
SAND LAND is an action RPG where you become the main character as Beelzebub, a Fiend Prince. Lead your company of heroic misfits and explore the legendary world of SAND LAND created by Akira Toriyama.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 1.4Kreviews | 88% | — | $1.8M |
| $59.99 | 6.9Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished SAND LAND in June 17, 2026 and saved the world plus: what amazing adventure that akira toriyama created as one of manga volume then turned into big open-world with huge lore, adventure, and freedom, and interesting part is base building at Spino town is kinda look like suikoden where you can recruit new residents, and there something i'm late not noticed while exploring running into all sorts of weird syndicates in various spots doing mini boss bounty, I only just realized their group names are based on playing cards (Clubs, Hearts, Diamonds, Spades, and Jokers) there is also one more detail I really like is that once the first arc wraps up, the Sand Land army will not attacking you now if we cross the border however as we please—though you can still fight them, or if you accidentally hit them, they’ll immediately attack back lol. meanwhile, forest land part was still awesome to me looking at i clearly loved it we can explore on different region. minus: that was The dialogue during ride the vehicle while exploration and looting is repetitive and tedious to listen to even in english dub or japanese dub. i will give this game 8/10 because i enjoyed exploring some area and sometime i checked the manga for first part prologue i'm surprised that that Beelzebub giving some water to the kid and venture to that part his small house was also in game, that was detail i liked too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Korean, Polish*languages with full audio support
| $59.99 |
| 381ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was okay. I really like the visuals, and I think it's the best adaptation of Toriyama's art style in 3D. The story fun too. It had a few story beats i liked, and I really liked the group you travel with. They reminded me of the original Dragon Ball team without just feeling like a copy of it. But still, there are many moments that are pretty much just Dragon Ball with a slightly different flavor, but I still had a lot of fun with these characters and i like them. But the gameplay was pretty weak in my opinion. You can get through almost every bot fight by simply driving circles around enemies and they can barely hit you. Combat on foot isn't much deeper either, it's light attacks, heavy attacks and the occasional dodge. It's fine but also whatever. Another thing that would be nice to have is having separate control options for each bot. It's nice that the game offers two control schemes, but you can't assign them individually. It's not a huge issue though. Then there's the open world. One thing I'm always a sucker for is when side quests actually have a visible impact on the world. It's cool to see that you have an impact on this world, it makes it feel more alive. But i sadly I still got bored with the world very quickly and after a while i just stopped exploring because nothing really motivated me anymore. It also doesn't help that the characters repeat the same 5 dialogs every few minutes.
vehicle warfare and on foot combat BUT the stealthparts are aweful sorry. story - good gameplay - awesome visuals - timeless difficulty - problem: too hight or too low but most of the time fair 8/10
A light, fun, and enjoyable single player experience. 10/10
Sand Land is a surprisingly fun romp through a huge world. I've been looking for a game like this since Mad Max (2015), and surprisingly, it does scratch that itch, though the driving isn't nearly as good. Don't go into it with too-high expectations, set the bar just high enough that you can sit on it and have a cup of tea, and you'll enjoy your time with it. Likes: Vehicle combat is simple but fun. Guns and supers are meaty and pack a punch. The world is surprisingly large. Driving around and trying out the various vehicles is tons of fun. Characters are written well with lovable personalities. Lighthearted tone. All cutscenes can be skipped. Neutral: Vehicle combat is repetitive and simplistic (hello circle strafing), so if you don't enjoy it, it'll get stale very quickly. Combat on foot is meh at best. Some story segments (especially in the later half) are too drawn-out. There's not much incentive to explore the map, unless you like exploration, and to be fair it is really fun to drive around. Dislikes: Voice lines repeat over and OVER AGAIN. Forced stealth sections are absolutely terrible. Last tier of upgrades doesn't unlock until postgame. Some maps (battleship interiors) are obviously just time-wasters. I especially liked that the main character is just absolutely confident about everything. Where a more "modern" protagonist might doubt their ability, or question their morality, or sink into depression, our boy is just "yeah we're the best, I'm the best, let's go kick their butts", which is a breath of fresh air. I enjoyed almost all of my 36 hours in Sand Land, and I'll probably pop back in from time to time just to drive around, so it gets a thumbs up.
♥♥♥♥ pacing post sucks ass
Tank go brr
It was fine (more or less), until they started restricting progressiion through race mechanics and dodgy boss fights, terrible. I enjoyed watching the anime, but anything with competitive game mechanics can go burn !!!
Único. Quizá no tenga el gameplay más emocionante para todo el mundo, pero a mí me ha enamorado. No sólo el estilo artístico y los añadidos a la historia son geniales, si no que el gameplay de vehículos es simplemente maravilloso. En este juego no vas a pegarte de puñetazos con monstruos o soldados, aquí vienes a conducir un tanque, moto o lo que quieras por el desierto mientras combates contra otros vehículos, exploras o huyes de monstruos. Realmente una experiencia única, adaptando la obra de una manera sublime y encima con una gran cantidad de máquinas distintas para conducir y pelear.
This game did Tori justice. Every idea he had was integrated into the game perfectly. This game has so much content, it's unreal.
Players by region
Where this game's players are, estimated from review languages.
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