
2000年,山城市新闻频道的电视画面莫名跳出一则旧广告,而广告的代言人是已经去世的特异功能少年——三眼神童。有传闻三眼神童的亡魂劫持了电视信号。 调查局受命展开调查。随着调查的深入,一个藏在黑暗处的犯罪团伙逐渐浮出水面。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美术和剧情是顶级的,久闻大名看了一部分实况现在来补票,玩到没看到的部分了真刺激起来了=3=
个人感觉画风设计和故事情节都比《烟火》要好玩! 互动也都蛮有意思的,就是有的部分用键盘很难对齐触发剧情的位置,要上下左右一直调节校对=-=。 虽然游戏和恐怖啊惊悚啊可以说是完全不搭边,但是配乐很不错,玩着玩着莫名还有点《乌合之众》是不是偷摸借鉴了一些美术创意的既视感。 剧情好刀,但到最后真相大白开始走正经剧情的时候因为互动点太少我就开始疯狂走神(挠头)
稍显中庸的独立游戏作品 本作的手绘值得褒奖 ,虽不是出类拔萃但称得上独特并具有辨识度 。游戏的音效运用得很贴合主题氛围塑造 ,适合不注重逻辑推理,感性的玩家游玩 批评 本作剧本上有几处问题 ,其一是游戏本身剧情和设定不怎么贴切于标题《三伏》,除了几处和剧情没什么关联的地方提到过三伏以外,三伏二字本身没什么能相得益彰的连系含义 。我能理解作者是借民间“三伏天”表示太阳光鲜艳丽底下仍有黑恶事物隐匿其中以此来侧击暗示主题 ,但就我游玩通关来看只感不知所云 其二 ,剧情上不敢恭维 ,和制作组的《黑森町奇谭》相比简直相形见绌 。剧情的推进方式靠着玄学游戏设定 ,人物的伏笔和结局转折生硬 ,逻辑推理也无法深想 ,而最让我疑惑的是女主的身份强行升华部分 ,给我的感觉像是吃了春晚的包饺子小品 ,为了升华而编写了一段毫无塑造和铺垫的尬演 ,实在败笔 其三 ,击败反派的方式是靠魔法设定硬控 ,我实在不知道怎么吐槽了 。 总而言之 ,本作只推荐给未接触过此类型的游戏玩家和不注重逻辑侧重感性体验的玩家游玩 。《三伏》虽然并没有达到我心里的预期但总体而言仍有可取之处因此给个推荐以资鼓励 ,希望制作组新作剧本打磨有人兼修
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| $3.2M | 3.1K | 69% | $29.99 | |
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| $3.2M | 5.5K | 88% | $17.99 | |
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| $11.3K | 68 | 91% | $7.99 | |
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| $4.7M | 44.5K | 98% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 842 reviews with recorded playtime.
剧情很好,人设也很丰满
邱芜和唐雨真的太可惜了,眼睛尿尿了,强推!!!!剧情很棒!!!!
很好的国产剧情良心之作!有一定的悬疑和恐怖但主要是氛围型的,而且大概都能有心理准备。 也很喜欢背景设定,本质上的现实主义性很浓,一定的玄幻元素让游戏层次也更加丰富。 解谜部分有,但是也很简单,记不住可以截屏拍照,并且按直觉走就没错,挺舒服的。 墙裂推荐!
好精巧的意难平叙事,为甚么我喜欢的角色总是见一个死一个。
明明是三伏天,阳气最盛之时,却有似人非人者行极阴之事。 三伏是一款总体玩法比较简单的解密类恐怖游戏,全流程没有贴脸频闪这样的传统恐怖游戏套路,恐怖之处恰恰在于人心。总体来说,解密都是非常简单的,像我这样一玩解谜游戏就坐大牢的人都没有借助任何平台就通关了,把他说成解谜游戏其实更不如说他是一个具有极高兼文学价值和社会价值于一身的第七艺术。三个小时的时间仿佛看了一场非常牵人心弦的交互式电影,操纵主角“道士”林清玄和刚刚警校毕业的“警察”邱芜追查由所谓“信号劫持案件”所牵扯出尘封已久的“三眼神童坠楼惨案”,在幻境中探寻真相,在虚假中探寻现实。“本来无一物,何处惹尘埃”是两位主人公共同的谶语,但是正因为心中无贪念,才以正义去拯救他人,不惜尘埃满身,不再喘息。游戏结合旧时代投机者最后的狂欢和因特网大时代到来的历史背景,牵扯出了贪念者互相残杀,所谓“上层”的权力角斗,以及最弱小者的自我挣扎与救赎及展现出的伟大之处,不敢想象从来不曾为游戏哭泣的我为了一个made in 磁器口的假警徽哭的稀里哗啦。 夏尽三伏去,山城叹秋无。
打完三伏了,还是忘不了邱芜爬梯子那段。明明恐高,手抖,还是一点一点往上爬,因为井底有个孩子等着她救。善良是最大的勇气。即使她不是个警察,连警徽都是瓷器口淘的,但是那枚警徽上印的是最真的魂。在我心里,那份属于警察的荣耀与担当,是真的,比什么都真。邱芜,一直都是真警察。一直都是。
菩提本无树,明镜亦非台。 本来无一物,何处惹尘埃!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.