
A mega X Touhou fangame with no X again.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
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Really fun Mega Man X-like! It has a lot of references to the series in general, but especially to X5 and X6. Very entertaining to see how those elements are implemented, and I'd recommend this to any fan of the X series. I hope we get an X3!
键盘有点难受的说
this is a game
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Hours played at review time, across 23 reviews with recorded playtime.
前作プレイ済。 前作よりも探索要素が増え、場合によっては周回することも。 前作よりもボス戦が難しいかなとと感じたが、それでも一部のボスは「初めて戦うのになぜか行動パターンがわかる」ボスがいたり。(そういうボスは前作にもいた。レビューには書き忘れたけども もちろんステージ道中も難易度上がっているところはあるけれど「なぜか構造がだいたいわかってしまう」等、こちらも前作同様リスペクトの塊。節操がない(褒め言葉 お約束の終盤も、きっちりしっかり難しくなっている。一部突出しているところがあるけど、元が元なので。 全体的に難しくなっているが、よほどでない限りクリアできるいい塩梅。 わかる元ネタのレパートリーが少ない自分でも、「これこうなるでしょ?ほら知ってた」という場面があるので今回もそういう視点からも楽しませてもらいました。 特にあのステージ。誇張でなく本当に5分ぐらい腹抱えて笑いました。ずるい。
早苗Xの2作目。前作プレイ済。 X2とありますが早苗の性能は本家6のゼ〇を踏襲したものになっていて、 ステージ構成もそのオマージュが多め……かと思いきや、 某悪魔城化したりXが付かない方の岩〇に近い構成になったりと幅広いパロディが盛り込まれています。 前作では壁蹴りをはじめ操作性の面に多少難がありましたが、 今作ではだいぶスマートに改善されており、全体視野が劇的に広がった(前作はロ〇ゼロ並みに画面が狭かった)のも相まって、遊びやすい作品に進化しています。 本家と同様三段切りの途中でキャンセルが効く仕様になっているため、 長らく失われてしまっていたあの連撃の快感をもう一度……という方は是非。 高威力、良リーチ、ボス無敵状態以降無しと驚異の性能を誇る空中攻撃もなかなか爽快感があります。
Right off the bat, Hijiri's stage is modeled after Squid Adler's (Volt Kraken) stage from X5. If you know anything about this, you know that it is pain and suffering. However, much like X5, you don't actually need to do the stage, as you can just get to the final stages via a story event. So this game, it's largely based off of X5 and X6, with all the pitfalls that come with those games. It even has a countdown to the crashing of an object from space, but instead of a space colony, it's the Scarlet Devil Mansion rocket. You have the Kappa Cannon to shoot it down, and doing stages raises its chance to successfully hit it. Success and failure, the rocket will hit a different location in Gensokyo. But unlike X5, there's no second playable character, so there's no Awakened Sanae should you fail. But regardless, it automatically opens the final stages, so if you don't care about success, you can just go to the end game. I haven't really tested how the cannon works, when compared to the one in X5, I just know that I managed to get it to hit with a 55%ish chance. I'm not sure if there's RNG to this, if saving and loading changes this or not. Momiji is a guest character in this game, and she is based completely off of X5 Dynamo, so she has all of his attacks, as is fighting for a sword using tengu. You get nothing from beating her, and it's purely optional; she's not trying to get in your way and will not force a fight. As stated, Hijiri's stage is suffering, especially if you want to get the ability upgrade. Rin's stage is based off of Blaze Heatnix's stage, only you don't have a giga attack to help make the wheels easier, so it's a long, slow slog through a mid-boss guantlet, so that's also suffering. Clownpiece's stage is based off of Infinity Mijinion, only instead of Illumina proper, it's the Three Fairies of Light... only giant, in the background and shooting energy balls and lasers. The rest of the main stages aren't really that bad, and frankly, Clownpiece's isn't terrible. Iku's teaches you that you start with the air dash and that you have to use it to have a chance of surviving. Patchu's stage is based off of Symphony of the Night, complete with the elevator and long library (because of course!). Mokou's stage is somewhat based on Snake Man's stage, with some Crash Man tossed in, and has a bamboo version of Whispy Woods as a mid-boss. The rest are various shades of things you would expect from the Rockman franchise as a whole. Ah yes, as stated, there's ability (armor capsule) upgrades in this game, unlike the first. They're not really that amazing, far as I've seen. One is literally just the Long Beam from Metroid, where Sanae's danmaku shot, which is basically the Zero Buster, goes across the whole screen length. Without it, the buster travels only a short distance before vanishing. Then there's the aerial buster, which allows Sanae to shoot at a downward angle while jumping. This actually causes her to pause in the air, and it can be rapid fired, so she could potentially just hover. They don't really add much utility, but they're there. The game also has at least one Sub Tank like item, allowing for a health refill on demand, so that's a big plus. There's also the EX item that grants you four lives should you continue from a game over. Since this game is unlike the PS1 X games, in that you have to redo the entire stage after a game over, it's actually useful. As of right now, I have to admit, I have not actually finished the game, so I don't know what comes next, but I assume it'll be based on Zero Space from X5. I will, of course, update this review once I do, but for now... I'll give this game a recommendation.
前作の早苗討魔伝Xとは異なり、キャラクターがしっかりとしゃべり進行してくれるので、ストーリーは面白かったです。 また、前作同様Xオマージュ(主にX5、6)作品で、随所に元ステージを連想させる部分が多くあります。 しかし、今回の作品はXシリーズの悪い部分を多く採用していると感じました。 ・X5のような、時間制限ギミック ・ボルト・クラーケンステージのような、強制スクロールのエアバイクステージ ・ブレイズヒートニックスステージのような、中型ボスの連続ステージ ・インフィニティー・ミジニオンステージのような巨大ボスから終始攻撃されるギミック ・零空間ステージのような、即死レーザーギミック また、元作品のX5、6にあった「残機0でやられてもコンティニューして途中から再開出来る」仕様ではなく、残機0でやられるとステージセレクト画面に戻される仕様なので、よりイライラを溜める要因になりました。 結論として、ストーリーやXオマージュ部分で楽しめる部分もあるが、アクションのレベルデザインに難があり、お勧めできないと感じました。
玩起來是一個有類似X系列性能的元祖藍色混蛋,整體操作偏生硬,但是玩這種小品遊戲就是圖一個情懷,整體而言我覺得如果不是對藍色混蛋或者東方有某種程度的熱愛,這一款是可以再三考慮後再行購買的遊戲
The first 10 minutes were already peak. If you like Megaman X, you will enjoy this game
陆陆续续打了八个小时,好听点叫略有不足,难听点叫一托四。 游戏的手感非常非常烂,即使用了手柄也感到僵硬。游戏的系统更是出了大问题,冲刺不能躲弹幕,小怪的体术判定极大,boss设计的也不好开局的boss非想天则体验像坐牢一样。到了选关界面皮丝的关卡,三月精的二阶段简直逆天不开ce根本过不去。 怎么能有社团越做越烂
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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