
An open-world, base-building, adventure game with quirky humor and llamas. Explore the wasteland of Alaska smashing skeletons in your supped-up cab and trading veggies with the native rhino people. Do the bidding of a mysterious cube from space and unlock the secrets of the desert.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
KEY FEATURES:
Crafting: Craft weapons and gear to help you survive the harsh wasteland.
Base Building: Build a base of operations to research, craft, and exploit the desert's finite resources.
Exploration: Explore a world via an overworld map filled with interesting places and random encounters.
Story: Enjoy a story filled with mystery and humor
Growth: Get stronger naturally by crafting, hunting, building, and shooting your way through the wasteland.
Sand Power: Unlock the powers of the desert EX: Sand Wall, Rock Throw, Sand Decoy, and Glass Blast.
GAMEPLAY:
The game will take place in a top-down format. There will be a base that the player can build and upgrade. The base will be essential to the story and tied to upgrading the player's skills, gear, and stats. The player will control one person but can team up with several AI-controlled teammates to tackle harder missions. Traveling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand-related powers (sand/fireball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware, though, the further you go out, the more dangerous it becomes. Player death will not be perma-death, although as a game designer, I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.
STORY:
999 years following the events of The UWN Superfluous' mission to save the earth, the pieces of the asteroid in which the fabled ship was destroyed crashed into Earth, causing massive destruction and loss of life. Many years later, the remainder of humanity clings to life in the dry arid lands once known as Alaska. Radiation has caused mutations and mass extinctions. The large bipedal rhinos known as the Karkadann and the frog-like carnivore known as the Anura are both products of this mass mutation. A very tenuous peace between the three races is kept in check only by the limited resources each side controls. Humans have most of the knowledge to build and maintain the tools and machines to help extract water and energy. The Karkadann protect the only large known source of water and use it to produce the large quantities of vegetables their size requires (they are herbivores). The Anura have monopolized the salvage market; if you need anything, ask an Anura. Being amphibious, they can dive into the toxic oceans and bring back material and technology once thought lost.
More mysteries unravel as the land is plagued by a new threat. The dead are rising and seem to be controlled by the once recluse Inks (ink-like creatures that take the form of humans and wear bones for decoration). Why have the Inks turned aggressive? Will the three tribes band together to face a new threat or slowly be swallowed by it because they can't trust each other? Is llama racing really in the game?
AI USE:
The only AI-generated content used is the sepia-toned art story cards. All other assets are created by humans (mostly me). I have limited art skills and will replace them if/when I make enough money to cover the cost. Trust me, you'd rather AI art than my art :)
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
достаточно прикольная выживалка. Вы можете отстроить свою деревню и устроить полную автономность вашей базы. В игре есть сюжет, но он относительно запутанный для меня, да и я не полностью прошёл ещё эту игру. Также можно путешествовать за пределы базы, где вам могут надавать лещей бандиты которые вас встретили, либо вы можете найти новое поселение с другими людьми. Я конечно поиграл не полностью но дополню коммент когда пройду сюжет.
Kino
还不错的小游戏,就是更新有点慢,不知道新内容在哪?
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, just challenging enough to still relax
Game is severely broken and incomplete. The game zoom is linked to your resolution so if you have a high resolution monitor you are SOL. No scaling, zoom, or anything either to fix it.
a neat little game, i live the llamas i would be cool to add a deer (shika) easter egg
Joguei uma hora de Sand: A Superfluous Game e adorei a proposta! Ele lembra bastante RimWorld, com o mesmo visual pixelado muito charmoso. 🌵 O jogo é desafiador, um pouco confuso no começo, mas cheio de potencial e momentos engraçados (inclusive… morri e ri muito 😂). Se você curte simuladores de colônia e sobrevivência, vale dar uma chance — tem aquele caos divertido que a gente ama. Assista meu vídeo completo em https://youtu.be/PT4yk47LFj8 e se inscreva no canal e me acompanhe nas lives à noite em twitch.tv/rodolfoclash
Hard to leave positive review, hard to leave negative review. I've had some fun with this game, even if with using "speedhack" in cheat engine, this was a good game, but in the end - it's just unfinished. It bears the mark of a released game, after early access, but it's not finised. It's buggy, it gets slow, quests can break, base disappeared once, and i got stuck on "find the west cave" when i already found it, visited, etc, but the main quest wouldn't progress, in several places you go you see "work in progress" label, and sometimes you encounter stuff that's like 'proof of concept', e.g. there's a tab for "traps" but there's only 1 type of trap in it. It could've been a fun sandboxing game, as what there already is is pretty fun and entertaining, even the progression is fun, it's a very good "start", and it all just ends with one simple fact that it's not finished, and the more you play the more problems you encounter. So i cannot recommend it. The game is abandoned. The dev went to make a sequel, which was also abandoned(or just getting one of those long pauses). p.s.: I have respect for the dev for what they were trying to do, they were doing it great; and i'm also sorry for they were using GameMaker for this, it's a pain to work in. Ofc i'll change review if the situation changes, but it's unlikely, and i genuinely wish all the best for the dev, as this game was enjoyable for the most part anyway.
had a game crash early game and it completely ruined my progression by losing all the really great stuff i'd gathered as it counted as a death i also really really hate running around the maps for missions to kill skeletons where they only spawn if i magically wonder over a patch of ground they want to spawn in, checked buildings several times to be ambushed because i didnt use the right door to spawn them in...
This game is fun I like how when it gets windy the wind blows your character around. made it challenging to get something done when you were getting blown away from it I need to practice breaking the ankles of the enemies
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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