
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.1Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大半夜的差点哭进医院,并不全是因为剧情写得太好,而是被作品的伟大所震撼
Имба геймплей динамичен и плавно входишь в состояние потока как в хотлайн или катана зеро а сюжет и дизайн с музыкой выше всяких похвал короче имба и помни дойти до конца не всегда важно
If you love action platformers with pitch perfect emotional narrative that will take you on a crazy journey and good music. this is a must play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extraordinary story, good gameplay, and great atmosphere. Have not seen anything like it.
As someone who is in the "I finally have the money to buy all the games that I want, but I don't have the time to play them", these days I drop almost every game that I start. I unfortunately find most games mediocre, even the acclaimed ones. Yet I keep buying and trying new games, because sometimes I find true gems that are not like anything else, and the experience becomes unforgettable. SANABI is one of those games. I always thought of myself as a type of gamer that cares much more about the gameplay, and very little about the story, but I have to rethink it now. Because gameplay-wise, SANABI is literally "Grappling Hook: The Game", which is not bad, but it is absolutely not enough to keep me interested for 10 hours. Yet I kept playing because I was THAT invested in the story. It is genuinely the best writing that I have seen in any game, ever. This includes the story itself, the way it's told, and the way the gameplay elements complement it. TL;DR: SANABI's story is so good that I didn't care about the imperfect gameplay, and I recommend it to absolutely everyone. P.S. The only thing that the difficulty setting changes is the number of hits you can take before dying. And dying is very low stakes anyway due to very frequent checkpoints. So I recommend to just play on easiest difficulty (especially considering that the movement mechanics are rough at times, and you might die through no fault of your own).
[h2]剧情大于玩法的作品[/h2] 本体的钩锁玩法用手柄有点折磨,虽然有子弹时间但触发方式很别扭,明明有个肩键还是空着的。关卡设计也有一点问题,有时用勾绳冲刺会直接冲到伤害地形里面,而角色在伤害地形里受到伤害后只会往反方向弹。本来自由下落就要出伤害地形了,它一个反弹直接给我弹回去了,之后就是不停反弹直至角色死亡。最低难度角色好像是不会死的,那估计就只能小退游戏了。[b](好吧,经提醒才发现游戏是有受身的,受到伤害后按A可以向指定的方向冲刺。但这个只在游戏一开始的教学里提了一下,等需要用到的时候早就忘了)[/b]另外游戏前面的滑索类装置都有重置开关,到了后面就没有了。在一些需要螺旋上升的地方如果不小心掉下来,由于滑索没法重置,只能跳崖自杀重置了。 https://www.youtube.com/watch?v=cIBTFjL1i10 游戏一开始节奏比较慢,频繁出现只能慢走的场景有点消磨耐心。中间玩法逐渐显得有些无聊,基本全靠小萝莉整活吸引我玩下去。最后的剧情爆点虽然是用一种比较简陋的方式来讲述的,但介于剧情本身,这个缺点可以忽略。 DLC的玩法相较于本体有趣的多,但最后的跑酷要连打四五场遭遇战才给个存档点有点折磨了,角色还只能回一次血,补充回血道具的地方正好是下个存档点......BOSS难度也有点高了,第一个BOSS就明显感觉这血也太厚了,血条打空后还要再打一轮,好几次这时自己已经残血了,不出所料被反杀。最终BOSS各种天花乱坠懒得打了,直接从第二档难度换成最低难度,结果发现最低难度自己没血条,直接瞎打,这个难度跨度...... 游戏名只做了中文的本地化,估计是为了争取国内市场。但到底是哪个无知又天真的人敲定了“闪避刺客”这个让人一看到就想直接划走的名字?只要能接受像素风和平台跳跃类型,不要在意这个名字,直接玩就行了
난이도가 스테이지마다 들쭉날쭉한 것 + 보스들 패턴 가시성이 조금 별로인점 빼면 전체적으로 좋은 게임. 도트 깔끔하고, 한국풍 분위기를 배경과 설정에 잘섞어서 보는 맛이 있음 스토리는 중반부부터 솔직히 뻔하고 예상가능한데, 그게 눈물샘 가불기 버튼이라 흘릴 수 밖에 없었다...
Это первая игра в моей жизни которая заставила меня плакать над концовкой, несмотря на то что я провел в этой игре 10 с половиной часов, я получил несравнимое удовольствие
Прекрасная игра с прекрасным сюжетом. На основную историю ушло примерно 7,5 часов. Точно стоит своих денег
Incredible story, solid gameplay and a fantastic track. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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