
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 10.83/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.2Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神中神
재밌음
Good freaking game. If you liked Katana ZERO definitely play this one. Good story, good gameplay, good soundtracks. And pretty good for all achievments. Overall good 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
국내 게임으로는 뇌절 탐정 이왕건 급 몰입과 감동
确实很爽但是键盘交互是不是有点问题?如果在平地sapce一下 从左往右(人在左边往右)丢钩爪按shift加a可以顺时针摆荡一周,可是从右往左丢钩爪为什么我sapce一下完毕 无论按shift加a 或者shift加d都无法逆时针摆荡一周,这样的交互逻辑是什么,我没有搞懂,这种体验在空中从右往左时及其明显,shift加d会随机触发顺时针或者逆时针移动,我测试了一会依旧没理解为什么会这样,这在战斗跑图中所带来的负反馈是巨大的
개쳐재밋슨
닌텐도로 해봤고 컴터로 해봤는데 이건 진짜 해야함
這是一款劇情超讚的遊戲,遊戲性的部分,前期及中期真的很有趣,但是到了後期會覺得某些關卡非常惱火,從可以開始蓄力攻擊開始關卡就顯得特別煩躁,尤其是在最後的最後快到尾聲的時候關卡又變成要抓時間去抓取的踏板,玩到想要槌螢幕,我就很想看接下來的劇情發展,結果卻用這種方式拖時間,你如果用一開始那樣可以順來順去那我覺得還比較有趣,比起我要一直抓時間在那裏飛來飛去,然後一個時間沒抓好,重來,快氣死了。 我是玩到快終局然後被那個抓時間牆壁搞到超級不爽才來留言的,然後現在又一直要抓時間,真的快瘋掉
캐릭터가 움직이는 방식이 재밌고 배경도 멋있어서 새로운 스테이지가 나올 때마다 감탄하게 됩니다. 스토리가 정말 좋습니다. 앞 부분 하다 잊고 방치하고 한참 뒤에 조금씩 하다 또 방치하기를 반복해서 키도 까먹고 클리어까지 오래 걸렸는데도 엔딩은 정말 감동적이네요. 다른 분들도 꼭 해보셨으면 합니다.
스토리가 아닌 게임성도 인정받는 게임.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.5K | 97% | $19.99 | |
| $706.7K | 6.6K | 90% | $4.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $74.8K | 307 | 75% | $14.99 | |
| $59.2K | 426 | 81% | $7.99 | |
| $17K | 48 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 31.8K | 95% | $17.49 | |
| $13M | 26K | 93% | $14.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 |