
SAMURAI SHODOWN V SPECIAL, which was the last game made for SNK’s NEOGEO back in 2004, finally makes its way onto Steam. It features everything fans expect from a fighting game such as training mode, online matches, etc.
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Languages: English, Japanese*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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positive critical· bar length = how often the theme comes up
Reviews
Brabo!!!!!!!!!
This version of V Special has features not present in the Neo Geo Collection, like a practice mode. If those features are important to you, or if you are looking to try a Samurai Shodown game for the first time and don't want to commit to a whole collection this title is here for you.
um jogo de luta classico muito bom recomendo essa beleza de jogo
移植版画面还是很糊,开那个平滑模式更糊了。最关键的是掉帧,掉帧主要发生在爆气后打对手的瞬间,快打中了卡那么一下被反抓。本来各角色出招速度和技能范围平衡比较差,这AI读指令还快,逼到墙角了,跳空重击都能空,空完直接吃个大。最后,几个常用的角色试了一下,键盘按键输入感觉有比较大的延迟(相比于拳皇97 98 02那些,甚至不如月华2的那个输入快),输入你玩家有延迟,AI没延迟,破招全看对面连不连你。在线早就没人了,单机休闲还有这么大延迟,怎么玩。 侍魂移植版还是不行,SNK目前街机移植版就合金弹头123X(XX失败)、拳皇97 98 02 13和月华剑士2能玩(月华1代移植玩你们自己打开过吗),饿狼传说狼印有bug但能操作,除此其他都不行。(勿喷,以上说的Steam版本我全试过一遍了)
SAMURAI SHODOWN V SPECIAL / サムライスピリッツ零スペシャル, developed by SNK CORPORATION and Code Mystics and published by SNK CORPORATION, is one of the most uncompromising entries in the long-running weapon-based fighting series, and arguably its most distilled expression of what makes the franchise unique. Originally released in arcades in 2004 as the final official Neo Geo title, it represents both an endpoint and a refinement—taking the foundation of Samurai Shodown V and sharpening it into something more focused, more brutal, and more deliberate. The modern Steam release preserves that identity while layering in quality-of-life improvements that make it easier to approach today, without diluting the precision-driven combat that defines the experience. At the center of the game is a combat system built on restraint and consequence. Unlike many fighting games that emphasize long combos and rapid input sequences, SAMURAI SHODOWN V SPECIAL slows everything down to emphasize spacing, timing, and decision-making. Every movement carries risk, and every strike has weight. A single heavy attack can dramatically swing the momentum of a round, forcing players to think carefully about when to engage and when to hold back. The result is a constant tension that makes even brief exchanges feel meaningful. Victory is rarely about overwhelming an opponent with offense; it is about reading them, anticipating their actions, and striking at exactly the right moment. What elevates this entry further is the addition of mechanics that heighten both the stakes and the drama. The Overkill Move system allows players to end a round instantly under specific conditions, introducing a layer of high-risk, high-reward strategy that fits perfectly with the game’s philosophy. Combined with the return of finishing techniques that add a more visceral edge to matches, the overall tone becomes more intense and unforgiving. These elements are not just cosmetic—they reinforce the idea that every encounter is a duel where a single mistake can be decisive. It is a design choice that makes the game feel both thrilling and punishing, depending on how well a player adapts. The roster is another strong point, bringing together a wide selection of fighters that includes both returning favorites and notable boss characters from earlier entries. Each character is distinct in how they approach combat, not through complex move lists but through subtle differences in reach, speed, and special abilities. This creates a roster that feels varied without becoming overwhelming, allowing players to experiment and find a style that suits them while still maintaining clarity in matchups. The absence of a traditional story mode means the focus remains entirely on these encounters, reinforcing the game’s identity as a pure competitive experience. Visually, the game stands as a testament to the strength of late-era Neo Geo sprite work. The character animations are expressive and fluid, with a level of detail that gives each fighter a strong sense of personality. Backgrounds are richly designed, often drawing on traditional Japanese imagery to create a setting that feels both grounded and dramatic. While it lacks the technical complexity of modern 3D fighters, its hand-crafted aesthetic has aged gracefully, offering a visual style that remains distinctive and appealing. The sound design complements this with impactful effects and a fittingly intense musical score that enhances the atmosphere of each duel. The modern port introduces features that bring the experience closer to contemporary standards, including online multiplayer, training options, and various display settings. The addition of rollback netcode is particularly significant, as it allows for smoother and more reliable online matches, making competitive play far more viable than in earlier releases. These updates do not change the core game, but they make it more accessible and practical for today’s audience, ensuring that its strengths can still be appreciated in a modern context. That said, the game’s focus on purity comes with trade-offs. There is very little in the way of additional content beyond the core fighting experience. Players looking for story-driven modes, extensive customization, or progression systems will find the offering sparse. The difficulty can also be intimidating, especially for newcomers, as the high damage output and emphasis on precision leave little room for error. Learning the game requires patience and a willingness to adapt to its slower, more methodical pace, which may not appeal to everyone. In the end, SAMURAI SHODOWN V SPECIAL stands as a remarkably focused and disciplined fighting game that prioritizes tension, strategy, and precision above all else. It does not attempt to modernize itself beyond necessary technical improvements, instead preserving the qualities that made it distinctive in the first place. For players who appreciate deliberate combat and the psychological depth of one-on-one duels, it remains a compelling and rewarding experience. For others, its lack of content and unforgiving nature may limit its appeal, but even then, it is difficult to ignore the clarity of its design and the confidence with which it delivers its vision. Rating: 8/10
前にセールで200円切っていたので購入。 斬サム天サムのコンボゲーから真サム辺りに回帰したかのような作品。 こういうじりじりした睨み合いと、一発逆転みたいなのが混在する雰囲気は好きです。 ただ、CPUの超反応はかなりやばめ。 デフォルトのLv4だと1人目からもう危険な動きをする。 Lv1でも歯応えがあるので、適当に遊ぶにはこれくらいが良いでしょう。 尚、オンラインは夜間帯に稀に部屋があったりします。
steamで『SAMURAI SHODOWN NEOGEO COLLECTION』でいろんなサムスピが収録してるのがあるので注意。 ただしこちらは特化した内容なのでトレーニングモードがある。 ソロアーケードでこれ1本に絞るなら非常に安価。 ゲームは面白いが、ストーリーが入ってないのでやや寂しい。
Um ótimo Port para PC. A dificuldade tá elevada demais, em comparação a versão original Arcade. Os comandos necessitam ser desferidos com precisão. A trilha sonora ficou muito boa. Os extras presentes no jogo completam ainda mais a experiência de jogar esta versão. Recomendo a todos que curtam a franquia Samurai Spirits (Samurai Shodown).
a very fun game
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