
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 10.83/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.2Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прекрасная игра с интересным и не стандартным геймплэем, очень увлекательный и затягивающий сюжет. Сюжетные повороты хоть и предсказуемы, но никак е выбивают из общего погружения.
[h1]우리는 우는 부엉이요 우는 범이다. [/h1] 엉엉어엉엉.... 제가 마지막파트의 회상 장면에서 펑펑 울었던 [spoiler] 지렁이,히어로 등 천무하적 멋진군인이 되기 위해 모험을 상상했던 걸, "마리가 말했던거 처럼" 같이 모험했음. 그리고 그 모험이 얼마나 신나고 재밌을지!!! 보단 슬픔과 그리움을 감추고 아저씨라 부르면서 모험을 한게 너무 슬픔. 마지막에 아빠라 부를 땐 늦어버렸단것. 이별을 두번 해버리는게 너무 슬픔 [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
슬프노ㅠㅠ
也是全成就了,剧情和手感都很不错的一款独立游戏,值得购买 说说缺点,首先这个翻译就很难绷,然后是传奇难度下显现的一些问题 首先是判定问题,这游戏的判定做的很细很真实,但这反而降低了游戏体验,比如炎鸟的机枪扫射的判定残留,不可杀的大弹幕的爆炸,还有小宋格挡的环形判定,有时候画面看上去只是磕到头皮或脚趾尖就死,在这种高速爽游里是很容易打断游玩兴致的 然后是boss战,随机数影响过大,且在我方一击必死的情况下boss堪称血厚如牛,且转阶段还没存档,打起来完全没有杂兵战的爽感 最后是dlc的不可杀,这场boss战设计的太粗糙了,首先场地的那个B上升方块,我不是到制作组设计它是为了方便玩家空战和挡激光还是为了增加难度,我只知道它阴我的次数大概是帮我的十倍,在需要同时注意boss中间图案,已有的弹幕,可能分裂的十字弹,正在瞄准的机械臂的情况下,它的生成提示居然只是轻轻冒白烟,然后在你躲激光躲大爆炸从boss下方钻过去时突然绊你一下让你重开,或者给你夹在两个平台中间对面两面包加芝士而你只能看着,然后那个神秘随机数设计,三连电球,四连下砸,还有最阴的下砸完生成激光臂埋在地里,直接在看不见的地方给你重开,整的我最后全部注意力放在上升平台是否卡脚和下砸后下方有机械臂时有无红光指我,而且这boss也是超级血牛,打完没有成就感只有解脱感,把场地那个上升方块删了,两边墙改成能爬的,这场boss战能爽一万倍
Шикарная игра, рекомендую всем к прохождению.
从剧情和玩法上都无可挑剔,剧情非常出彩,整体体验下来挺惊喜的,剧本打磨得很好,玩法类似蔚蓝,但是有自己一套独到的操作体验,推荐游玩
우린 울지않는부엉이요 발자국 없는 범이다
부어엉엉ㅇ엉엉ㅇ엉엉ㅇ엉엉엉ㅇ엉ㅇ엉어유ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
와 시불
很好的游戏,不好的译名
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.5K | 97% | $19.99 | |
| $706.7K | 6.6K | 90% | $4.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $74.8K | 307 | 75% | $14.99 | |
| $59.2K | 327 | 80% | $7.99 | |
| $17K | 48 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 31.8K | 95% | $17.49 | |
| $13M | 26K | 93% | $14.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 |