
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.9Kreviews | 97% | — | $3.3M |
| $9.75−35% | 31ratings | 96% | #82 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome game with awesome bones, one of the most engaging automation games i've played, i just want them to add MORE. i also liked the exploration aspect of the game, felt kinda similar to terraria and i wish there was more of it
stopped my crack addiction for about 10 hours
Need more SAND!!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #72, worst JP #96 · 9 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game EVER
Крайне залипательная игра. Жду её развития, разработчик, не подведи!
Интересная, но очень короткая.
Sandustry has a really strong foundation, and the underlying mechanics are probably the best part of the game. The mix of Terraria-style exploration/building with falling-sand simulation is genuinely interesting, especially when you start working with things like heat, liquids, gases, steam, and different materials. That said, I don't quite understand the overwhelmingly positive reception in its current state. The problem isn't that the systems are bad. The problem is that they are much more constrained than they initially appear. The game gives the impression that you're working with a raw simulation where materials and physical properties can be manipulated freely, but in practice a lot of functionality is tied to very specific blocks and intended interactions. For example, heat blocks don't seem to reliably dry materials by themselves; you need to use a steam condenser. The steam pump is another example: rather than behaving like a general purpose way to move steam, it seems mostly restricted to the game's dedicated steam-building components. That creates a strange disconnect. The simulation looks very open-ended, but the engineering is often less about asking, "How can I make this work?" and more about figuring out, "Which specific block does the game expect me to use here?" I think that's the biggest limitation right now. For a game built around manipulating individual materials, I expected more emergent interactions and more freedom to build systems from basic principles. Still, this is Early Access, and the foundation is very good. The mechanics are interesting, the core idea is strong, and there is a lot of room for the game to grow. I would still recommend it, but more as a promising and creative Early Access project than as the overwhelmingly polished sandbox its current review score might suggest.
28.8 hours at this review, worth whatever the full retail price is going to end up at, found this in the Steam Next Fest a while ago. Exactly my type of game, gets a bit off the rails after 25 hours or so, however, fully recommend for the core game, cannot wait to see where this ends up once out of Early Access!
Eine Mischung aus Factorio und Oxygen Not Included, ergänzt um ein Physiksystem auf Pixelbasis für Sand, Pulver, Flüssigkeiten und Gase. Im aktuellen Zustand (Early Access) bietet es bereits einige Stunden Spielspaß, je nach Entspanntheitsgrad des Spielers. Während das reine Schaufeln von Sand recht schnell langweilig wird, das Endgame noch recht dünn ist und die Karte mit etwas Übung recht zügig erkundet wird, eröffnet sich der eigentliche Spaß im Wechselspiel aus Bausystem und Physik. Ehrlich gesagt hatte ich nicht erwartet, dass ich selber Goldwaschrinnen, Brennöfen und Gaskondensatoren bauen würde. Für die Zukunft würde ich mir mehr Ziele oder einen sinnvollen Endlosmodus nach dem Endgame wünschen, der zum Weiterspielen anregt. Einige Dinge benötigen noch Balancing, manche Upgrades sind quasi nutzlos. Das Spiel ist sehr schlecht darin, Dinge zu erklären, ich musste mehrfach bei Google nachschlagen oder ins Blaue raten. Apropos blau: Der Grafikstil war für meine Augen etwas schwierig, der grellblaue Himmel brennt sich regelrecht ein. Ich schlage vor, die gesamte Welt eher dunkel zu halten und in das "Höhlen-Theme" zu überführen, auch überirdisch. Oder einfach ein Nachtmodus mit Mond? Leider gab es auch einen handfesten Bug in meiner Spielversion: In den Screenshots sieht man, dass man den Treibsand ("Düne") transportieren und die Pyramide mit dem Laser abbauen kann. Beides ging bei mir nicht, der Sand fällt nach unten und kann nicht gefördert werden und die Pyramide lässt sich durch den Laser nicht beeindrucken. Die gesamte rechte Seite der Map blieb somit für mich unerkundet - schade. Aber das ist Meckern auf hohem Niveau, ich rechne dem Spiel eine erfolgreiche Zukunft zu, auch wenn ich mich hier noch nicht tausende Stunden wie in Factorio verbringen sehe, dafür ist es einfach (noch) nicht umfangreich genug. Ich halte das Spiel zudem als geeignet für Kinder und Bildungsprojekte für Physik/Chemie/Kreativität.
Very fun and addictive - interesitng too similar to factorio in 2d
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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