
Sarab: Duji Tower is a traditional JRPG-styled game, which focuses on story-telling, exploration, puzzles and turn-based battling. Each main character has its own mysterious story. Also, the game has a unique atmosphere which absolutely makes it a different experience from other JRPG games.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
In coming to review this game, I am experiencing something that I have not felt with many of the games I have reviewed. I feel as though I am being appreciated for the review that I am writing. Not only that, but I know that my review will ultimately be supporting a developer who I believe has earned such support. I have been fortunate enough to stay in contact with the creator of this game since he send me an unfinished copy of the game some six months ago, asking if I would playtest it. Needless to say, I agreed, and since have been watching it to see what it would eventually become. Not many RPG Maker games actually make it through to see a final cut, but I am glad that this one has. Anyway, let me not carry on about my past experience with this game and it's developer and proceed forward into the review. In approaching an RPG Maker game to review, I consider two things as top priority, originality and story. Although some would say that combat should be another larger thing to consider, the way I see it, RPG Maker games basically all have the same combat system. The artwork in this game is amazing, and all done by the single developer. Aside from some default tiles and such, the enemies, characters, and so on, were designed by the developer himself. Story wise, it could be said that the story is basically your basic "Good guy goes on adventure to stop bad guy" stories, but to me this is not the case. All great stories generally default back to this theme in reality, it is just the execution that determines how people recieve it. This leads back to originality. The story is set up and executed in such a way that if one were to expand on it, it could become an actual book or light novel. In some ways, I could see the story contained in this game as a book, and it could probably be an even better execution of the story (not containing the limitations that video games have, that is). The game's "hero" is a boy named Sarab, whose family were slain by evil forces in search of a great item of power. Fun fact, Sarab, or سراب, means mirage in Arabic and is something comparable to a root word for وهمي, or phantom. How and if this applies to the character and story I haven't found out yet. Typically I would give a general rundown of the story in this section of my review, but I feel like the main strength to this game is the story, so I really don't want to give away too much of it. Anyway, let me just proceed to the point by point breakdown of the goods and bads to this game. +GOODS+ -Story: The story is good and original, it really could make a great light novel if the story were expanded on past the limitations that a video game format provides. -Art/Visuals: The game features a lot of original content in terms of visuals, which is definitely a sign of a RPG Maker game that someone put a effort into. So many times RPG Maker games will try to pass off default graphics and expect people to feel something new from them. Having custom, personally crafted visuals is something not seen often enough in the RPG Maker genre of games. -Ambiance: The game focuses on ambiance as it's main audio content. Ambiance is a good thing as long as it doesn't become repeditive, at which point it can really make a game boring. This game, however, has such a mixture of ambiance audio that it rarely becomes repetitive, such that the sounds heard throughout the game world do not become dull. -Usage Of The System: This game has a place in my top ten list of RPG Maker games in terms of usage of the system. The game focuses a lot on puzzles, and puzzles within the RPG Maker system only work if the world that is being explored are actually worth exploring. That being say, the game world, the visuals combined with the ambiance, create such an experience that it prompts people to keep searching for the solutions to the puzzles. In terms of the usage of the system to tell a story, I would compare this game to "Last Dream", which could easily be considered my favorite RPG Maker game of all time using the RPG Maker VX engine. <NEUTRALS> -Music (or the lack thereof): The game doesn't contain any music whatsoever. It contains effect sounds such as those during combat or when interacting with the world, but none of the fanfare commonly associated with games of this type. Some or even most people would consider this a really bad thing for most games, but there is a reason why I place this under neutral. For this game, which relies on world exploration and puzzles as it's main driver, music would actually seem out of place. Most of the story is presented in something like a poetic way, with most of the story being recieved as notes throughout the game world. In a way, the game almost feels like an extended cutscene instead of a game without the presence of music. Music, in this way, actually seperates the player from the events of the world, and that would actually be a negative thing for this game. -Simplicity: As I say for most RPG Maker based games, the system is simple. Everthing can be done with essentially five different keys or so. There isn't very much different about the menus compared to the default either, so custom menu scripts and such are sometimes a downer for those who want to see something different. -NEGATIVES- -Combat: The combat isn't very good, I must sadly say. The combat system uses the Yanfly combat engine, but to what extent I have not been able to tell. Thus far, the only purpose of the Yanfly system in the combat is to use sideview battlers, but nothing else. This is kind of sad since the Yanfly engine can do so much. The combat is just the repetition of the same thing, at first it isn't bad since the enemy sprites are all custom made, but after it becomes more normal it really loses it's appeal. The game's focus is on puzzle solving, and the combat really just introduces roadblocks for the puzzle solving that really doesn't accomplish anything toward a greater purpose. Perhaps if the encounter rate were lowered the combat would not be such a big deal, although it may still become repetitious. -Grammar: The game's most negative trait is that it is saturated with grammar mistakes. For a game that relies on having a strong story which conveys meaning, having a grammar mistake can really shatter what could perhaps have been a perfect scene/story. I think that the game would benefit from having somebody proofread throughout and give feedback to the developer on what needs to be changed in order for the story to come across correctly. Otherwise, much of the story and feelings that should be conveyed at certain times will be lost. In conclusion, I am glad that this developer has been able to successfully publish this game, and I hope that it does well. For anyone who is familiar with RPG Maker games, or RPG games in general, I believe that you will find the story contained in this one to be of a high quality. Considering the effort the developer put into it, I think that he has well earned the $1.99 that is being offered for the game. The game itself, if anything else, can be considered both a work of art as well as a light novel and well worth the price. Despite the few flaws involved, I believe the positives easily extend beyond the threshold that make a good RPG Maker game, even so much that I will compare it to my favorite RPG Maker game of all time. Thanks again for allowing me to be a part of this project and look forward to it's success on Steam! "May your adventures be many and always end in reward" -Donoknight, Guildmaster of The Tabletop RPG Gamers League
Alright. I've had a chance to play a bit into Sarab: Duji Tower at this point. I'm obviously not too far in, but I've already got a pretty clear impression of the game and really doubt I'll play it any further. It's actually not a bad game at all. In fact, as far as RPG Maker titles go, this is maybe a little above average. It handles well and includes a run option which I appreciate. The controls are simple and combat is old school turn based JRPG as are the way you simply walk into a creature to initiate combat. That said, it's not really engaging in my estimation in any regard. The writing struggles, both from a simple translation (and/or sentence structure) standpoint as well as simply from a pretty cliche perspective. It's not bad, but it does carry all the hallmarks of "seen that plenty of times before" style writing. The graphics are decent and the cutscenes seem to be well done. It says full controller support on the product page, but I didn't find that to be the case here. However, k/m controls are as simple as the arrow keys, the shift button, enter and escape; so not such a big deal all told. I think I would give this game a passing rating. It does everything well enough and seems like a decent game. That said, there is definitely much better stuff out there to play. 5.5/10 [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
Overall, this is a satisfying, but unremarkable game. Made with RPG Maker, it has all the standard features of its genre; the gameplay is simple and straightforward, and doesn't weigh you down with a lot of unwarranted complexity. There are no glaring problems or annoyances, but some may be put off by its simplicity. The story is simple, satisfying, and lacks anything painfully silly. The battles are easily won, with the exception of the boss battles, which may require a bit of grinding before you attempt them. Treasures, and powerups are uncommon, as are the special abilities you acquire when you level up. As with other aspects of the game, the nature of these features will be familiar, if you've played a lot of these games. The game is mostly linear, and your progress through the world is met with many random encounters, but is quick enough to not be tedious. I recommend this game especially to those who have never played a jRPG before, or to those who want an uncomplicated, laid back experience. If you are looking for something new or groundbreaking, this game will possibly disappoint you.
[b][h1] What is this game? [/h1][/b] Sarab: Duji Tower is a JRPG game. Its very story rich and it has alot of things to explore. And alot of puzzles. [b][h1] About the game and what does it have that makes it good [/h1][/b] This game has amazing level design everything is so beautifull, especially when you enter the caves then its just amazing. The puzzles arent that hard but there sure are some hard ones that you need to use your full brain to complete. And the caves arent the only amazing thing everything is amazing, The map is very detailed you will find atleast one puzzle in every room you go to. And there are just thoose tiny things you dont even notice. That are essential to complete the puzzle, and the music is amazing it just fits in with the area your going to, its really chill and something you can enjoy, the fighting system is really good but your enemies are drawn without pixels but your character is so in battles it looks really weird. They can probably fix that, and when you go to one enemy you get 2. And the game saving is quite good but in each area they should probably add one so it makes it easier to save or just add a manual save option or even Auto-Save. And about the story its very good its detailed makes sense and it gets more exciting as you procced trought the game. This game is perfect for speed-running since the enemies to fight are optional and if you hold shift you run fast. So streamers should look into this game. [b][h1] My rating [/h1][/b] Overall: This game is worth every penny there are some things to be improved. This game is amazing you should buy it right now. I definetly suggest you buy this game Rating: 8/10 [quote] This review was submitted for [url=http://steamcommunity.com/groups/gaming_until_end]Gaming Until End[/url], through the generous contribution of [url=http://steamcommunity.com/id/HellCowON]HellCow.[/url] [/quote]
My first opinion was negative, but after update I have to change my mind. Pros: - Very good story - good maps construction - detailed maps (all of this makes really nice ambience) - good puzzle Cons: - bad battle system - poor invectory - grinding the heroes don't makes their really better Sarab: Duji Tower it's good RPGMaker game. The game need better maths to makes battle system better, but it's first RPG maker game with bad battle system which I really recommend. ---before update--- I finished alot of JRPG game. That was first too hard jRPG. I gave up (chapter 5). I don't want like waste my life. Good: + there is something nice in this game, kind of ambience. + there are some very nice the moments in story + at first, gameplay was good Bad; - no music - no open world - in fact, there is no weapon/armor/acc, some potions only - you can't back to previous chapter to level or/and get some money . So it's possible you wont finish the game because you will run out of money. - the story is sometimes too much naive Silly: - fight, fight, fight, fight - many "miss" in fight, fight, fight - so, very long fight, fight, fight - boring fight, fight, fight - low epx in fight, fight, fight - no fun in fight, fight, fight - you must fight fight fight, fight - because you need exp from fight, fight, fight
Yet another RPGMaker garbage.
This is an interesting little game. It appears to have been translated into English, so there are some odd phrasing. It is a traditional common man has to save the world story, but the writer put a lot of effort into the story... and by that I mean this might work well as a novella outside of the gameplay aspects... Might be worth a look.
Nice game!! WELL DONE!!! I loved puzzles which sparks my interest The story is enjoyable and I see you have made a great effort with the design you've impressed me! Wish you the best and I hope to see more achievements, my friend :)
Для начала: Игра меня заинтересовала, как минимум этой 2д-шной графикой, очень мило, сюжет продвигается очень плавно, не хаотично, есть трудные миссии, над которыми надо подумать . Это не та игра о которой можно скзазать : "Ее было слишком лего пройти, не интересно было" , эта игра не проходится за 1 час , 6 часов, да даже несколько дней. Скажу сразу, сюжет не самый "милый" есть смерти, много смертей , но само это прохождение в стиле консольных игр меня очень заинтересовало, для тех кто ценит консольные 2д игры, игра в самый раз для вас, да и для тех кто устал от современных игр и хочет окунуться во что-то новое You are welcome) . Спасибо что прочитали обзор! очень советую, а щас по оценкам Графика:9/10 Некоторые текстуры были забаганы , немного искривлены, но прошу заметить я оцениваю игру по графике в сравнении с другими 2д играми, а не нашими современными. Анимация:8/10 Анимации простенькие, хотя это не минус, а плюс( по крайней мере для меня) , потому что из за таких простеньких анимация я окунулся глубже в ту вселенную 2д. Сюжет:10/10 По началу казалось бы, ты просто будешь совершенстоваться и убьешь какого-то врага в соло, но по пути ты встречаешь спутников, драматично расстаешься с ними, находишь новых, сражаешься с кем только можно, не тупо банальный фарм мобов для того что-бы прокачаться и убить босса. В целом оценка игре : 10/10 Ну за анимацию сложно считать за общую оценку, я исхожу из объективного мнения, поэтому добавил сюда только рисовку и сюжет, округлив в сторону разработчика. Игра правда получилась на славу, советую поиграть, деньги и время не будут потраченны впустую для вас.
Nice game! I am enjoying the play and battles. Good strong puzzles and playability!
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