
An open-world, base-building, adventure game with quirky humor and llamas. Explore the wasteland of Alaska smashing skeletons in your supped-up cab and trading veggies with the native rhino people. Do the bidding of a mysterious cube from space and unlock the secrets of the desert.
Modeled estimate, not a reported figure. How we estimate →
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About
KEY FEATURES:
Crafting: Craft weapons and gear to help you survive the harsh wasteland.
Base Building: Build a base of operations to research, craft, and exploit the desert's finite resources.
Exploration: Explore a world via an overworld map filled with interesting places and random encounters.
Story: Enjoy a story filled with mystery and humor
Growth: Get stronger naturally by crafting, hunting, building, and shooting your way through the wasteland.
Sand Power: Unlock the powers of the desert EX: Sand Wall, Rock Throw, Sand Decoy, and Glass Blast.
GAMEPLAY:
The game will take place in a top-down format. There will be a base that the player can build and upgrade. The base will be essential to the story and tied to upgrading the player's skills, gear, and stats. The player will control one person but can team up with several AI-controlled teammates to tackle harder missions. Traveling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand-related powers (sand/fireball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware, though, the further you go out, the more dangerous it becomes. Player death will not be perma-death, although as a game designer, I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.
STORY:
999 years following the events of The UWN Superfluous' mission to save the earth, the pieces of the asteroid in which the fabled ship was destroyed crashed into Earth, causing massive destruction and loss of life. Many years later, the remainder of humanity clings to life in the dry arid lands once known as Alaska. Radiation has caused mutations and mass extinctions. The large bipedal rhinos known as the Karkadann and the frog-like carnivore known as the Anura are both products of this mass mutation. A very tenuous peace between the three races is kept in check only by the limited resources each side controls. Humans have most of the knowledge to build and maintain the tools and machines to help extract water and energy. The Karkadann protect the only large known source of water and use it to produce the large quantities of vegetables their size requires (they are herbivores). The Anura have monopolized the salvage market; if you need anything, ask an Anura. Being amphibious, they can dive into the toxic oceans and bring back material and technology once thought lost.
More mysteries unravel as the land is plagued by a new threat. The dead are rising and seem to be controlled by the once recluse Inks (ink-like creatures that take the form of humans and wear bones for decoration). Why have the Inks turned aggressive? Will the three tribes band together to face a new threat or slowly be swallowed by it because they can't trust each other? Is llama racing really in the game?
AI USE:
The only AI-generated content used is the sepia-toned art story cards. All other assets are created by humans (mostly me). I have limited art skills and will replace them if/when I make enough money to cover the cost. Trust me, you'd rather AI art than my art :)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Great great game
Very fun! Elements of questing and automation, very good sense of humor
Fun and simple base building and npc management. Absolutely wonderful story. Easy to pick up and drop. I can't suggest this game enough honestly.
Um jogo bem legal com bastante potencial! Joguei bastante antes de a versão da Steam existir, não se engane com as poucas horas de jogo, e esse jogo ficou bem melhor desde então.
a neat little game, i live the llamas i would be cool to add a deer (shika) easter egg
Game is severely broken and incomplete. The game zoom is linked to your resolution so if you have a high resolution monitor you are SOL. No scaling, zoom, or anything either to fix it.
Hard to leave positive review, hard to leave negative review. I've had some fun with this game, even if with using "speedhack" in cheat engine, this was a good game, but in the end - it's just unfinished. It bears the mark of a released game, after early access, but it's not finised. It's buggy, it gets slow, quests can break, base disappeared once, and i got stuck on "find the west cave" when i already found it, visited, etc, but the main quest wouldn't progress, in several places you go you see "work in progress" label, and sometimes you encounter stuff that's like 'proof of concept', e.g. there's a tab for "traps" but there's only 1 type of trap in it. It could've been a fun sandboxing game, as what there already is is pretty fun and entertaining, even the progression is fun, it's a very good "start", and it all just ends with one simple fact that it's not finished, and the more you play the more problems you encounter. So i cannot recommend it. The game is abandoned. The dev went to make a sequel, which was also abandoned(or just getting one of those long pauses). p.s.: I have respect for the dev for what they were trying to do, they were doing it great; and i'm also sorry for they were using GameMaker for this, it's a pain to work in. Ofc i'll change review if the situation changes, but it's unlikely, and i genuinely wish all the best for the dev, as this game was enjoyable for the most part anyway.
This game is fun I like how when it gets windy the wind blows your character around. made it challenging to get something done when you were getting blown away from it I need to practice breaking the ankles of the enemies
Joguei uma hora de Sand: A Superfluous Game e adorei a proposta! Ele lembra bastante RimWorld, com o mesmo visual pixelado muito charmoso. 🌵 O jogo é desafiador, um pouco confuso no começo, mas cheio de potencial e momentos engraçados (inclusive… morri e ri muito 😂). Se você curte simuladores de colônia e sobrevivência, vale dar uma chance — tem aquele caos divertido que a gente ama. Assista meu vídeo completo em https://youtu.be/PT4yk47LFj8 e se inscreva no canal e me acompanhe nas lives à noite em twitch.tv/rodolfoclash
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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