
An open-world, base-building, adventure game with quirky humor and llamas. Explore the wasteland of Alaska smashing skeletons in your supped-up cab and trading veggies with the native rhino people. Do the bidding of a mysterious cube from space and unlock the secrets of the desert.
Modeled estimate, not a reported figure. How we estimate →
Media

About
KEY FEATURES:
Crafting: Craft weapons and gear to help you survive the harsh wasteland.
Base Building: Build a base of operations to research, craft, and exploit the desert's finite resources.
Exploration: Explore a world via an overworld map filled with interesting places and random encounters.
Story: Enjoy a story filled with mystery and humor
Growth: Get stronger naturally by crafting, hunting, building, and shooting your way through the wasteland.
Sand Power: Unlock the powers of the desert EX: Sand Wall, Rock Throw, Sand Decoy, and Glass Blast.
GAMEPLAY:
The game will take place in a top-down format. There will be a base that the player can build and upgrade. The base will be essential to the story and tied to upgrading the player's skills, gear, and stats. The player will control one person but can team up with several AI-controlled teammates to tackle harder missions. Traveling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand-related powers (sand/fireball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware, though, the further you go out, the more dangerous it becomes. Player death will not be perma-death, although as a game designer, I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.
STORY:
999 years following the events of The UWN Superfluous' mission to save the earth, the pieces of the asteroid in which the fabled ship was destroyed crashed into Earth, causing massive destruction and loss of life. Many years later, the remainder of humanity clings to life in the dry arid lands once known as Alaska. Radiation has caused mutations and mass extinctions. The large bipedal rhinos known as the Karkadann and the frog-like carnivore known as the Anura are both products of this mass mutation. A very tenuous peace between the three races is kept in check only by the limited resources each side controls. Humans have most of the knowledge to build and maintain the tools and machines to help extract water and energy. The Karkadann protect the only large known source of water and use it to produce the large quantities of vegetables their size requires (they are herbivores). The Anura have monopolized the salvage market; if you need anything, ask an Anura. Being amphibious, they can dive into the toxic oceans and bring back material and technology once thought lost.
More mysteries unravel as the land is plagued by a new threat. The dead are rising and seem to be controlled by the once recluse Inks (ink-like creatures that take the form of humans and wear bones for decoration). Why have the Inks turned aggressive? Will the three tribes band together to face a new threat or slowly be swallowed by it because they can't trust each other? Is llama racing really in the game?
AI USE:
The only AI-generated content used is the sepia-toned art story cards. All other assets are created by humans (mostly me). I have limited art skills and will replace them if/when I make enough money to cover the cost. Trust me, you'd rather AI art than my art :)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Llamas.
A very relaxing forager-like game, it has a lot of potential
So far I am really enjoying this game. It's been hard to find a good new open world crafting/building and exploration game. And this one looks like it's got staying power. The art style is used very well to give the great visuals and pixel fun that I love. The story so far is fun with just the right amount of comedy thrown in. It makes me really curious to see where it goes. I love games that have you find people to help you. And instead of just building a farm for yourself it's a game where you are meant to build a town for others to join. It's early access but feels like there's already so much to do in the game. I can't wait to see where they take it from here.
Hello Im Skill Incarnate and Welcome to My Games Review Series. My reviews cover indie games that i have bought, had gifted to me and have been provided by developers for review. In this episode I return to one of my favourite Genres, Survival Crafting with Sand: A Superfluous Game. Sand takes place in a Post Apocalyptic Earth, which has been reduced to a desert. A lone survivor on the brink of death stumbles across an Advanced Computer that holds the secret behind the Apocalypse and a way to save the human race. Its up to the Survivor to rebuild civilization, battle the dangers of the Apocalypse and work together to return the earth to a paradise. Sand takes inspiration from classic Post Apocalyptic Titles like the Fallout Series. The games minimalist style features detailed trading, building and crafting system as well as a vast world to explore in a mix of RPG and survival game Please note: All opinions in this video are my own. Game was provided by the developer for review purposes ================================================ Sand: A Superfluous Game - First Impressions: https://www.youtube.com/watch?v=0OY9QYyu4io Skill Incarnates Gaming Channel: https://www.youtube.com/c/SkillIncarnate Skill Incarnates Gaming Channel on Bitchute: https://www.bitchute.com/channel/skillincarnate/ Skill Incarnates Gaming Channel on Twitch: https://www.twitch.tv/skillincarnate Skill Incarnates Gaming Channel on Odysee: https://odysee.com/@skillincarnate:1 Twitter: https://twitter.com/skillincarnate Facebook: https://www.facebook.com/skill.incarnate.9 Email Enquiries: skillincarnateschannel@gmail.com Sand: A Superfluous Game on Steam: https://store.steampowered.com/app/1748330/Sand_A_Superfluous_Game/ ================================================
great and original an action rimworld
The thing i love about this game is that it's simple, straight forward, and easy to learn. The graphics are nice, the music is great. I started this game before it was on Steam and have followed its development. The new features are nice and i find myself coming back to it with each upgrade. Worth the time to play if you like base building.
A Superfluous Survival RPG Game! Sand is what the 80's had, and what was lost, a pixelated story that entertains. Enjoy [url=https://youtu.be/mCTCndz4fYE] First Look [/url] [url=https://store.steampowered.com/curator/28820007] Recommendations [/url] [url=https://www.youtube.com/@kreatorb] YouTube [/url] [url=https://www.tiktok.com/@iplaykreatorb] TikTok [/url]
I've been playing this game LONG before it came onto steam, and I can honestly say it was awesome when I first played, and it just keeps getting better and better. With a very receptive creator, and pretty nice discord, this is a very accessible indie game.
Excelente juego, es tremenda joya, entretenido, divertido y muy dinámico, me gustó mucho, sobre todo porque puedes automatizar y explorar un mapa enorme. Lo que no me gusta es la parte tipo tower defense, las oleadas me parece que carecen de sentido y cada vez es más difícil sobrevivirlas. La música es excelente. Muy recomendado.
Great game in the vein of many solid base builders, however this one has a cool exploration layer as well. Developer is responsive and continues to work on the project. Definitely worth a look.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Monster Outbreak | $9.9K | 101 | 66% | $4.49 |
| Colorful Colore | $9.9K | 168 | 96% | $2.99 |
| FullBlast | $9.9K | 87 | 71% | $2.49 |
| Mars Colony: Frontier | $9.9K | 58 | 41% | $4.99 |
| Lex Mortis | $9.9K | 87 | 41% | $4.99 |
| Sakura Hime 6 | $9.9K | 67 | 93% | $3.99 |