
SAND LAND is an action RPG where you become the main character as Beelzebub, a Fiend Prince. Lead your company of heroic misfits and explore the legendary world of SAND LAND created by Akira Toriyama.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 1.4Kreviews | 88% | — | $1.8M |
| $59.99 | 6.9Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, I enjoyed this game. It follows keypoints of the Anime series (which very likely follows keypoints of the Manga, which I yet have to read). I enjoyed the loop and would put it right next to Mad Max and Days Gone to the "cozy open world games where fighting and leveling up is fun" box. However, there are 3 things that I hated during my 40 hours till the credits rolled (roughly 90% of content played, only racing side missions were left and a small area which I didn't bother: - The constant chatter. Others mentioned it before. But 40 hours of the same questions, the same snarky comments can really get to you - The forced sneaking in enemy bases makes no sense when otherwise you mop the floor with all enemies. I wish the game would give me a "bonus" for getting sneakily in and out but would otherwise let me go on a rampage, instead of forcefully resetting me once I'm spotted - The menus for upgrading, swapping items etc. could really learn something from games like The Division. I didn't even bother selling items I did not need because it was so clunky. Not being able to mark items as junk or scrap them in the selection / upgrade menu directly really hurts the flow and makes item juggling a chore. But other than that, this is a lovely one-off story. It does not need a sequel. I'm just happy it exists. Thanks, Akira Toriyama and everyone involved in this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Korean, Polish*languages with full audio support
| $59.99 |
| 381ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
elll yea
nice story
각 요소마다 뭐가 하나씩 나사 하나씩 빠진것 같지만 그래도 나름 할만은 함
This harkens back to old classic JRPGs. Its a good wholesome dump of 6 hrs plus into the story and going back to 100 percent the game. It was fun getting into a late Akira Toriyamas manga about this world in a game version. I recommend it if you want a nice single player game.
literally drew me in and i love how much lore i get to learn from the game.
:)
Es un juego sencillo, pero me a sorprendido para bien, realmente es muy disfrutan y divertido.
Good game but some of the vehicles controls are terable and I didn't finde a way to change them, which isn't nice when a lot of the game you play in a vehicle (I played with mouse and keyboard).
可可爱爱的画风,这才是JRPG该有的样子
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.9K | 81% | $24.99 | |
| $1.8M | 4.1K | 91% | $24.99 | |
| $1.8M | 2.9K | 86% | $15.99 | |
| $1.8M | 10K | 78% | $6.99 | |
| $1.8M | 2.6K | 80% | $19.99 | |
| $1.8M | 6.3K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.4K | 97 | 97% | $12.99 | |
| — | 0 | — | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $3.8K | 24 | 88% | $6.00 | |
| $747 | 4 | 100% | $9.99 | |
| — | 0 | — | — |