
SanGuos3 is a Three Kingdoms themed chess game with simple graphics and easy operation. Players can control multiple forces to compete with each other, capture cities and territories. Players can also freely modify the characters, maps and terrain in the scripts
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About
◯ 1. Simplify internal affairs
In the game, you don't need to manually develop commercial agriculture and recruit soldiers and treat injuries like other Three Kingdoms strategy games. You only need to set a governor, who will develop various values of the city according to his own attributes. Increasing the number of civil officials can also improve the governor's development efficiency. The generals automatically restore 30% of their lives each round and automatically recruit soldiers from the population. When the population is 0, the troops cannot be replenished.
◯ 2. Personality of famous generals
Each general has 3 personalities, which affect the behavior of the generals during the game. For example, the development efficiency of the governor with a dedicated personality is increased by 50%; the success rate of the generals with a good debate personality when persuading the enemy to surrender is increased by 50%; the cunning generals have 100% escape when arrested; the generals with unruly personalities have a 50% chance of being uncontrolled during battle, etc.
◯ 3. Equipment & artifacts
There are currently 15 types of military equipment and 6 artifacts in the game. Equipment can be purchased in the city. Matching equipment can greatly improve the combat attributes of the generals such as output, defense and range. Artifacts are randomly scattered around at the beginning of the game and need to be obtained by performing patrol missions. Artifacts have special functions, such as possessing the "Imperial Seal" can make you an emperor, possessing the "Diluma" can perform the magic skill "Leap", etc. More equipment and artifacts will be added in the future.
◯ 4. Battle terrain
The battle scene consists of terrains such as grasslands, woods, rivers, and city walls. In the woods, you will receive additional fire damage, on the mountains, you can increase your range, and moving in the desert requires more action. Each terrain has a different effect on marching and fighting. If you can use the characteristics of the terrain to fight, you can turn the tide of the battle.
◯ 5. Battle strategy
Strategy is an ability that a general can use during the battle, and it requires the general's intelligence. For example, a general with an intelligence higher than 55 can perform containment to prevent the enemy general from moving. Using "Wind Call" can make the enemy general our general. Using "Wind Call" can increase the attack range of all our shooters, etc.
◯ 6. Editing the script
The game has a built-in script editor. Through the editor, you can modify the characters, cities, terrain, etc. in the official script. You can also create a brand new script of your own. The script supports exporting to the local computer, so even if it is a stand-alone game, you can export the script to share with your friends.
The first time you enter the game, click the Start Game button to quickly enter the novice tutorial. The operation of the editor is relatively simple, so there is no tutorial. Just watch the video above. If you have any questions about the game mechanism, it is recommended to check the built-in help manual of the game first. If you have any comments or suggestions, you can leave a message in the community forum or send an email to my mailbox. Thank you for experiencing SanGuos3.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
很好的游戏!目前感觉有个小问题就是部分操作过于繁琐,比如给名将购买装备希望能有一个模板可以一键应用,避免每个名将都要点很多次。
玩了很多剧本,游戏上的总时长超过150个小时,玩的都是噩梦模式,总体上感觉第一个大问题就是AI太蠢,自动打很难打赢,就一个劲冲上去,就被秒了,兵力没了立马就退,这种AI怎么打的赢,怎么没有死战或者在后面偷,后退让别人上前打也没有,退只有兵力没才可以,这个时候就体现了AI蠢的程度?要赢然后就要手动,第二个大问题 来了,重复操作太多了,手都按麻了,有时候打一场手操要十多分钟,真的费神费力,期待后续的优化
低配三国志14,薄纱三国志14!大龙早日赚盆满钵满收购光荣
在手机上玩了几天之后直接买了steam版,太希望后续能有自己编辑装备和神器的功能了
能有一键出装就好了
我和我的好朋友一二三都玩过,从4399就开始玩了,是款不错的策略游戏。 但是有几点可以提升下: 1.三代中,AI进攻性太弱,我们在最高难度下官方地图和玩家自制地图都没有收到真实的压迫感以及压力,我们不用应付身边强敌,他们在拥有大面积土地和人员时,未组织足够大规模军队来攻打我们,也经常不打我。在三代,尤其体现在,例如数值高的某一个武将赵云可以做到以一敌6,无论攻防,甚至连孟获都可以。只要拥有一个90以上的武将,我们攻守就无敌了。像曹操在占领整个地图三分之二时,还只会在我们有两人守城时来一两个人,人机会直接撤退根本不需要防守,这个情况甚至会反复出现。是否从调整AI派兵数量派兵等级(时代3敌人像三国志一样城池出现武将太少了,可以多些武将生成率像2,因为我们打不到40,50回合,或者调整平衡性让我们激情打到50回合或更多),增加我们的压力是否从丰富地图内容入手,例如为城池增设城门和路障和随机陷阱,还例如城内布局,让守城真的是守城,而不是只会主动出战,可以根据人物性格和敌我实力调整人物出战率,例如吕布很骄横,他出城迎战率也会高,但也不应该在我不动的情况下追到我的撤退点,而是可以站在城门附近耀武扬威。 2.河道的设计,河道设计结果感觉没存在价值,因为没有城门我点数多直接绕着进去了,一个宽的护城河如果只是准备给进攻方登上城墙增加困难而设计的话,城门有的必要性还是高一点,那个船买的没用。 3.人机之间的战斗太拖泥带水了,我们选选项能看到人机之间的战斗,那你设计应该是他们有模拟战斗,但是很多情况,众多战斗双方未拼你死我活,因为没兵会撤退,基本战斗结果各方人机地盘总是未变化。我们试着到50年大国人机才相对灭掉一些小国,或者一些小国崛起。我们现有人物实力相差过大(可以一打六)的情况下,5年就可以收复南边(地图三分之一大小),应该让人机间战斗更加你死我活,出现足够快的地盘转让,既增加多胜国实力。强调不一定是强国胜弱国,是否可以通过类似概率机制让双方人机决定胜负(很多时候人机间战力均衡时候,攻防无兵必撤退,城池一直不发生所属国家变动),这样每次人机争夺地盘都可以塑造新三国历史,让每局多样化强敌和历史经过。 4.生孩子太猛了,一位女性生孩子太快,而且数值太高。10次都多,两次我觉得顶天。数值率也应该降,90数值夫妻生出来必是高数值,应该大量降低高数值概率,生出平凡人,尤其在游戏数值实力体现差距过大情况下(孟获以一敌六)。 5。作弊键可以设计一个开启关闭选项,他永远在各个界面最顺手的地方,十分影响游玩真实感,像我不想看见他,我可以在设置里选择不弹出作弊选项。 6.既然降低武将出现率,那么平衡武将之间的平衡非常重要,这么大一个地图设计这么好,我经常只能3,4武将出击,浪费地图设计和!!!排兵布阵!!!,这个是玩游戏乐趣重点,排兵布阵。推荐回看2代,我有很多人可以排兵布阵。 7.希望可以局域网联机,或者两个人能在同一台电脑上玩
也算全代都玩过的老玩家了,最喜欢的就是2代招降敌人,就算要不停地sl,现在3代抓人更方便,挺高兴的,还是支持一下,就当第一批股东,加油!
一般,游玩体验可能还不如小学那会玩的三国时代2,这个价位不打骨折的话不推荐
游戏步骤太繁琐了。资源转移需要一步一步来,装备也需要一个个买,很麻烦没玩的心情了
三国题材的小游戏里,三国时代可能是最好玩最耐玩的一个,4399的评分也很高。123代都玩了很久,每个势力都试着通关,2代极限难度公孙渊也玩通了。加起来可能玩了有好几百小时。剧本和人物属性作者做的很好,再多点官方剧本就好了。 可惜国内做小游戏并不赚钱,不然这么有实力的作者一定能做出更精彩的三国时代。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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