
An open-world, base-building, adventure game with quirky humor and llamas. Explore the wasteland of Alaska smashing skeletons in your supped-up cab and trading veggies with the native rhino people. Do the bidding of a mysterious cube from space and unlock the secrets of the desert.
Modeled estimate, not a reported figure. How we estimate →
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About
KEY FEATURES:
Crafting: Craft weapons and gear to help you survive the harsh wasteland.
Base Building: Build a base of operations to research, craft, and exploit the desert's finite resources.
Exploration: Explore a world via an overworld map filled with interesting places and random encounters.
Story: Enjoy a story filled with mystery and humor
Growth: Get stronger naturally by crafting, hunting, building, and shooting your way through the wasteland.
Sand Power: Unlock the powers of the desert EX: Sand Wall, Rock Throw, Sand Decoy, and Glass Blast.
GAMEPLAY:
The game will take place in a top-down format. There will be a base that the player can build and upgrade. The base will be essential to the story and tied to upgrading the player's skills, gear, and stats. The player will control one person but can team up with several AI-controlled teammates to tackle harder missions. Traveling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand-related powers (sand/fireball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware, though, the further you go out, the more dangerous it becomes. Player death will not be perma-death, although as a game designer, I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.
STORY:
999 years following the events of The UWN Superfluous' mission to save the earth, the pieces of the asteroid in which the fabled ship was destroyed crashed into Earth, causing massive destruction and loss of life. Many years later, the remainder of humanity clings to life in the dry arid lands once known as Alaska. Radiation has caused mutations and mass extinctions. The large bipedal rhinos known as the Karkadann and the frog-like carnivore known as the Anura are both products of this mass mutation. A very tenuous peace between the three races is kept in check only by the limited resources each side controls. Humans have most of the knowledge to build and maintain the tools and machines to help extract water and energy. The Karkadann protect the only large known source of water and use it to produce the large quantities of vegetables their size requires (they are herbivores). The Anura have monopolized the salvage market; if you need anything, ask an Anura. Being amphibious, they can dive into the toxic oceans and bring back material and technology once thought lost.
More mysteries unravel as the land is plagued by a new threat. The dead are rising and seem to be controlled by the once recluse Inks (ink-like creatures that take the form of humans and wear bones for decoration). Why have the Inks turned aggressive? Will the three tribes band together to face a new threat or slowly be swallowed by it because they can't trust each other? Is llama racing really in the game?
AI USE:
The only AI-generated content used is the sepia-toned art story cards. All other assets are created by humans (mostly me). I have limited art skills and will replace them if/when I make enough money to cover the cost. Trust me, you'd rather AI art than my art :)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
It's a fine, if shallow, game - however constant "placeholder" or "WIP" signs in a finished game are somewhat unwelcome.
There is nothing inherently wrong with this game. I found it fun and enjoyable. At first I had a hard time figuring out what I wanted to do in it. The first hour was fairly slow paced but it started to pick up after I could freely explore on the overworld map. Definitely not a bad game.
Kino
Very fun! Elements of questing and automation, very good sense of humor
Fun and simple base building and npc management. Absolutely wonderful story. Easy to pick up and drop. I can't suggest this game enough honestly.
A nice game survival building game with a funny Dev. NPC workers for your base and NPC companions to fight for you. Upgrades galore! I realized I liked this game when an NPC went into the Fresh Prince of Bel Air theme song half way through talking to him. Reminds you of the game West of Loathing which I love as well.
Great great game
достаточно прикольная выживалка. Вы можете отстроить свою деревню и устроить полную автономность вашей базы. В игре есть сюжет, но он относительно запутанный для меня, да и я не полностью прошёл ещё эту игру. Также можно путешествовать за пределы базы, где вам могут надавать лещей бандиты которые вас встретили, либо вы можете найти новое поселение с другими людьми. Я конечно поиграл не полностью но дополню коммент когда пройду сюжет.
Played it just for a little but I am already enjoying the game! Love the style, the only thing I would want to see added is the option to select different languages! Recommending this game to my viewers!
Good game, just challenging enough to still relax
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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