
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 143 reviews with recorded playtime.
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神作。前六七个小时,我不断地抱怨文本有多么啰嗦,无意义的对话很多、关卡过长、设定过于离奇荒诞等等问题,似乎这是个除了动作体验优秀外没有特别之处的作品,但是画面的细节、动画的质量、文本的特殊处理之精细,又隐隐让我感到不对劲,再加上之前有三位互相不认识的朋友推荐过本作,甚至有位朋友专程赶到开拓芯去听制作人演讲…… 撑到后面一切都清晰明了了,这是一部在叙事上像《星际拓荒》、《33号远征队》(这个是反面教材)一样不能介绍任何设定的作品,我很开心能多年之后再体验到这么一部精雕细琢的好作品。
很不错,个人感觉剧情比游戏性优秀,已经讲了个好故事,但可能还能讲得更好? 我自己打到一半的时候就把某两个角色身份猜出来了 故事立意不错 人物(像素)动态效果不错,玛丽老婆挺可爱的
Это первая игра в моей жизни которая заставила меня плакать над концовкой, несмотря на то что я провел в этой игре 10 с половиной часов, я получил несравнимое удовольствие
The main story felt like the easiest game to me, even on Hard Mode. However, I don't even want to play through it on Legend difficulty. Because I already know how it's going to turn out. It's nerve-wracking and utterly terrifying. The plot is simply magnificent, beyond all praise. The script is well-written. The gameplay is absolutely fantastic! Both in the main story and in the spin-off. I wish the developers success in their future projects, because this one was a complete success!
This game would go unbelievably hard if I liked visual novels, because its genuinely 90% cutscene. The most fun part is beating the tutorial, because its the first and last time you have to think about how your movement works. After that you get to realize that for every 3 minutes of gameplay you get 10 minutes of cutscene, and if you don't like the quirked up anime daughter architype, gets very annoying very quickly.
画风精美,操作模式简单而不失趣味,剧情跌宕感人,十分的好
英文翻译:SANABI 日文翻译:サンナビ 台湾翻译:刺激2078 魔兽翻译:麻古行者/山娜菲之谜 喝烧酒吃头孢之后想出来的翻译:闪避刺客 [i]如果说《Misery》翻译成《危情十日》是好翻译,那这游戏是不是也可以叫成《麻古十二时辰》? [/i] 仅仅由2D像素构成的麻古市甚至比某些3D开放世界还要真实、壮观和恐怖。 不玩闪避刺客等于没接触过赛博朋克。 剧情有80%都集中在最后的2%,所以坚持到底很重要。 最后[spoiler] 准将的一跃仿佛买了10倍做多海力士,而且为什么做空麻古市房价的是他,负责拉升的却是我,我成主力了? [/spoiler]
ㅠㅠ
I bought this for $5 and now I regret it because it’s worth a lot more. Was crying like a little girl at the end. 10 Mufins out of 10
在拿到这个游戏的时候我常常会拿他和[b][u]武士零[/u][/b]做一个比较:相似的世界观,铺天盖地的霓虹灯,赛博朋克风格,精美的像素艺术。原本以为武士零作为横板跳跃的地位在我心中已经是不可撼动,但体验过该作全流程后我还是受了不小的震撼,[b] 在故事完整性,玩法,体量上而言,闪避刺客[spoiler] [strike](难绷汉化组给我翻译成小游戏了)[/strike][/spoiler]就已经把武士零已经拉开了几个档次 [/b],就这一点而言,其实已经能看出制作团队的诚意,而游戏本身的质量也是足够硬,打折入手对得起它的价格 回到游戏本身 先说优点,很多人说剧情优秀,但回过头来看整体剧情只能说是[b] 中乘 [/b]水平,但好在游戏整体对剧情节奏的控制很到位,这就使得这个游戏的流程就一直在寸止般的拉着你说:[u]”再打一章,我想看到底发生了什么“[/u],这一点难能可贵,起码在游玩过程中配合整体精良的视听体验带给你的震撼是实打实在其他游戏中少有体会到的。既然说到了视听体验,这也是该作不得不品的一环,[b] 单独拉出来足够精良,而其也很好的配合了剧情驱动,让你在游戏中的体验感更是上了一个层次。 [/b]喜欢像素艺术和赛博朋克风格的完全不会失望 再谈到缺点。要说起来,这部作品的问题还真不少 1,战斗系统设计缺陷,Boss战设计毫无新意 作为移动方式钩爪的设计还不赖,玩惯了甚至跑路都能跑的很爽,但是这游戏的战斗系统和地图设计又很好的反向弥补了这一部分。[b]譬如完全是负体验的蓄力冲击,自动吸附攻击导致落点判定有误,在商业区靠场景机制才能杀敌,以及重复感觉是模板化的地图设计,BOSS只是重复读两三招[/b]。像这样的战斗还有很多场要打,而让我记住的也不过是[b]贾斯蒂斯[/b]和[b]宋少校[/b]的两场战斗,其余部分玩起来不能说是面露难色倒是感到无聊,只想过完后继续看剧情 2,游戏整体节奏拖沓 在优点部分提到了剧情节奏把控不错,也仅仅是删去了冗长的游玩部分后回看整个游戏剧情讲述节奏后的结论。如果你要加上游玩部分你就会发现,[b]这游戏的游玩流程和剧情部分简直是在乱排[/b]。像是游戏前期我还在急着WSAD等着乱按美美跑图的时候就要忍受漫长的,莫名其妙的,夹杂大量无意义对话的谜语人剧情当中,差不多等过完长达十几分钟的基础教程和谜语人剧情后,紧接着的是更多的谜语人剧情,拖沓,无趣,这是游戏前期给我的感受。这种情况在游戏中期剧情一一回收伏笔时略有好转,然而来到游戏后期,你要面对的是大量强行卡到重要剧情之间的游玩部分,将本来很重要的剧情[u]切的稀碎[/u],且流程体验也是如第一点所说的模板,重复,导致游戏从头到尾显得很拖沓,玩也玩不爽看也看不爽,这应该是整个游戏最大的问题。就算这样游戏体验倒也没有到难以忍受的部分,总体瑕不掩瑜 8/10,史低价格值得一玩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| The Stanley Parable: Ultra Deluxe | $12.1M | 35.5K | 94% | $24.99 |
| Tales of Zestiria | $12.1M | 9.3K | 80% | $49.99 |
| Tempest Rising | $12.1M | 11.7K | 87% | $39.99 |
| Anno 1800 | $12.1M | 31.9K | 81% | $14.99 |
| Untitled Goose Game | $12.2M | 24.7K | 96% | $19.99 |
| 觅长生 | $12.1M | 31.7K | 93% | $14.99 |