demo so I speedran the game My review: You can play as AM from I Have No Mouth and I must Scream and get 𝓯𝓻𝓮𝓪𝓴𝔂 with a spider. BTW AM stands for A(ctually) M(iku), so you can also play as Miku That's all you need to know (Satur)nine out of ten stars.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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