
Based on the japanese folklore of the "wish trees", become a member of the Wishmakers' Clan. Defeat your enemies brutally with your katana or your shurikens to fulfill people's dreams.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Incredibly frustrating. The gun-wielding enemies (which become quite numerous in later levels) can turn around on a dime shoot instantly, which becomes awful in tight corners, where you can't just snipe them with shurikens from afar. Just baiting them can lead to instant death, and when they see you, there's not even a microsecond of delay before they shoot you. Deflecting the bullets with your sword can only get you so far, since, for some baffling reason, every time you deflect a bullet, the game puts you on a 5-second cooldown before you can do it again. This means that when you come up against enemies with SMGs, where they shoot multiple bullets per second, it becomes impossible to avoid dying. Also, why bother making an achievement for each level for completing it without dying, when dying just restarts the entire level anyways? There's no challenge there; it just makes it so you have to exit to the main menu, go back to the hub, and restart the mission from there, just so you can reset your deaths. It's just more tedium for each time you die to those instakilling gun enemies, all so you can get those stupid hats. I've had enough of this game, and I'm glad I only paid around a dollar for it, though even that seems like too much for this sh*tty game.
semplice e leggerissimo, veloce e brutale. una stra-godibile storia di un samurai a cui tocca esaudire i desideri di gente sconosciuta. tutto secondo tradizione giapponese. lo stile è assolutamente originale, può anche non piacere. a me sì, e tanto. unico. ancora una volta creato da Gregory Joerger. (che a quanto pare ha lavorato nel team di The Crew...)
Samurai Wish is a 2D retro pixel brawler/shooter with a Samurai/crime theme. It's in some ways a ripoff of Hotline Miami, but with katanas and of worse quality, if such a thing is possible. One thing going for this is that it doesn't seem to be a template or an asset flip, it just seems like someone really wanted to make a video game but didn't really know how. Case in point, controls and resolution are locked and can't be changed. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. On par with these gaping technical flaws, the gameplay itself is incredibly janky and the art assets are very poor quality as well. As you can see from the screenshots, the developer didn't know how to draw a pixel samurai, so you're just a Japanese jingasa hat. Deplorably low quality here in both implementation and presentation makes this impossible to recommend. But at least it's not another asset flip/template flip?
有成就 没中文 《武士之愿》 设计理念 基于日本「许愿树」民间传说,玩家需为匿名者实现愿望(无论道德与否),自由选择任务顺序并斩杀敌人。 游戏玩法 《武士之愿》是一款经典俯视角动作游戏,以快节奏、高爽感和核心向体验为特色: 动态战斗系统:战斗激烈且具挑战性,考验反应速度: 「武士刀」可高速突进,瞬间贴近敌人; 「手里剑」支持远程狙击,搭配「俯瞰视角」精准命中; 绝境时可施展「雾隐遁逃」,或用刀刃反弹子弹反击。 roguelike 式循环:死亡 - 重试机制贯穿全程,利用多样化工具自由定制战斗风格。 流程时长:首次通关约 4 小时,适合追求极限操作的玩家反复挑战。 目标受众 热爱暴力美学与残酷战斗的玩家; 钟情「死亡重试」硬核玩法的玩家; 偏好简洁高效操作逻辑的玩家; 对道德模糊任务感兴趣的玩家。 剧情设定 讲述一位诞生于「许愿者氏族」的武士故事:他自幼研习古老格斗术,不断强化力量与敏捷,毕生只为一个目标 —— 实现他人的梦想。 风格特色 音乐设计:战斗时搭配《混沌武士》风格的嘻哈节拍,在道场休憩时播放舒缓和风音乐; 自定义系统:解锁 15 款特色斗笠,打造专属武士形象。 核心特色 14 个任务关卡:包含暗杀、护卫、清场等多类型挑战; 57 项成就:覆盖速通、无伤、特殊击杀等全维度目标; 高速突进机制:瞬间拉近与敌人距离,配合无敌帧闪避; 子弹反弹系统:精准格挡弹道,化防御为攻击; 评分系统:根据连击、耗时、无伤状态生成战斗评级; 嘻哈原声大碟:融合传统乐器与现代节奏的原创配乐。 在刀光剑影与道德抉择中,成为游走于光明与阴影的许愿武士 —— 你的每一次挥刀,都在书写他人的命运篇章。
Podría ser mejor de lo que es sin lugar a dudas, le doy el voto positivo porque con actualizaciones se puede arreglar, el mayor problema es que spameando shurikens y katana mientras haces giros de 360° te pasas todos los niveles sin ninguna dificultad. El otro tema es el selector de niveles, intentan contar una mini historia pero no tiene gracia si te puedes saltar los niveles como se te de la gana. [quote][url=http://store.steampowered.com/curator/6871869/]Mentor de Steam. [/url][/quote]
https://youtu.be/ChVys0XcW2k I reviewed this game for my channel. The game is not without its flaws and rough edges. Some might even convince you the game isn't that great. But, persevere with it, and beneath is a game that's a tonne of mindless fun, that promotes skill, playing the game to the boundaries of your own skills while pushing you to get better, and has a very odd, but oddly likeable character to it, at a great price.
Tenta ser uma versão Samurai do Hotline Miami. Às vezes quase que consegue. O meu principal problema é o balancing. Os inimigos armados são muitos e muito rápidos, e os mapas muito abertos. Isto faz com que não seja uma questão de tácticas e planeamento, como no Hotline Miami. Rapidamente se torna num bullet hell que nos mata no primeiro contacto. Isto logo na 2ª e 3ª missões. A learning curve é muito inclinada. Embora tenha alguns problemas, tem também muito estio. A arte e a música estão muito bons, portanto vou ter que dar positivo.
good game
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