
The sparks of destiny ignite in this rich depiction of the Warring States period that features a total of 55 different officers. The deluxe edition contains more than 150 previously released DLC from "SAMURAI WARRIORS 4," including costumes, weapons, customization parts, scenarios, and BGM!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.6/day in the week after.
About


Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of my favorite Warriors games. Combat is satisfying. It's a real power trip as tear down thousands of enemies. The extra mode is a fun diversion. Performance is solid. But the game's not without its problems. There's a real issue with how the game handles the mission objectives. The game uses a stack system to display notifications such as character dialog, battlefield updates, and objectives. These are shown to the player one at a time, each being shown 5-10 seconds. The notifications in the game will constantly fall behind showing you current information as it slowly works its way through the message stack. I'd frequently have to stop taking any actions to avoid adding new messages to the stack and to allow older messages to catch up with the current state of the battle. Sometimes the game expects to defeat an enemy a specific way, but the prompt explaining the requirements doesn't show up until well after you've already defeated the enemy. There's some objectives will be considered a success if you complete them before they actually begin. Other objectives and scripted events won't even fire when you're progressing too quickly through the battle. The colors in this game look really, really washed out. At times the game can look overexposed or underexposed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game feels fluent and satisfying in the hack 'n' slash department. However the camera feels a little wonky at times.
真泥马肝
bagus
素晴らしいゲームだねー
经典。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $2.1M | 2.5K | 89% | $27.99 | |
| $1.9M | 1.6K | 82% | $29.99 | |
| $681K | 1.4K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $610.2K | 770 | 54% | $19.99 | |
| $609.9K | 2.3K | 90% | $9.99 | |
| $610.4K | 1.6K | 66% | $15.99 | |
| $610.5K | 1.3K | 90% | $12.99 | |
| $609.7K | 1.1K | 90% | $8.99 | |
| $609.6K | 1.3K | 91% | $12.99 |