
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.9Kreviews | 97% | — | $3.3M |
| $9.75−35% | 31ratings | 96% | #82 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sgood
very good
I saw all the usual youtubers playing this game as the demo and then when it went into early access and thought to myself "that would be a fun little time waster". I was wrong. I don't even know how I have 59 hours in the game. I just couldn't stop playing it. it is addictive and I cannot even tell you why. From digging up the sand to watching all of it get processed, it just scratched an itch in my brain I didn't even know was there. I find myself checking daily if new content has been added since the 18th and everyday I am disappointed that there is not anything new. Highly recommend the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #72, worst JP #96 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have beat you.
Just as impressively made is it is fun to play. 10/10
It’s a good game with a satisfying ark but I did notice a problem, when teleporting with the S key it appears to have a memory leak of some kind. When I did it over and over my frames kept going down even if that is all that was changing. I went from 60 to 10 fps while doing it for a minute, just something that needs to be looked into other than that it’s a solid game.
This game is impressive.
sand factory good, highly recommend
*ネタバレあり 体験版とは別物になっている。 体感としては自動化・工場ゲームというより穴掘りゲーム。敵は出てこないのでそういうのに雰囲気やプレイ体験をぶち壊されることは無く安心。 従来の穴掘りゲームだと、本当に掘るだけですぐ虚無化しそうだった過程に、工場要素を足したらいい具合にマッチしたような感覚。工場としてはそこまで複雑なものは求められず、ごり押しでもある程度は何とかなる。 本作をプレイして、私はそもそも工場化ゲームがあまり得意ではなく、穴掘り的な内容ほうが好きということが分かった。そんな私のニーズにぴったりと合致し、久しぶりに夢中で遊べるゲームと出会えた。 結果的に100万金&地下の掘れるものを掘りつくすまで遊んだ。プレイ時間が長いが結構な時間を放置している。 気になる点は5つ。 ●2Dゲームだが、ゲームの進行に伴い動作が重くなる。一応、私のPCの場合たまにCPU使用率が55%位になる程度。助長な工場を作ることが物理的に危険なため、ブループリントを探す発想になりがちだが、そうすると工場制作の試行錯誤をすっ飛ばすことになる。 ちなみに自分で工場を作ると花がクソという感想になる。プロの工場だとコンパクトなのにつっかえない。 実際問題、実績取得率を見るとフロリノルを作ったあたりで面倒になって次のレベルに行かずやめたと思われる人は多そう。 とりあえず燃えカス・花(の手前の植物)・乾燥花・水を直接溶岩で燃やせる、溶岩の泡で溶鉱炉を燃やせるのは知っておいた方がよい。これを知らないと面倒になると思う。 ●後半になると金などの生産物と水などの地下にあるいくつかのピクセルが非常に邪魔になってくるが、圧縮したり消したりする方法が不十分。 金はガチで邪魔になる。最初はマップ右か左の遠めの場所、液状化したら遥か上空等、地下への穴から遠い場所に溜められるようにした方がよい。 ●ゲームの縦のボリュームはアーリーアクセス段階ということもありそこまで大きくない。目標達成を優先しすぎるとすぐにでもやることが無くなると思われる。 ●地下を掘りつくしても100万金に足りないのは探検ゲームとしてがっかり。 ●やり方や意味を知らないと詰む操作がいくつかあるが、ゲーム内で誘導が不十分。検索すれば解決方法が出てくるものの、調べず自力でやろうとすると途方に暮れる。 自分が困った点を以下に記載。 *思いっきりネタバレ ・建設したマスが不完全に表示されている時、その中にあるものを収集機などで退かすと正常になる ・CTRLで上書き設置、ALTで向きを変更しながら置き ・土台はALTでナナメ置きできる。一重だと角からピクセルが抜けてしまう為、基本的に二重にして角部分をふさぐ必要がある。一応コーキング銃で1ピクセル単位の壁は作れるようだが、私は使わなかった。 ・Fキー長押しでブロック選択(要するにスポイト機能) ・フィルターはRでコンベア型と壁型を切り替え可能。他にも線型・長方形・単発・ナナメ 等切り替えできるブロックがある。操作メニューはよく見た方がよい ・いわゆるコピペ操作が可能。Cで選択、CTRL+Xでカット、CTRL+Cでコピー。CTRL+Zで戻る。CTRL+Y(リドゥ)は無い ・-^キーでズームイン・アウトが可能 ・ツールバーのページ数はコンフィグから増やせる ・溶岩は雪で凍らせてから破壊で持ち運び可能。よくわからないブロックはアプグレした収集機を当てると反応先が分かる ・地下に居る変な生物はキャッチャーで捕まえて活用。水が超必須、発電は多分役立つ。他はいなくてもいい ・フロリノルをバッテリー化した場合、電力を使用すると固化し、燃やさないと再利用できない。銅を加工できるようになったらそちらにすぐ移行した方がよい ・金は溶鉱炉で溶かすと圧縮できる。それでも多すぎる ・収集機の大きさは変えられる。小さくすると溶岩などの液体を少量操作したいときに便利 ・溶岩を直接蓄熱バッファに当てるのではなく、下に置いて泡を当てるようにすると、効率は悪いが溶岩を消費せずに熱を得られる。溶岩が貴重な時期の溶鉱炉はこれで動作させよう ・フラクサイトは作れるようになる ・テクノロジーメニューは1項目2列ある。ストラクタコアと設計図は切り替えないと見え ない ・設計図のページからブループリント操作が可能。CTRL+Cでコピーした建築履歴から設計図化もできる。 ・オーラ抽出機は〇を操作して採掘する
brilliant , simple automation game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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