
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.6Kreviews | 76% | — | $2.2M |
| $29.99 | 371ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game appears to be a spiritual successor to Syndicate. Hopefully I'll be able to set aside time for it at some point.
If you ever played Syndicate, this game is an amazing throw back to that genre of game. It runs fine on last years hardware, and it is an enjoyable way to pass the time. If you like to play hide and seek with the enemy this is a great choice. Eventually you power up and can just maintain running battles with the enemy.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very enjoyable spiritual successor to Syndicate Wars, which I played for many tens of hours back in the day on PC in the 1990's (or so I remember). This new version is more complex, if anything more playable, just as addictive, and kicks some serious ass. The weaponry is awesome, as are the sound effects. The graphics run great even on an old Vega 56, and it doesn't even need a fast CPU. My only complaint is that after about 25 hours of gameplay the difficulty level of the game starts to get somewhat excessive. But wow is it ever fun, fun, fun. This is a bit of a masterpiece, congratulations to the developers. It's also fairly bug free.
This game is almost like a cross between XCOM and Invisible Inc set in open world. You play with 4 characters, each with their own special abilities, but you don't need to bring them to every mission. You might decide that a task only requires the infiltrator, who is the only character who can cloak without a cloaking device. That makes it a lot easier to sneak in and do your objective. But what if there is a locked door? Do you need a hacker to open it for you, or a soldier to hardwire the power generator for the door? Maybe you aren't sure which terminal connects to which door, in which case you will want to bring your support. Every single character has a purpose. You will find later that you can start sharing roles with specific augments and gear, however this might be at the expense of other equipment which might save your agents' lives when you get discovered. On the topic of failure, Satellite Reign does this quite well. If you are near the entrance of a restricted area, you may get lucky and only get apprehended by the hostiles. At this point, if you comply, you get away with a kick in the back. However, if you are discovered further in, you will be shot on sight. If you have decent defenses, you may be able to run away and hide, however the increased guard activity may make it difficult to procede. However, this also presents an opportunity for another agent to infiltrate elsewhere, where the guards are preoccupied in their fight. If an agent dies, you can respawn them at save points at the cost of a mix of money and xp. The mix is determined by how long you wait to respawn them with longer wait times costing less money and more xp. There may be other ways to respawn, but you can find out about that in the game. In terms of missions, there is a good balance of easy and difficult missions. If you are finding a difficult mission very difficult, there is often a way to spend some money to get some intel. This may be about an entrance where a member of the public has a way to get in, which they may give to you if you choose to bribe them or help them in some way. These may sometimes be morally dubious, but they can give you a massive advantage in terms of avoiding security measures. If you are still having trouble, ensure that you have silenced pistols for all your agents, as they are a great way of quietly assassinating guards that are in your way. All in all, this is a fanctastic game that really makes you feel like you are an operator of a corporation in a distopian cyberpunk world!
Pretty good !
I love Syndicate and I want to love this game but it has worse performance than Tarkov and Monster Hunter: Wilds and no matter what settings I change I get the same frame rate of 45 fps. Ryzen 9 3900X 12 core and an AMD 6800 XT, might as well play on a Pentium 4 probably get the same performance.
Satellite Reign is a tactical heist simulator in a very by-the-books cyberpunk setting. You play as the handler of a group of operatives tasked with breaching into every vault and office of the city to gather all the tech to ultimately bring down a corporation hoarding the monopoly on resurrection tech. I say "bring down", but it's more like "take over the monopoly". It's not a story of some underdogs fighting against oppression. You do some questionable things in the name of some questionable powers, but at least you get to punish some baddies along the way. But there is no point in spending much time on the premise of the game. The story is simple and given to you by text briefings, that I assume most people will skim over. Satellite Reign is mostly about gameplay. And gameplay is what makes the game stand out. I have not played something quite like it. More than anything it reminded me of immersive sims I've played before: Deus Ex, Dishonred. Even though those are completely different genres, the ideas these games explore are quite similar. You are given a big sandbox, objectives, a lot of varied tools and complete freedom of how you want to proceed. From factions to character powers — everything is interconnected, everything is a system. Mastering the systems and creatively overcoming problems the game presents you with is very fun. You really feel like you're pulling of daring heists. One criticism, if you even can call it that, is the presentation. It's not bad at all, actually it conveys the fantasy of neon-lit cyberpunk city very well. But it is pretty generic, and it does not feel very appealing. This is not the world you would like to immerse yourself in, and you will not come back to the game for aesthetic reasons. And the more interesting bits and pieces of the lore and the story are buried in optional logs or item descriptions. Well, until the ending. No spoilers, but it is extremely stylish. Overall, really cool, really cool. Bravo to the developers
Очень хотел бы порекомендовать эту игру, но не могу. Супер-красивый огромный город в полном сеттинге киберпанка, и сотни способов проходить миссии. Но в открытом городе делать почти нечего -бегаешь тут в режиме сканирования и все красоты пропускаешь мимо. А в закрытых участках выполняются задания; в реальном времени - нужно следить за передвижениями врагов и искать пути. Поэтому красоты на этих территориях тоже почти не замечаешь. И конечно же туман войны не позволяет рассмотреть что-то вдалеке от персонажей. Враги тупые, но очень назойливые. И если делать неправильно -плодятся в неохватываемых количествах. С другой стороны у нас тоже есть поломанные механики - например невидимость, которая вообще никак не контрится. Баги с застреваниями редки, но у врагов случается часто. В паре мест проблемы с громкостью. Музыку очень хотелось бы получше. Вместо карты - полотно непонятного цвета с разбросанными иконками, относительно которых и ориентируешься. Если в обычных миссиях огромные территории дают вариативность прохождения, то в ласт файте это однозначно избыточно, так как вариантов там нет. Советовать могу только для фанатов жанра/иммерсивности.
This is such a fantastic, unique blend of action and strategy. It boggles the mind how it is not more popular.
Excellent game, especially for fans of Syndicate back in the day. Great for anyone looking for squad tactics and map exploration. The missions are extremely easy to jump in and out of and there's a nice balance of lethality with feeling like your agents can do something. The bounds between explorable and secure zones could feel a little more distinct but other than that it's a really nice game
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